Ahlyssa Rolands, Female Half-Elf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy white stubble. She wears an entirely yellow suit with white socks and a vest with buckled shoes. She has a hunchback. Her white hair is smooth and relatively long. Her eyes are violet.
Personality: This woman loves poetry and to teach people poetry more than just about anything. She is a font of random trivia from the lore and stories she has discovered
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When Ahlyssa reached her early adolescence her Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Now she works as a poetry tutor during her time off.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Rich, Military. Occupation: Map Maker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 7 (-2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Giant
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 800 sp.
Naill Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many green ritualistic tattoos. He wears dull blue sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. His chestnut hair is long and unkept. He wears round tiny glasses practically rammed into his face.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He takes great joy in being the best Tailor in town.
History: Naill was born in the south. At a young age he loved to build and create. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.
Motivation: He is unsatisfied with his job; and he has comitted a past crime that haunts him to this day
Ideals: Persistence. Flaws: Ugly. Bonds: Enemies, Job, Criminal record. Occupation: Tailor
Voice: Speaks with a cold
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Terran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 4000 cp. 1 Masterwork Common Melee.
Thervan Wilborn, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is muscular with a powerful set of arms. He has brown hair. His otherwise smooth face is marked with small tiny scars.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is used to getting what he wants. In part because he is a meticulous planner.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to work out more often
Ideals: Professionalism, Entrepeneur. Bonds: Attractive, Nature, Slave. Occupation: Navigator
Voice: Spits and sputters
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Draconic, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. Silver-plated steel longsword with jet jewel in hilt (300 gp).
Tim Bentham, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He is wearing a long, grey cloak. His whole body is exceptionally muscular. He has a white handlebar mustache and slicked back white hair. This blue eyed easterner is not easily forgotten.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born several months after his father was called into army service. Tim was born on a far eastern forest where he grew up under the tutelage of his father, an expert Server. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is terrified, and will act out of fear; and wants to raise his children well
Ideals: Joker. Flaws: Fearful. Bonds: Immigrant, Family, Military, Adventurer. Occupation: Server
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
Gildmak Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fancy red suit. His hair is red, silky, and of moderate length. He has violet eyes.
Personality: He is calm most of the time but flees social interaction. He never wears the same outfit twice, unless he absolutely has to.
History: The child of a Herbalist, who enjoyed hunting, Gildmak was taken on many hunting expeditions. He moved from fad to fad and when he turned 15 he discovered painting. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Nature, Guardian, Rich. Occupation: Mayor
Voice: Slow speaker
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Orc, Gnome
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 6000 cp.
Baelitae Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: This dark-skinned female wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is tall, broad shouldered and powerfully built. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She enjoys reading and quiet.
History: Baelitae was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. A gifted student she started as a Map Maker, but she got bored and became a Banker. She ran away from her former home and has been making her living as a Banker for the past few years.
Motivation: A deep hatred of goblins; and several ex partners dislike her way of doing things and want revenge
Ideals: Logical. Bonds: Job, Poor, Enemies. Occupation: Banker
Voice: Farmer accent
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp. Deep green spinel (40 gp). 1 Masterwork Common Melee.
Vonana Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears many layers of old clothing at all times. Her brown hair is drawn into a tight pony tail with a rose scrunchie. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She also has developed a complete distrust of the Fisher profession.
History: She was born in the west, but her parents moved at a very young age to the south. She took every job she could get her hands on, but the opportunities for Dwarves in the west were limited. She became a Cartwright soon after.
Motivation: She'd like to take her coworkers down a peg.
Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Immigrant. Occupation: Cartwright
Voice: Shortens vowels
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 18 (+4) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Ignan, Draconic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1500 sp. 1 Simple lock.
Trail Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is constantly adorned with expensive silk clothing, often dyed in bright pastel and violet, and wears rings and necklaces with large, colorful gems. He has no fur. He wears an eyepatch.
Personality: A deeply religious man he believes everything happens for a reason. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Trail was raised in a hard working conservative environment. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and money/treasure
Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Religious, Job. Occupation: Carpenter
Voice: Shortens vowels
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 400 gp. Freshwater pearl (13 gp).
Andram Bliss, Male Tiefling [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of bows on his belt, each one with a aquamarine on the hilt. His silver hair is knotted and matted. He wears an eyepatch.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 10th year, his parents were killed by a orcs raid, leaving Andram alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Andram fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He seems to be bored by most things.
Ideals: Fighting, Artistic. Flaws: Ugly, Mundane. Bonds: Enemies. Occupation: Roofer
Voice: Uses sign language
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 200 gp.
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