Naivara Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: She wears a tan cloak and cross-gartered grey stockings. She has a moderate pudge and is not very fit. She keeps her brown hair in a pixie cut. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She has always had a great fascination with Dwarven culture. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in the west to a Assassin, Naivara learned a great deal about her mother's area of expertise. Naivara liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has drifted from career to career and currently works as a Assassin.
Motivation: A strong sense of loyalty to Dwarven people.
Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Job, Nature. Occupation: Assassin
Voice: American accent
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 350 gp.
Dariff Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears light armors faded through time and improper care. She has a very tight haircut. Her otherwise smooth face is marked with small tiny scars.
Personality: She never swears and excessively uses polite adverbs when speaking. She is able to make almost anything out of random pieces of junk.
History: Sold as a small child to a necromancer, Dariff was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her divine abilities were realized during a raid on her village. She was granted divine powers by her dying brother.
Motivation: Wants to have a good time and be beloved.
Ideals: Athletic, Optimist, Gifted. Bonds: Mentor. Occupation: Hunter
Voice: Voice breaks
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 2000 cp. 1 Half-Plate.
Alberich Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He carries with him a set of halberds on his belt, each one with a topaz on the hilt. He has golden hair. He wears large thick round spectacles.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He found a children's book about a Dwarf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Fighting. Flaws: Shy, Disease, Insomniac. Bonds: Adventurer. Occupation: Mortician
Voice: Squeaky
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 11 (+0) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1 Breastplate.
Nora Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: This light-skinned female wears tattered old clothes. She is tall, broad shouldered and powerfully built. Her auburn hair is unkempt and raggedy. Her violet eyes peer out from beneath her deerstalker white hat.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is a ruthless business woman, a trait she acquired from her mother.
History: She was born a particularly ugly child, much to the horror of her parents. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.
Motivation: She is compelled to act according to her religious beliefs; and retire the richest woman in the south
Ideals: Passionate, Entrepeneur. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Assassin
Voice: Spanish accent
Attributes [hide]
Small (2'8") Halfling, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: Just what you see.
Numba Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: She is a mite stocky and is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has a long black ponytail with little hanging trinkets. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She also is a firm believer in the womanly ideal.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Numba took refuge in the large cave and found the beat up shortspear and armor she uses now. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Marry her sister to traveling adventurers; and to prove her worth to the world
Flaws: Terse, Impulsive. Bonds: Attractive, Nature, Family. Occupation: Mercenary
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 18 (+4) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 4000 cp.
Kellen Daergel, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has shaved his head bald. His hazel eyes are slightly larger than normal.
Personality: He is overprotective of those who hire his services. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Sold as a small child to a wizard, Kellen was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Someone believes him a fraud; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Bonds: Attractive, Guardian, Mentor, Adventurer, Enemies. Occupation: Shipwright
Voice: Sounds elderly
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 7 (-2) | 17 (+3) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Infernal, Celestial
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
Kairon Wit, Male Tiefling [Permalink]
Personal [hide]
Description: He tends to wear a green poncho over his likewise colored trousers and shirt. He keeps his dark red hair in a flapper bob. His eyes are likewise red. His teeth are white and perfect.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He was born blind and as such lacked many opportunities for work. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by orcs. Kairon was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: He is compelled to act according to his religious beliefs; and revenge
Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Enemies, Religious. Occupation: Bellfounder
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'6") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 330 gp. Red garnet (160 gp). Rock crystal (80 gp). Coral (160 gp).
Pallabar Offund, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. His silver hair is cut short with large spiked bangs in the front. His eyes are gray and beady.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Pallabar took refuge in the large cave and found the beat up bow and armor he uses now. He struck the Spy job and began his own company from there.
Motivation: Expand his business.
Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Nature, Job. Occupation: Spy
Voice: Scratchy, weak
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1 Bullseye lantern.
Vani Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She is dressed in a clean white cloak covering her clean studded leather. Her chestnut hair is well kept. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in a small village she learned the ways of the warrior from her mother. Her childhood dream was to be a Architect, but she was a colossal failure. Since then, she has sought to make the best of life.
Motivation: Sabotage a competitor; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Joker, Optimist, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Bounty Hunter
Voice: Speaks in third person
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 400 gp. Moss agate (16 gp). Brown-green garnet (80 gp). Red-brown spinel (80 gp). 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
