Lezre Langston, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is light but she possesses many white ritualistic tattoos. She wears silk and lounges about seductively. She keeps her long golden hair kept up in a rat tail. Her skin is flawless and her blue eyes scan people very quickly.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her family was turned out during the war. She and her family wandered north to less war torn lands. She is searching for what she claims is her rightful reward.
Motivation: She is compelled to act according to her religious beliefs; and she wants to meet her childhood hero
Ideals: Joker. Flaws: PTSD. Bonds: Attractive, Adventurer, Religious. Occupation: Interpreter
Voice: Slurs words
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Evil (CR 3)
Armor Class 12
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 9 (-1) | 7 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 2500 sp.
Ella Wellington, Female Human [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a grey coat. She has a moderate pudge and is not very fit. Her long brown hair reaches down to her waist. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She believes the world needs to unite to get rid of dire rats once and for all.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She has money and likes to spend it.
Ideals: Justice. Flaws: Disease. Bonds: Attractive, Enemies, Rich. Occupation: Adventurer
Voice: Hollow voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 7 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 4000 cp.
Dentratha Orexijandilin, Female Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her crest is cut close to her head. Her eyes, though not visible through her cowl, are gold.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She works hard and plays hard.
History: Born in a small village she learned the ways of the warrior from her mother. Her parents were killed by dire rats in a raid when she was still a young child. The dire rats captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is greedy.
Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Rich, Enemies. Occupation: Cartwright
Voice: Russian accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 90 gp.
Orla Nackle, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears a blue vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her blue boots flare out at the collars. She is muscular with a powerful set of arms. Her golden hair is slicked back into a classic pompadour. This violet eyed northerner is not easily forgotten.
Personality: She can speak with the recently deceased. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: The child of northern immigrants she idolized her mother. Brilliant and gifted she never wanted to apply herself. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To get a good night's sleep; and she's looking for her big break
Ideals: Gifted, Philantrophist. Flaws: Insomniac. Bonds: Immigrant, Adventurer. Occupation: Marshal
Voice: Spits words with contempt
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 100 gp.
Theren Netyoive, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has done his best to style his white hair to look like a famous performer. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not trust anyone and sleeps with one eye open.
History: He was born in a small forest village. Theren was born on a far western forest where he grew up under the tutelage of his father, an expert Bellfounder. He now mingles about in high society.
Motivation: He is greedy.
Flaws: Antagonistic, Insomniac. Bonds: Rich, Immigrant, Nature. Occupation: Bellfounder
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 8 (-1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Giant
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 900 sp.
Henry Kendal, Male Human [Permalink]
Personal [hide]
Description: This man wears a fancy grey suit, and sports empty pouches on his belt. His hair, while still mostly golden, has prominent grey streaks. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Guard arts, while his father instructed him in etiquette, music and courtly manner. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Athletic. Flaws: Impulsive, Disease. Bonds: Attractive, Rich, Criminal record. Occupation: Guard
Voice: Russian accent
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 100 sp. White pearl (100 gp).
Beast Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left leg. He tends to wear a pastel poncho over his likewise colored trousers and shirt. He has no fur. He has blue eyes.
Personality: A deeply religious man he believes everything happens for a reason. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero.
Flaws: Ugly. Bonds: Religious, Adventurer, Rich. Occupation: Server
Voice: Slurs words
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 7 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Kelter Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is portly but not overly obese. His blonde hair is greasy and uncared for. He has green eyes.
Personality: He has always had a great fascination with Dwarven culture. Animals are drawn to him, and he is able to talk to them.
History: Born in the west to a Engraver, Kelter learned a great deal about his father's area of expertise. His childhood dream was to be a Hunter, but he was a colossal failure. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants revenge against drow; and to be a hunter again
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Job, Nature, Enemies. Occupation: Engraver
Voice: Loud with bravado
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 260 gp.
Thokk Payton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many blue ritualistic tattoos. He wears rags and sports a simple walking cane. His black hair is matted, messy, and big. He wears an eyepatch.
Personality: He never swears and excessively uses polite adverbs when speaking. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by illithids. Thokk was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Someone believes him a fraud; and many illithids want him driven away
Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Poor, Religious, Enemies. Occupation: Animal Trainer
Voice: Smoker's lung
Attributes [hide]
Medium (6'9") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 7 (-2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 sp. Deep green spinel (120 gp).
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