Ralf Jordan, Male Half-Elf [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and has the majority of his body covered in plate. His skin is also unnaturally pale. His chestnut hair is kept up in a ponytail inside a broad hat. He tend to wears goggles to shield his eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He misses his home and complains about the freezing weather, even in summer.
History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it.
Ideals: Athletic. Flaws: Ugly. Bonds: Immigrant, Rich. Occupation: Fletcher
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 400 sp.
Valafar Rescue, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a green shirt with thin tan vertical stripes and violet pants, and is pretty ugly. He has wavy dark red hair. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. His father was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he is greedy
Ideals: Persistence, Extrovert. Flaws: Ugly. Bonds: Rich. Occupation: Locksmith
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 100 sp. Tiger eye turquoise (13 gp).
Travok Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown tunic with white highlights, and long tan pants that bunch up around his shoes. He carries a battered scimitar and tarnished longbow as well. His black hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He always tries to repair and not replace. It was this mentality that drove him into the Bookbinder business.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He found a children's book about a Dwarf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Fighting, Persistence. Bonds: Attractive, Military, Adventurer, Debt. Occupation: Bookbinder
Voice: Scratchy, weak
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 400 sp.
Oriax Calm, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He wears a black vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his black boots flare out at the collars. He has a hunchback. He wears his red hair up. His face is covered beneath a completely black helmet.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. A true patriot, Oriax would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Oriax was born in the east. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He used his abilities to trick people and travel the world for free.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture
Ideals: Persistence. Flaws: Ugly. Bonds: Criminal record, Military. Occupation: Knight
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 7 (-2) | 7 (-2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 40 pp.
Damaia Chaos, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears an entirely black suit with grey socks and a vest with buckled shoes. She sports a flattop hair cut. She wears round tiny glasses practically rammed into her face.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She pushes her goals aggressively. She is also a coward if confronted.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Masseuse arts, while her father instructed her in etiquette, music and courtly manner. She worked as a nervous Masseuse and found it very stressful. She has built up a small fortune and can afford her own way.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is wracked by social anxiety
Ideals: Optimist, Fighting. Flaws: Fearful. Bonds: Rich, Job. Occupation: Masseuse
Voice: Scandinavian accent
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 160 gp. 1 Masterwork Common Melee.
Three On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and carries quarterstaffs. His beige fur is long and unkept. He wears an eyepatch.
Personality: He is almost excessively polite to everyone, even when angry. He is a bit of a xeno-phobe, disliking non-Tabaxis.
History: Born in a small village he learned the ways of the warrior from his mother. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Human compassion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Shy, Racist. Occupation: Farmer
Voice: Low range voice
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 18 (+4) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Giant, Draconic, Orc, Ignan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Mardnab Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright tan and grey, and wears rings and necklaces with large, colorful gems, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'5" when asserting herself. She wears a Stetson hat to cover her moderate length red hair. She tend to wears goggles to shield her eyes.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. While studying, she fell in love. They married and had a son. She has built up a small fortune and can afford her own way.
Motivation: Wants to open a new tavern; and her spouse's relatives view her with great suspicion
Flaws: Impulsive, Disease. Bonds: Rich, Family, In love, Job. Occupation: Fortune-teller
Voice: Spanish accent
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 400 sp.
Emmeline Hartford, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and tends to wear a large brown jacket. Her chestnut hair is styled in orderly dreadlocks. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Cocky and sure of herself, she believes she is the best Sailor born in the past three hundred years. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She got into the Sailor business at a young age. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Balancing her hectic life and new Sailor responsibilities is difficult; and she would like to get married and retire
Ideals: Persistence. Flaws: Fearful. Bonds: Job, Criminal record, Has a crush. Occupation: Sailor
Voice: Farmer accent
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.
Dentratha Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a husky woman, who does not wear sleeves and tends to eschew shirts when she can avoid it. Her silver crest has been sun bleached extensively. She tend to wears goggles to shield her eyes.
Personality: While she acts the brute, she is far gentler than she would appear. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Meet up once more with her childhood friend; and she is a bit of a kleptomaniac
Ideals: Fighting. Bonds: Rich, Criminal record, Adventurer. Occupation: Stableman
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 7 (-2) | 16 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Giant, Gnome
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
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