Mantus Blame, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a penchant for wearing a ring with an oversized opal on his right hand. His hair, while still mostly blue, has prominent grey streaks. His skin is flawless and his red eyes scan people very quickly.
Personality: He has always had a great fascination with Tabaxi culture. He also hits on women, regardless of circumstances.
History: He is the product a well kept family trust fund and as such has never really known need. Mantus abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A strong sense of loyalty to Tabaxi people; and he has a crush on the local knight
Flaws: Racist. Bonds: Adventurer, Rich, Attractive, Has a crush. Occupation: Spy
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'4") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 16 (+3) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Orc, Abyssal, Terran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 260 gp.
Whurbin Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He prefers to wear grey pants and tee shirts. He has wavy red hair. His thin eyebrows rest above his beady amber eyes.
Personality: He speaks before he thinks and is too direct. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born in the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Soapmaker. He left for the south, certain he would find work there.
Motivation: To be a Gardener again; and expand his business
Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Immigrant, Job. Occupation: Soapmaker
Voice: Low range voice
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 40 gp. Amber (60 gp). 1 Banded mail.
Uthemar Solvenstein, Male Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'11" and has the majority of his body covered in plate. His hair is greying and his face has many wrinkles. His skin is flawless and his green eyes scan people very quickly.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a logical person and will generally grow upset if things defy logic and science.
History: Uthemar was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his brother recently and the two have been together since.
Motivation: Doesn't want to be a Brewer and was forced into it by his family; and wants to raise his children well
Ideals: Joker, Logical. Bonds: Attractive, Family. Occupation: Brewer
Voice: French accent
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 100 gp. Carnelian (40 gp).
Three On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she likes to wear brown tank tops with white skirt. Her fur is greying and her face has many wrinkles. Her green unseeing eyes seem to look past you.
Personality: She has always had a great fascination with Dragonborn culture. She has all her life been fascinated with poetry.
History: When she was but 8 years old her parents immigrated from the north. Her childhood dream was to be a Barrister, but she was a colossal failure. She's also a talented Barrister, but doesn't like to broadcast it.
Motivation: Dragonborn compassion.
Ideals: Artistic. Flaws: Disease, Racist. Bonds: Immigrant, Job. Occupation: Fisher
Voice: Switch between two voices
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 280 gp. 1 Masterwork Common Melee.
Dynamic In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she prefers to wear flannel. Her red fur has been sun bleached extensively. This yellow eyed northerner is not easily forgotten.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She would rather hide behind her crafts than deal with other people.
History: The child of a Bowyer, who enjoyed hunting, Dynamic was taken on many hunting expeditions. She has chosen to use the inheritance that was left to her frivolously. She has never given up on her writing dream.
Motivation: She is greedy.
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Nature, Rich. Occupation: Miller
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'8") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Terran, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: White pearl (50 gp).
Shava Temperance, Female Tiefling [Permalink]
Personal [hide]
Description: She stands about 4'10" and wears a black costume with the symbols of the four houses of cards on her torso. Her right leg appears badly burned and disfigured. She wears a feathered hat to cover her moderate length blue hair. Her face is covered beneath a completely black helmet.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Flattery will make her almost putty in your hands.
History: Sold as a small child to a slaver, Shava was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to work out more often.
Flaws: Shy, Selfish. Bonds: Mentor. Occupation: Masseuse
Voice: Boston accent
Attributes [hide]
Medium (4'10") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 15 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Aquan, Goblin
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1500 sp. 3 Acid flasks.
Uraim Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, constantly wearing a brown suit, grey shirt, and black tie. He sports a flattop hair cut. He wears crescent spectacles with a black brim.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not trust anyone and sleeps with one eye open.
History: Uraim was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Dwarves in the west were limited. He then took over the family business and is one of the better Dyer for hire.
Motivation: He is unsatisfied with his job; and further expansion of business
Flaws: Depressed, Insomniac. Bonds: Immigrant, Job. Occupation: Dyer
Voice: Jittery and nervous
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Giant, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
Mary Browning, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she usually wears her brown robe and has her hammer always slung over her shoulder. She has a long chestnut ponytail with little hanging trinkets. Her ears are large.
Personality: She is fixated on the number 6. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Further she is a bit of a stoner and is frequently out of it.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Flaws: Ugly, Insane, Addict. Bonds: Religious. Occupation: Gardener
Voice: Can't modulate volume
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 18 (+4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Dwarven, Gnoll, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 250 gp.
Trynnicus Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with Stetson hat. His crest is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Energy wise he seems alert and responsive.
History: He was born at the edge of vast desert. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Armorer work with an outfit from a few towns over. Armorer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Professionalism, Fighting. Bonds: Attractive, Job, Nature. Occupation: Armorer
Voice: Pirate accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 100 gp. Azurite (7 gp).
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