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NPC Generator

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Advanced [show]


Lamlis Liadon, Male Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears professional attire. His white hair is slicked back into a classic pompadour. He is baby faced.

Personality: He is happy with his job as a Interpreter. He turns his eye from what people do, preferring to live and let live. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Lamlis was raised in a hard working conservative environment. His father was a soldier and died while he was still young. Lamlis was left his father's suit of armor and trained in its use and care. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has a rivalry with the Church that dominates his actions; and sabotage a competitor

Bonds: Attractive, Job, Military, Criminal record, Religious. Occupation: Interpreter

Voice: Relaxed voice

Attributes [hide]

Lamlis Liadon, Male Elf Sorcerer 1
Medium (5'2") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)17 (+3) 9 (-1)11 (+0)
Skills Arcana +5, History +5
Senses Passive Perception 9
Languages Common, Elven, Celestial, Gnome, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 50 gp. Azurite (15 gp).


Social Check DCs


Theodoric Bradley, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a whip on his belt. He is physically well-built. His red hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Theodoric is combative with any and all who dare try his patience in the slightest.

History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west; and to get a good night's sleep

Ideals: Fighting, Passionate, Justice, Entrepeneur. Flaws: Insomniac. Occupation: Architect

Voice: Voice breaks

Attributes [hide]

Theodoric Bradley, Male Human Sorcerer 1
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)9 (-1) 12 (+1)15 (+2)
Skills Arcana +1, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 sp.


Social Check DCs


Hupe Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his hair in dreadlocks. His brown eyes are slightly larger than normal.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. As long as the job gets done he does not care how it got done.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hupe fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and doesn't want to be a adventurer and was forced into it by his family

Ideals: Fighting, Athletic, Professionalism. Flaws: Ugly, Terse. Bonds: Poor. Occupation: Adventurer

Voice: Rolls R's

Attributes [hide]

Hupe Goodearth, Male Halfling Sorcerer 2
Small (3'1") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)13 (+1) 15 (+2)12 (+1)
Skills Investigation +3, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 220 gp.


Social Check DCs


Mara Horineth, Female Elf [Permalink]

Personal [hide]

Description: She is lean but muscular and wears blue trousers with black and red striped suspenders. She wears various colorful collared shirts. Her silver hair is matted, messy, and big. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was born a particularly ugly child, much to the horror of her parents. Through the years after Mara was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Mara's mother didn't care for her much, and the feeling was mutual. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is content.

Flaws: Ugly, Insane, Mundane, Antagonistic. Bonds: Mentor. Occupation: Dyer

Voice: Irish accent

Attributes [hide]

Mara Horineth, Female Elf Sorcerer 1
Medium (5'4") Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)16 (+3) 18 (+4)7 (-2)
Skills Insight +6, Stealth +2
Senses Passive Perception 14
Languages Common, Elven, Dwarven, Terran, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 40 gp.


Social Check DCs


Pyntle Turen, Female Gnome [Permalink]

Personal [hide]

Description: This light-skinned female typically wears a sleeveless long coat of deep blue leather and dull violet iron scale mail. She is tall, broad shouldered and powerfully built. Her silver hair is knotted and matted. Her blue eyes are passionate and lively.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born to loving parents in a slum to the north. Brilliant and gifted she never wanted to apply herself. She now travels the world, in search of power and loot.

Motivation: To pay off her debts; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Gifted. Bonds: Adventurer, Poor, Debt. Occupation: Butcher

Voice: High pitched and raspy

Attributes [hide]

Pyntle Turen, Female Gnome Sorcerer 1
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)11 (+0) 15 (+2)16 (+3) 16 (+3)15 (+2)
Skills Arcana +5, Nature +5
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Giant, Ignan
Attacks Melee -2 / 1d4-4, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 40 gp.


Social Check DCs


Callie Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her white hair is unkempt and raggedy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She hates Halflings with a passion. As such she is filled with self loathing. Energy wise she seems alert and responsive.

History: She was born a particularly ugly child, much to the horror of her parents. When money was particularly tight she was walking through alleys when she overheard a Miller hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Professionalism. Flaws: Ugly, Insomniac, Racist. Bonds: Poor. Occupation: Miller

Voice: Mousy voice

Attributes [hide]

Callie Warmwater, Female Halfling Sorcerer 3
Small (3'2") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 13 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)10 (+0) 14 (+2)12 (+1)
Skills Perception +4, Stealth +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 400 gp. 1 Magnifying glass.


Social Check DCs


Fax Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a green coat over a white low-cut shirt, and a wide-brimmed hat upon his head. His wide-brimmed hat is riddled with cuts and holes. He wears an eyepatch.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is lazy, self-centered, vain, and jealous.

History: He is the product a well kept family trust fund and as such has never really known need. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now mingles about in high society.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and a deep hatred of brigands

Flaws: Ugly, Selfish, PTSD. Bonds: Enemies, Rich. Occupation: Carter

Voice: Australian accent

Attributes [hide]

Fax Xephyrbahnor, Male Dragonborn Sorcerer 1
Medium (6'4") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 13 (+1)12 (+1) 6 (-2)14 (+2)
Skills Acrobatics +3, Persuasion +4
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 40 gp.


Social Check DCs


Falkrunn Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She tends to wear a large brown jacket. She is physically well-built. Her brown hair is lengthy. She wears an eyepatch.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was born in a small plains village. Her father took her hunting and taught her how to get in the mind of other creatures. She now mingles about in high society.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she has money and likes to spend it

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Nature, Rich, Enemies. Occupation: Actor

Voice: Draws out vowels

Attributes [hide]

Falkrunn Rumnaheim, Female Dwarf Sorcerer 3
Medium (3'9") Dwarf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)10 (+0) 15 (+2)8 (-1)
Skills Acrobatics +5, Athletics +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 200 gp. Silver comb with moonstones (100 gp). Gold dragon comb with red garnet eye (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp).


Social Check DCs


Kriv Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a robe, a symbol of magic around his neck, and a sword on his belt, and is pretty ugly. His green crest is kept up in a ponytail inside a feathered hat. His face is covered beneath a completely black helmet.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Kriv enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A strong sense of loyalty to Dwarven people; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Antagonistic, Hedonist. Occupation: Locksmith

Voice: Thin and wheezing

Attributes [hide]

Kriv Raghthroknaar, Male Dragonborn Sorcerer 1
Medium (6'2") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)8 (-1) 15 (+2)16 (+3)
Skills Medicine +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp.


Social Check DCs

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