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NPC Generator

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Advanced [show]


Kabbarg Alton, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a white collared shirt and blue skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt. She wears her hair in dreadlocks. Her blue eyes dart from person to person to random spaces in the air.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Sold as a small child to a brothel owner, Kabbarg was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: She's looking for her big break; and obtaining odd cultural human artifacts is her passion

Ideals: Opinionated. Bonds: Enemies, Mentor, Adventurer. Occupation: Dyer

Voice: Boston accent

Attributes [hide]

Kabbarg Alton, Female Half-Orc Sorcerer 1
Medium (5'4") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)12 (+1) 7 (-2)4 (-3)
Skills Intimidation -1, Medicine +0
Senses Passive Perception 8
Languages Common, Orc, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 60 gp.


Social Check DCs


Bertram Graham, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born several months after his mother was called into army service. When Bertram reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted arcane powers by his dying sister.

Motivation: To reunite with his old friends.

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Ruler

Voice: Hissing voice

Attributes [hide]

Bertram Graham, Male Human Sorcerer 1
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)13 (+1) 9 (-1)11 (+0)
Skills Animal Handling +1, Religion +3
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 90 gp.


Social Check DCs


Leaf Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears a deerstalker hat to cover her moderate length lavender fur. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: Eccentric and domineering, Leaf will drive conversation. She has a small toy that she constantly fidgets with.

History: She is the product a well kept family trust fund and as such has never really known need. She was an athlete and attended two major summer competitions. She never won. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy.

Ideals: Fighting, Athletic, Extrovert. Flaws: Addict. Bonds: Rich. Occupation: Fortune-teller

Voice: Soft and melodious

Attributes [hide]

Leaf Buttons, Female Tabaxi Sorcerer 1
Medium (4'11") Tabaxi, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)11 (+0) 11 (+0)14 (+2)
Skills Arcana +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 1000 cp. 1 Banded mail.


Social Check DCs


Henry Gyula, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears long strands of emerald and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born in the north, but his parents moved at a very young age to the south. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many goblins want him driven away

Flaws: Depressed. Bonds: Rich, Attractive, Enemies, Immigrant. Occupation: Ruler

Voice: Speaks with squeezed throat

Attributes [hide]

Henry Gyula, Male Half-Elf Sorcerer 1
Medium (5'11") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Elven, Auran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 90 gp. Bloodstone (40 gp).


Social Check DCs


Everard Cason, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a grey top hat and grey clothes. His long auburn hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Since then, he has sought to make the best of life.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he has money and likes to spend it

Ideals: Optimist, Fighting. Flaws: Impulsive. Bonds: Immigrant, Rich, Enemies. Occupation: Bounty Hunter

Voice: growls and snarls, animalistic

Attributes [hide]

Everard Cason, Male Human Sorcerer 1
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)7 (-2) 12 (+1)15 (+2)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Silk rope.


Social Check DCs


Oloric Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'2" western man, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is knotted and matted. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious. Occupation: Shoemaker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Oloric Graybeard, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)16 (+3) 8 (-1)7 (-2)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Infernal, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 1000 cp.


Social Check DCs


Rurik Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His black hair is cut short with large spiked bangs in the front. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He will rave to anyone who will listen. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His childhood dream was to be a Ruler, but he was a colossal failure. He struck the Farmer job and began his own company from there.

Motivation: Money/treasure.

Flaws: Ugly, Insane. Bonds: Rich, Religious, Job. Occupation: Farmer

Voice: Speaks through clenched teeth

Attributes [hide]

Rurik Bloodkith, Male Dwarf Sorcerer 1
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)12 (+1) 14 (+2)7 (-2)
Skills Intimidation +0, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 6000 cp. Tourmaline (160 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Shadow Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and a wedding ring on his right hand. He wears a colorful flower in his cinnamon fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is afraid of women and trembles around them

History: He was raised in a white middle class family as the only child. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Shadow never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane, Mundane, Shy. Bonds: In love, Attractive. Occupation: Sellsword

Voice: Cold and demanding tone

Attributes [hide]

Shadow Fang, Male Tabaxi Sorcerer 1
Medium (5'5") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)17 (+3) 11 (+0)16 (+3)
Skills Medicine +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 110 gp. Moss agate (7 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Erdan Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He wears a Stetson hat to hide his balding. He wears large thick round spectacles.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the east to a Sailor, Erdan learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants revenge against illithids; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Poor, Slave, Job, Adventurer, Enemies. Occupation: Sailor

Voice: Scandinavian accent

Attributes [hide]

Erdan Mellerelel, Male Elf Sorcerer 1
Medium (4'9") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)16 (+3) 18 (+4)15 (+2)
Skills Arcana +5, Intimidation +4
Senses Passive Perception 14
Languages Common, Elven, Gnoll, Gnome, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 100 gp.


Social Check DCs

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