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NPC Generator

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Advanced [show]


Darrow Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears suspenders and red workpants. His shirt is green, and he wears a heavy red leather apron most of the time. His golden hair is thinning but still full. His thin eyebrows rest above his beady green eyes.

Personality: Eccentric and domineering, Darrow will drive conversation. He does not trust anyone and sleeps with one eye open.

History: Sold as a small child to a necromancer, Darrow was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Ideals: Extrovert. Flaws: Ugly, Insomniac. Bonds: Mentor. Occupation: Stableman

Voice: Soft and melodious

Attributes [hide]

Darrow Reedfellow, Male Halfling Sorcerer 1
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)12 (+1) 10 (+0)14 (+2)
Skills Arcana +3, Insight +2
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 130 gp.


Social Check DCs


Kilvar Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: This man dresses in brown turtlenecks beneath a tan coat with violet slacks. He has a penchant for wearing a ring with an oversized topaz on his right hand. His head has been shaved. His eyes are amber and he is always smoking a pipe.

Personality: He is a Merchant first and foremost. He believes firmly that knowledge should be universal. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was raised in a mountains tribe. His first spouse was a Tailor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now owns his own business.

Motivation: He is greedy; and he is unsatisfied with his job

Flaws: Ugly. Bonds: Rich, Job, Family, Nature. Occupation: Merchant

Voice: Can't modulate volume

Attributes [hide]

Kilvar Hammerstone, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)12 (+1) 12 (+1)10 (+0)
Skills Deception +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 500 sp.


Social Check DCs


Mehen Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears skinny pants and wears a black and pastel robe with the hood down. He has no crest. His gold eyes dart from person to person to random spaces in the air.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in a small village he learned the ways of the warrior from his mother. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear.

Ideals: Impeccable, Fighting. Flaws: Ugly, Fearful, Racist. Occupation: Tanner

Voice: Posh accent

Attributes [hide]

Mehen Qyxpahrgh, Male Dragonborn Sorcerer 1
Medium (6'1") Dragonborn, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 18 (+4)15 (+2) 18 (+4)14 (+2)
Skills Arcana +4, Insight +6
Senses Passive Perception 14
Languages Common, Draconic, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 150 gp.


Social Check DCs


Pelt Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who sports brown clothing, slightly heavier than average wear. Her gray fur is lengthy and is close to two feet long. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Gifted from a young age, Pelt studied abroad. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pelt fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Blacksmith again; and sabotage a competitor

Ideals: Fighting, Gifted. Bonds: Attractive, Family, Job. Occupation: Bookbinder

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Pelt Wind, Female Tabaxi Sorcerer 2
Medium (5'1") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)17 (+3) 17 (+3)16 (+3)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 60 gp.


Social Check DCs


Nemeia Panic, Female Tiefling [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, and carries greataxes. Her white hair, when down, is lengthy. Her skin is flawless and her red eyes scan people very quickly.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Born in a small village she learned the ways of the warrior from her father. Her father had invested heavily in several trade routes and wanted her to inherit them. After a long history of fighting, Nemeia and her spouse have recently divorced.

Motivation: She is greedy; and she's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Rich, Attractive. Occupation: Marshal

Voice: Australian accent

Attributes [hide]

Nemeia Panic, Female Tiefling Sorcerer 1
Medium (4'11") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 11 (+0)13 (+1)
Skills Animal Handling +2, Nature +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 100 sp.


Social Check DCs


Bathin Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man wears green leather gloves, a green jacket, and tight pants and is in decent physical shape. His hair is chestnut, silky, and of moderate length. His eyes are silver and catlike.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Many illithids want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Passionate. Flaws: Disease, Fearful. Bonds: Attractive, Enemies. Occupation: Engraver

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bathin Entropy, Male Tiefling Sorcerer 2
Medium (5'9") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)14 (+2) 15 (+2)14 (+2)
Skills Investigation +4, Stealth +2
Senses Passive Perception 12
Languages Common, Abyssal, Druidic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 130 gp.


Social Check DCs


Oren Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are blue.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is used to getting what he wants. In part because he is a meticulous planner.

History: His father raised him in a mountain cabin. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and sabotage a competitor

Ideals: Professionalism. Flaws: Shy. Bonds: Nature, Job, Adventurer. Occupation: Stableman

Voice: Uses sign language

Attributes [hide]

Oren Brushgather, Male Halfling Sorcerer 3
Small (3'1") Halfling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 4 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 6 (-2)7 (-2) 9 (-1)13 (+1)
Skills Performance +3, Religion +0
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Darkwood Shield.


Social Check DCs


Andram Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: He wears just a black suit. His hair is greying and his face has many wrinkles. His black eyes are passionate and lively.

Personality: Overbrimming with self-confidence, Andram isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To clean up the streets; and he is unsatisfied with his job

Ideals: Impeccable, Justice. Bonds: Job, Military, Guardian. Occupation: Bather

Voice: Posh accent

Attributes [hide]

Andram Bedlam, Male Tiefling Sorcerer 3
Medium (5'3") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)11 (+0) 8 (-1)14 (+2)
Skills Investigation +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 200 gp.


Social Check DCs


Therlin Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears suspenders and brown workpants. Her shirt is green, and she wears a heavy brown leather apron most of the time. She keeps her long chestnut hair kept up in a rat tail. Her eyes are blue and catlike.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was an apprentice working in her mother's forge. She inherited the family business which she has now maintained for 11 years.

Motivation: She is terrified, and will act out of fear.

Ideals: Athletic. Flaws: Mundane, Fearful. Bonds: Rich, Job. Occupation: Junk Dealer

Voice: Voice breaks

Attributes [hide]

Therlin Frostbeard, Female Dwarf Sorcerer 1
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)11 (+0) 17 (+3)12 (+1)
Skills Acrobatics +3, Religion +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 130 gp. 1 Banded mail.


Social Check DCs

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