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NPC Generator

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Advanced [show]


Vonana Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears light armors faded through time and improper care. Her black hair is heavily combed to the left. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She also has developed a complete distrust of the Shoemaker profession.

History: Born in the north to a Guard, Vonana learned a great deal about her mother's area of expertise. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was granted divine powers by her dying brother.

Motivation: Further expansion of business; and she'd like to take her coworkers down a peg

Ideals: Gifted. Flaws: Addict. Bonds: Job, Military. Occupation: Guard

Voice: Scandinavian accent

Attributes [hide]

Vonana Dankil, Female Dwarf Sorcerer 1
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)17 (+3) 13 (+1)10 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Giant, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 90 gp.


Social Check DCs


Roland Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His long black hair reaches down to his waist. His eyes are green.

Personality: He is extraordinarily eccentric. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Meet up once more with his childhood friend.

Ideals: Joker. Flaws: Insane, Disease. Bonds: Poor, Adventurer. Occupation: Herbalist

Voice: Boston accent

Attributes [hide]

Roland Ramsey, Male Human Sorcerer 2
Medium (6'5") Human, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)11 (+0) 10 (+0)17 (+3)
Skills Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 4000 cp. 1 Half-Plate.


Social Check DCs


Myria Cherrycheeks, Female Halfling [Permalink]

Personal [hide]

Description: She dresses in red turtlenecks beneath a grey coat with brown slacks. Her small hat is riddled with cuts and holes. Her gray eyes peer out from beneath her small red hat.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. Days after completing her studies, news broke out that her hometown was attacked by illithids. Myria was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.

Motivation: A deep hatred of illithids; and someone believes her a fraud

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Navigator

Voice: Smoker's lung

Attributes [hide]

Myria Cherrycheeks, Female Halfling Sorcerer 1
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)12 (+1) 12 (+1)13 (+1)
Skills Arcana +3, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 40 gp.


Social Check DCs


Osco Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears professional attire. He has a very tight haircut. He has a tattooed face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a very good compulsive liar and kleptomaniac.

History: He was born into a rich family. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He used his abilities to trick people and travel the world for free.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Philantrophist, Impeccable. Bonds: Attractive, Criminal record, Rich. Occupation: Fletcher

Voice: Indian accent

Attributes [hide]

Osco Greenbottle, Male Halfling Sorcerer 2
Small (3'1") Halfling, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)10 (+0) 16 (+3)16 (+3)
Skills Nature +2, Performance +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 340 gp. 1 Banded mail.


Social Check DCs


Perra Lhamboldennish, Female Dragonborn [Permalink]

Personal [hide]

Description: A 6'4" western woman, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She wears a feathered hat to cover her moderate length black crest. Her half smiles and red eyes are beguiling and draw you in.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Around other people she will do her best to conceal her emotions and appear jolly.

History: Born in a small village she learned the ways of the warrior from her father. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Perra's homeland. Perra decided to take the middle way and become a bodyguard. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Halfling artifacts is her passion; and she wants to meet her childhood hero

Ideals: Fighting. Flaws: Emotional, Shy. Bonds: Attractive, Adventurer, Immigrant. Occupation: Merchant

Voice: Thin and wheezing

Attributes [hide]

Perra Lhamboldennish, Female Dragonborn Sorcerer 2
Medium (6'4") Dragonborn, Lawful Good (CR 2)
Armor Class 8
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 10 (+0)14 (+2) 14 (+2)6 (-2)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common, Auran, Gnome
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 60 gp. A silver and pearl hairclip (60 gp). Gold and topaz bottle stopper cork (600 gp).


Social Check DCs


Riswynn Thrahak, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a brown shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. She has a long silver ponytail with little hanging trinkets. Her eyes are hazel.

Personality: Confrontational and typically high on some drug or another. She can't help but pocket interesting objects she comes across

History: Born to a poor family in the city she treasured whatever gifts she got. Brilliant and gifted she never wanted to apply herself. She was granted arcane powers by her dying sister.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has decided she is irredeemable

Ideals: Gifted. Flaws: Addict. Bonds: Immigrant, Criminal record, Poor. Occupation: Crown-heir

Voice: Complex vocabulary, royal

Attributes [hide]

Riswynn Thrahak, Female Dwarf Sorcerer 1
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 19 (+4)9 (-1) 11 (+0)8 (-1)
Skills Deception +1, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp.


Social Check DCs


Arnold Branson, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Laborer uniform. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a colorful flower in his brown hair. His blue unseeing eyes seem to look past you.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He'd like to take his coworkers down a peg; and he's looking for his big break

Ideals: Joker. Flaws: Disease. Bonds: Job, Attractive, Adventurer. Occupation: Laborer

Voice: Can't modulate volume

Attributes [hide]

Arnold Branson, Male Human Sorcerer 2
Medium (6'5") Human, Lawful Evil (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)15 (+2) 13 (+1)13 (+1)
Skills Intimidation +3, Stealth +5
Senses Passive Perception 11
Languages Common, Druidic, Celestial
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 200 gp. 1 Masterwork Light wooden shield.


Social Check DCs


Salanop Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She likes to wear tan tank tops with grey skirt. Her hair is cut close to her head. She has several tiny aquamarine earrings on each ear.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She worked as a nervous Map Maker and found it very stressful. She's also a talented Dyer, but doesn't like to broadcast it.

Motivation: To be a Dyer again; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: Rich, Job. Occupation: Map Maker

Voice: Indian accent

Attributes [hide]

Salanop Loofollue, Female Gnome Sorcerer 1
Small (3'0") Gnome, Lawful Evil (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)16 (+3) 13 (+1)9 (-1)
Skills History +5, Intimidation +1
Senses Passive Perception 11
Languages Common, Gnome, Elven, Celestial, Ignan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: Just what you see.


Social Check DCs


Sapply Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a large tan jacket. He keeps his silver hair in a pixie cut. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is obsessed with his god.

History: Sapply lived on a farm with his mother, near the main road leading to a nearby town. After coming to the age of reason, Sapply took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Due to his spouse's obsession with being a Banker they were divorced and he won custody of their daughter. He worked as a Ruler, and he later adopted a second daughter.

Motivation: To reunite with his old friends; and to reunite with his absent mother

Ideals: Gifted. Flaws: Shy. Bonds: Religious, Family, Adventurer. Occupation: Ruler

Voice: Uses sign language

Attributes [hide]

Sapply Gobblefirn, Male Gnome Sorcerer 3
Small (3'7") Gnome, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)10 (+0) 13 (+1)14 (+2)
Skills Deception +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 400 gp.


Social Check DCs

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