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NPC Generator

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Advanced [show]


Cory Tindall, Male Human [Permalink]

Personal [hide]

Description: He usually wears his grey robe and has his greataxe always slung over his shoulder. He carries with him a set of greataxes, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. His hazel eyes peer out from beneath his top grey hat.

Personality: He exudes charisma. He is a tour de force of persuasion. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a poor family in the city he treasured whatever gifts he got. His father was a soldier and died while he was still young. Cory was left his father's suit of armor and trained in its use and care. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Bonds: Attractive, Nature, Poor, Military. Occupation: Banker

Voice: pre-pubescent

Attributes [hide]

Cory Tindall, Male Human Sorcerer 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)12 (+1) 10 (+0)13 (+1)
Skills History +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 30 pp. Banded agate (14 gp).


Social Check DCs


Smoking In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of quarterstaffs, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He keeps his cinnamon fur in a flapper bob. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He has always had a great fascination with Dragonborn culture. A true patriot, Smoking would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Detective they were divorced and he won custody of their son. He worked as a Barber, and he later adopted a second son.

Motivation: An old rival family wants him found; and marry his brother to traveling adventurers

Ideals: Fighting, Artistic. Flaws: Racist. Bonds: Attractive, Military, Family. Occupation: Barber

Voice: Farmer accent

Attributes [hide]

Smoking In Woods, Male Tabaxi Sorcerer 1
Medium (5'9") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)16 (+3) 13 (+1)14 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 50 gp. Rhodochrosite (15 gp).


Social Check DCs


Marastyr Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: A middle-aged woman, she has the majority of her body covered in plate, and is pretty ugly. She sports a flattop hair cut. She has amber eyes and a grey hat with a black feather.

Personality: This woman loves poetry and to teach people poetry more than just about anything. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Born in a small village she learned the ways of the warrior from her father. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing her hectic life and new map maker responsibilities is difficult

Ideals: Artistic, Fighting. Flaws: Ugly, Hedonist. Occupation: Map Maker

Voice: Dutch accent

Attributes [hide]

Marastyr Goblinbane, Female Dwarf Sorcerer 1
Medium (3'10") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)12 (+1) 7 (-2)12 (+1)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 8
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 50 gp.


Social Check DCs


Trail Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She carries with her a set of longswords on her belt, each one with a ruby on the hilt. She keeps her red fur in a pixie cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is very quiet and rarely speaks above a whisper. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She got into the Fortune-teller business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Fortune-teller like her father before her.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has decided she is irredeemable

Ideals: Fighting, Justice. Flaws: Insomniac, Shy. Bonds: Criminal record, Job. Occupation: Fortune-teller

Voice: Speaks in third person

Attributes [hide]

Trail Of Spirit, Female Tabaxi Sorcerer 1
Medium (5'6") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 16 (+3)14 (+2) 15 (+2)13 (+1)
Skills Deception +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Aquan, Giant
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 4000 cp. Iolite (20 gp).


Social Check DCs


Seere Calm, Female Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman usually wears her green robe and has her rapier always slung over her shoulder. She wears her purple hair down. Her ears are large.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She also has developed a complete distrust of the Gardener profession.

History: Born to a pair of adventurers, Seere grew up listening to her father's many stories. Seere abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has since lost track of the people in her past.

Motivation: She desires power and/or immortality; and meet up once more with her childhood friend

Flaws: Ugly, Cynical. Bonds: Job, Adventurer, Family. Occupation: Butcher

Voice: Can't modulate volume

Attributes [hide]

Seere Calm, Female Tiefling Sorcerer 2
Medium (4'10") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)14 (+2) 6 (-2)16 (+3)
Skills Acrobatics +5, Performance +5
Senses Passive Perception 8
Languages Common, Ignan, Aquan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 140 pp.


Social Check DCs


Mella Iranapha, Female Elf [Permalink]

Personal [hide]

Description: She wears a tan shirt, with a yellow mid length skirt with yellow tights and flats, usually wearing a coat over them. Her attire stands in sharp contrast to her axe, which is beautifully polished and possesses an ornate carving of a cross on it. Her white hair is styled in orderly dreadlocks. Her thin eyebrows rest above her beady amber eyes.

Personality: Mella is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Extrovert, Philantrophist, Logical. Flaws: Ugly, Insane. Occupation: Mercenary

Voice: Gruff and masculine

Attributes [hide]

Mella Iranapha, Female Elf Sorcerer 3
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)12 (+1) 11 (+0)10 (+0)
Skills Religion +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 400 gp. Old masterpiece painting (800 gp). Solid gold idol (700 gp).


Social Check DCs


Naal Iathrana, Male Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears an old set of leather armor, nicked and torn by the ravages of time and battle, marred by teas. His brown hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He will rave to anyone who will listen. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Naal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Like his father and his sister before him, after school he went straight into learning to become a Brewer. He struck the Brewer job and began his own company from there.

Motivation: Expand his business; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane. Bonds: Job, Poor. Occupation: Brewer

Voice: Tuts and clicks tongue

Attributes [hide]

Naal Iathrana, Male Elf Sorcerer 1
Medium (5'2") Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)10 (+0) 16 (+3)14 (+2)
Skills Nature +2, Stealth +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 150 gp.


Social Check DCs


Ermina Colton, Female Human [Permalink]

Personal [hide]

Description: She stands about 4'10" and dresses in grey turtlenecks beneath a red coat with black slacks. Her right hand appears badly burned and disfigured. She has done her best to style her silver hair to look like a famous performer. She wears large thick round spectacles.

Personality: She is business-like. She takes instructions and follows them to the letter. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was born the only child of a wealthy merchant. In her 16th year, her parents were killed by a brigands raid, leaving Ermina alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Several ex partners dislike her way of doing things and want revenge; and revenge

Ideals: Professionalism, Entrepeneur. Flaws: Impulsive. Bonds: Enemies. Occupation: Ruler

Voice: Sleepy voice

Attributes [hide]

Ermina Colton, Female Human Sorcerer 1
Medium (4'10") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)7 (-2) 14 (+2)11 (+0)
Skills Animal Handling +4, Nature +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs


Enidda Murnig, Female Gnome [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a well pressed and immaculate suit (or dress). Her hair is short and chestnut. Her amber eyes lackadaisically let the world flow into them.

Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. Flattery will make her almost putty in your hands.

History: She was born several months after her mother was called into army service. She took every job she could get her hands on, but the opportunities for Gnomes in the east were limited. She moves from town to town, unable to find a place to settle.

Motivation: To clean up the streets; and she wants nothing more than to rejoin the army

Ideals: Athletic. Flaws: Selfish. Bonds: Attractive, Military, Immigrant. Occupation: Bather

Voice: Creaky witch voice

Attributes [hide]

Enidda Murnig, Female Gnome Sorcerer 2
Small (3'2") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)13 (+1) 16 (+3)17 (+3)
Skills Religion +3, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 1400 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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