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NPC Generator

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Advanced [show]


Ernest Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears yellow trousers with brown and blue striped suspenders. He wears various colorful collared shirts. His hair is long and red with streaks of silver, and is pulled back with small yellow clips. His beard is silver, braided, and well cared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: His tongue was cut out and he uses sign language. He is obsessed with a lost civilization.

History: He was born at the edge of vast island. There was a wharf not far from home where he often wandered off to fish. He left for the east, certain he would find work there.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Flaws: Ugly, Disease. Bonds: Adventurer, Nature, Immigrant. Occupation: Apothecary

Voice: Stutters

Attributes [hide]

Ernest Ray, Male Half-Elf Sorcerer 1
Medium (5'9") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)13 (+1) 10 (+0)12 (+1)
Skills Athletics +4, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Just what you see.


Social Check DCs


Ernest Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame, and he perpetually has his sickle ready. He keeps his golden hair in a pixie cut. He has gleaming, smiling brown eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the east his family was never financially stable. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist. Flaws: Cynical. Bonds: Attractive, Poor, Mentor. Occupation: Apothecary

Voice: Voice breaks

Attributes [hide]

Ernest Eastoft, Male Human Sorcerer 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)11 (+0) 10 (+0)14 (+2)
Skills Athletics +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 1200 sp. Amber (150 gp). Rose (30 gp). 1 Masterwork Common Melee.


Social Check DCs


Nákra Snape, Male Half-Orc [Permalink]

Personal [hide]

Description: This dark-skinned male wears clothing that is held on in multiple layers but all of it is in poor condition. He is tall, broad shouldered and powerfully built. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are hazel.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a ruthless business man, a trait he acquired from his mother.

History: His parents moved while he was still in utero so he is the first generation to be born here. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A strong sense of loyalty to Dwarven people; and dwarven compassion

Ideals: Entrepeneur. Flaws: Antagonistic, Racist. Bonds: Poor, Immigrant. Occupation: Roofer

Voice: Hissing voice

Attributes [hide]

Nákra Snape, Male Half-Orc Sorcerer 1
Medium (5'7") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 10 (+0)8 (-1) 12 (+1)12 (+1)
Skills Persuasion +3, Religion +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp. 3 Acid flasks.


Social Check DCs


Balam Victory, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a lot of dark rich colors, with gold accents. His hair is dark red and curly. His silver eyes dart from person to person.

Personality: He will rave to anyone who will listen. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in the west, but his parents moved at a very young age to the south. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Insane, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Blacksmith

Voice: Ums and uhs a lot

Attributes [hide]

Balam Victory, Male Tiefling Sorcerer 1
Medium (6'8") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)9 (-1) 9 (-1)17 (+3)
Skills History +1, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Red-brown spinel (100 gp).


Social Check DCs


Faran Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He wears an entirely red suit with violet socks and a vest with buckled shoes. He has a slight overbite and is overall scrawny. He wears his black hair down. He has a dull look in his hazel eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born in the north. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is greedy; and to reunite with his absent mother

Flaws: Mundane. Bonds: Criminal record, Family, Immigrant, Rich. Occupation: Crown-heir

Voice: Sensual and smooth

Attributes [hide]

Faran Bigheart, Male Halfling Sorcerer 1
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)13 (+1) 11 (+0)8 (-1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 130 gp.


Social Check DCs


Thamuz Moral, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears many layers of old clothing at all times. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. His gold eyes lackadaisically let the world flow into them.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Fortune-teller, but he was a colossal failure. He's also a talented Fortune-teller, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Poor, Slave, Job. Occupation: Bookbinder

Voice: Speaks through clenched teeth

Attributes [hide]

Thamuz Moral, Male Tiefling Sorcerer 2
Medium (6'8") Tiefling, Lawful Good (CR 2)
Armor Class 9
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 8 (-1)15 (+2) 16 (+3)19 (+4)
Skills Deception +6, Persuasion +6
Senses Passive Perception 13
Languages Common, Goblin, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 70 gp.


Social Check DCs


Manfred Larson, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his long chestnut hair kept up in a rat tail. He has blue eyes and a violet hat with a black feather.

Personality: While he acts the brute, he is far gentler than he would appear. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often; and he is greedy

Ideals: Athletic, Fighting, Justice, Gifted. Bonds: Rich. Occupation: Servant

Voice: Tuts and clicks tongue

Attributes [hide]

Manfred Larson, Male Half-Elf Sorcerer 2
Medium (5'10") Half-Elf, Neutral Good (CR 2)
Armor Class 8
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 9 (-1)10 (+0) 7 (-2)16 (+3)
Skills Acrobatics +0, Animal Handling +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 220 gp.


Social Check DCs


Tricking Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She is dressed in a clean brown cloak covering her clean studded leather. She is portly but not overly obese. Her yellow fur is long and unkept. Her yellow eyes dart from person to person to random spaces in the air.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is a font of random trivia from the lore and stories she has discovered

History: Tricking lived on a farm with her father, near the main road leading to a nearby town. She dropped out of school before completing her studies. After a long history of fighting, Tricking and her spouse have recently divorced.

Motivation: Her spouse's relatives view her with great suspicion; and to unite with her brother

Ideals: Philantrophist, Logical. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Bounty Hunter

Voice: Laughs frequently while speaking

Attributes [hide]

Tricking Shoe, Female Tabaxi Sorcerer 1
Medium (4'11") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)13 (+1) 18 (+4)11 (+0)
Skills Nature +3, Survival +6
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 1 Banded mail.


Social Check DCs


Claira Almeida, Female Half-Elf [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears yellow trousers with white and brown striped suspenders. She wears various colorful collared shirts, and is pretty ugly. Her brown hair is lengthy and is close to two feet long. She has a tattooed face.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She invites people to come help in her community garden.

History: Claira hails from a village terrorized by dire rats. A freak accident while working with her Assassin mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Many dire rats want her driven away; and she wants revenge against dire rats

Ideals: Philantrophist. Flaws: Ugly, Shy, Disease. Bonds: Enemies. Occupation: Fisher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Claira Almeida, Female Half-Elf Sorcerer 1
Medium (5'6") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)15 (+2) 14 (+2)7 (-2)
Skills Perception +4, Persuasion +0
Senses Passive Perception 10
Languages Common, Elven, Ignan, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 70 gp.


Social Check DCs

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