Nutae Devore, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a violet tunic with brown highlights, and long violet pants that bunch up around his shoes. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has done his best to style his white hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.
Personality: Nutae hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is a logical person and will generally grow upset if things defy logic and science.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). Since then, he has sought to make the best of life.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his old friends
Ideals: Artistic, Logical, Optimist. Bonds: Adventurer, Family. Occupation: Banker
Voice: Voice breaks
Attributes [hide]
Medium (5'0") Half-Elf, True Neutral (CR 1)
Armor Class 7
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 4 (-3) | 16 (+3) | 16 (+3) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Auran, Abyssal
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Hadwisa Huxley, Female Human [Permalink]
Personal [hide]
Description: A middle-aged woman, she is well dressed, constantly wearing a brown suit, grey shirt, and black tie, and is pretty ugly. She has golden hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born at the edge of vast desert. Hadwisa was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Hadwisa decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.
Motivation: She has decided she is irredeemable; and she's looking for her big break
Flaws: Ugly, Sensitive. Bonds: Adventurer, Nature, Criminal record. Occupation: Hunter
Voice: Slurs words
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Goblin
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 3000 cp.
Gorga Hampton, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is very fat, and is wearing colorful clothing, dressed as a Shoemaker. Her silver hair is heavily combed to the right. She wears an eyepatch.
Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She would rather hide behind her crafts than deal with other people.
History: Gorga lived on a farm with her mother, near the main road leading to a nearby town. A gypsy cursed her at a young age, leading to her ugly appearance. She now travels the world, in search of power and loot.
Motivation: She feels threatened by others; and to unite with her sister
Ideals: Artistic. Flaws: Ugly, Shy, Fearful. Bonds: Family, Adventurer. Occupation: Shoemaker
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp. Brass mug with jade inlays (200 gp). 2 Acid flasks.
Williamina Copeland, Female Human [Permalink]
Personal [hide]
Description: This dark-skinned female wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sai, but if one is not available she will default to her shortspear. She is tall, broad shouldered and powerfully built. Her golden hair is lengthy and is close to two feet long. She is baby faced.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born in the north, but her parents moved at a very young age to the south. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.
Motivation: Marry her brother to traveling adventurers.
Ideals: Optimist, Entrepeneur. Flaws: Sensitive. Bonds: Immigrant. Occupation: Butcher
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 130 gp.
Silaqui Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a simple burlap shirt and baggy pants. She conceals her axe with her veritable burlap sack of a shirt. She has wavy white hair. Her face is covered beneath a completely black helmet.
Personality: She is erratic and paranoid. She believes drow are coming to abduct people. A friendly and beautiful Elf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She was raised by priests from a young age. In her 18th year, her parents were killed by a drow raid, leaving Silaqui alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by drow. Silaqui was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.
Motivation: She wants revenge against drow; and her name or reputation has been wronged in the past by drow, and she desires to right it
Bonds: Enemies, Attractive, Religious, Mentor. Occupation: Carter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 2)
Armor Class 8
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 14 (+2) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 10000 cp.
Baradad Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'7" eastern man, he wears black leather gloves, a black jacket, and tight pants. His green crest is slicked back into a classic pompadour. His thin eyebrows rest above his beady red eyes.
Personality: He speaks before he thinks and is too direct. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He is compelled to act according to his religious beliefs; and several ex partners dislike his way of doing things and want revenge
Ideals: Justice. Flaws: Ugly, Impulsive. Bonds: Religious, Enemies. Occupation: Layabout
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 80 gp.
Heather Yorke, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears tight fitting clothing which further accentuates her frame. Her long white hair is drawn into a two foot long braid. Her brown eyes dart from person to person to random spaces in the air.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: The child of a Bounty Hunter, who enjoyed hunting, Heather was taken on many hunting expeditions. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She ran away from her former home and has been making her living as a Adventurer for the past few years.
Motivation: Doesn't want to be a Adventurer and was forced into it by her family; and to reunite with her absent mother
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Job, Nature, Family. Occupation: Adventurer
Voice: Hissing voice
Attributes [hide]
Medium (4'7") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 10 (+0) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 150 gp.
Kilvar Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'0" northern man, he has the majority of his body covered in plate. He has done his best to style his golden hair to look like a famous performer. His eyes are green and he is always smoking a pipe.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Kilvar was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Kilvar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality.
Ideals: Joker. Flaws: Depressed. Bonds: Poor, Adventurer. Occupation: Ploughman
Voice: Slurs words
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 200 sp. Jasper (70 gp).
Erky Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. He is baby faced.
Personality: He loves telling others what to do and how they should feel about things. He uses divination through singing.
History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Erky was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Erky's father didn't care for him much, and the feeling was mutual. He was granted psionic powers by his dying sister.
Motivation: He's repulsed by the PC.
Ideals: Athletic, Opinionated, Gifted. Flaws: Ugly, Antagonistic. Occupation: Bellfounder
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 220 gp.
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Their contribution stands as a beacon of hope for all adventurers!
