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NPC Generator

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Advanced [show]


Antinua Sylvaranth, Female Elf [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has shaved her head bald. Her fair skin shows little sign of her aristocratic breeding.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is skeptical of what others tell her and is slow to trust.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was a soldier and died while she was still young. Antinua was left her mother's suit of armor and trained in its use and care. She now mingles about in high society.

Motivation: She has money and likes to spend it; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Shy. Bonds: Rich, Attractive, Military. Occupation: Locksmith

Voice: Farmer accent

Attributes [hide]

Antinua Sylvaranth, Female Elf Sorcerer 3
Medium (5'5") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)7 (-2) 15 (+2)16 (+3)
Skills Perception +4, Stealth +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 20 pp.


Social Check DCs


Norkruuth Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is constantly adorned with expensive silk clothing, often dyed in bright green and blue, and wears rings and necklaces with large, colorful gems. His rusty crest is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is lazy and tries to find solutions quickly.

History: His father raised him in a mountain cabin. He went to a religious school and was inspired by the priests there in charitable deeds. He has built up a small fortune and can afford his own way.

Motivation: To get a good night's sleep; and he is compelled to act according to his religious beliefs

Flaws: Insomniac, Ugly, Lazy. Bonds: Rich, Nature, Religious. Occupation: Mason

Voice: Australian accent

Attributes [hide]

Norkruuth Beryntolthropal, Male Dragonborn Sorcerer 3
Medium (6'3") Dragonborn, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)15 (+2) 7 (-2)15 (+2)
Skills Intimidation +4, Sleight of Hand +1
Senses Passive Perception 8
Languages Common, Ignan, Druidic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: Just what you see.


Social Check DCs


Orianna Joy, Female Tiefling [Permalink]

Personal [hide]

Description: She sports green clothing, slightly heavier than average wear. Her chestnut hair is knotted and matted. Her red eyes dart from person to person to random spaces in the air.

Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Glassblower arts, while her mother instructed her in etiquette, music and courtly manner. Her father was a mechanic, and taught her how to fix just about anything. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: She is currently in port desperately looking for someone to get her out; and many brigands want her driven away

Ideals: Persistence. Bonds: Enemies, Religious, Rich, Slave. Occupation: Glassblower

Voice: Farmer accent

Attributes [hide]

Orianna Joy, Female Tiefling Sorcerer 1
Medium (5'10") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)12 (+1) 14 (+2)18 (+4)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 500 sp.


Social Check DCs


Bertram High-hill, Male Halfling [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a penchant for wearing a ring with an oversized opal on his right hand. His auburn hair is lengthy. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in the north to a Masseuse, Bertram learned a great deal about his mother's area of expertise. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has worked as a Masseuse like his mother before him.

Motivation: Wishes to resurrect an old love.

Ideals: Gifted, Optimist. Flaws: Ugly. Bonds: Rich, In love, Job. Occupation: Masseuse

Voice: Eastern European accent

Attributes [hide]

Bertram High-hill, Male Halfling Sorcerer 2
Small (2'10") Halfling, Neutral Good (CR 2)
Armor Class 15
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 16 (+3)11 (+0) 13 (+1)14 (+2)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 600 sp.


Social Check DCs


Quick Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she has a large brown mantle and cape that has been intricately interwoven into her blue robe. She has done her best to style her cinnamon fur to look like a famous performer. Her thin eyebrows rest above her beady copper eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Born to a Carter, her father struggled to pay the bills. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Quick took refuge in the large cave and found the beat up shortspear and armor she uses now. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's repulsed by the PC.

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor, Nature. Occupation: Scribe

Voice: Boston accent

Attributes [hide]

Quick Grass, Female Tabaxi Sorcerer 2
Medium (6'1") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 2 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 7 (-2)12 (+1) 15 (+2)16 (+3)
Skills History +3, Stealth +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 340 gp.


Social Check DCs


Ahinar Sherman, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized violet coat. Her attire stands in sharp contrast to her halberd, which is beautifully polished and possesses an ornate carving of a card on it. Her black hair is cut short with large spiked bangs in the front. Her eyes are likewise green. Her teeth are yellowed and unaligned.

Personality: She can speak with the recently deceased. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her martial abilities were realized during a raid on her village. She was granted martial powers by her dying brother.

Motivation: Money/treasure; and she is greedy

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Barrister

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ahinar Sherman, Female Half-Elf Sorcerer 1
Medium (4'7") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)16 (+3) 9 (-1)17 (+3)
Skills Perception +1, Stealth +3
Senses Passive Perception 13
Languages Common, Elven, Infernal, Aquan, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 3000 cp.


Social Check DCs


Ownka Graeme, Female Half-Orc [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a black vest and prefers brown and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her brown hair is matted, messy, and big. She has gleaming, smiling blue eyes.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Born in the north to a Bounty Hunter, Ownka learned a great deal about her father's area of expertise. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Ownka grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ownka. She now owns her own business.

Motivation: Wants to have a good time and be beloved; and seeks redemption

Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Bounty Hunter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ownka Graeme, Female Half-Orc Sorcerer 3
Medium (4'7") Half-Orc, Lawful Evil (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)10 (+0) 18 (+4)14 (+2)
Skills Perception +6
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 300 gp.


Social Check DCs


Leaf Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'5", this man usually wears his pastel robe and has his kukri always slung over his shoulder. He has no fur. His fierce green eyes like to dwell on things.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Leaf hails from a village terrorized by illithids. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to illithids.

Motivation: To unite with his brother; and find a way to reverse the transformation of his brother

Flaws: Ugly, Impulsive. Bonds: Enemies, Family. Occupation: Apothecary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Leaf Of World, Male Tabaxi Sorcerer 2
Medium (6'5") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)13 (+1) 18 (+4)16 (+3)
Skills Deception +5, Religion +3
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 280 gp.


Social Check DCs


Theodoric Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his blonde hair in a flapper bob. He is very pretty but has cold, dead eyes.

Personality: Calm and collected, he is a well trained Mayor. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Theodoric was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's looking for his big break.

Flaws: Hedonist. Bonds: Poor, Attractive, Job, Adventurer. Occupation: Mayor

Voice: Slurs words

Attributes [hide]

Theodoric Qualanthri, Male Half-Elf Sorcerer 2
Medium (5'9") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)16 (+3) 12 (+1)12 (+1)
Skills History +5, Nature +5
Senses Passive Perception 11
Languages Common, Elven, Giant, Undercommon, Goblin
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 390 gp.


Social Check DCs

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