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NPC Generator

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Advanced [show]


Gynnie Deephollow, Female Halfling [Permalink]

Personal [hide]

Description: This late middle aged woman dresses in red turtlenecks beneath a brown coat with white slacks and is in decent physical shape. Her hair is greying and her face has many wrinkles. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is afraid of women and trembles around them

History: Gifted from a young age, Gynnie studied abroad. She was taken as a slave by a traveling circus and forced to perform She was granted necromantic powers by her dying brother.

Motivation: She is currently in port desperately looking for someone to get her out; and to get a good night's sleep

Ideals: Gifted. Flaws: Insomniac, Shy. Bonds: Attractive, Slave. Occupation: Detective

Voice: Farmer accent

Attributes [hide]

Gynnie Deephollow, Female Halfling Sorcerer 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)10 (+0) 13 (+1)12 (+1)
Skills Acrobatics +5, Intimidation +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 5000 cp.


Social Check DCs


Medrash Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is dressed in an above average manner. He wears a wide-brimmed hat to hide his balding. He wears large thick round spectacles.

Personality: Medrash speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He enjoys reading and quiet.

History: His mother raised him in a mountain cabin. He moved out west to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Impeccable, Logical. Bonds: Attractive, Nature, Criminal record. Occupation: Performer

Voice: Voice breaks

Attributes [hide]

Medrash Ghaallixirn, Male Dragonborn Sorcerer 1
Medium (6'2") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)9 (-1) 15 (+2)16 (+3)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp.


Social Check DCs


Doudra Baharoosh, Female Dragonborn [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears rags and sports a simple walking cane. She sports a flattop crest cut. Her eyes are red.

Personality: She is business-like. She takes instructions and follows them to the letter. The war was a terrible time for her, and Doudra does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently the stress of being a Body Guard has made it difficult for her to sleep.

Motivation: She wants nothing more than to rejoin the army; and she feels kind of lost in life

Ideals: Professionalism. Flaws: Depressed, Disease. Bonds: Poor, Military, Mentor. Occupation: Body Guard

Voice: Speaks with lips pursed

Attributes [hide]

Doudra Baharoosh, Female Dragonborn Sorcerer 1
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)10 (+0) 17 (+3)10 (+0)
Skills Acrobatics +3, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 3000 cp.


Social Check DCs


Ar-Karo Marston, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is generally well dressed albeit a few years behind the times. He has dyed his greying silver hair a little too much giving a sharp silver color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is lazy and tries to find solutions quickly.

History: He is the product a well kept family trust fund and as such has never really known need. Ar-Karo was born on a far southern mountains where he grew up under the tutelage of his father, an expert Fletcher. He hasn't been sleeping well lately.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Flaws: Insomniac, Lazy. Bonds: Attractive, Rich, Immigrant. Occupation: Fletcher

Voice: Old Prospector

Attributes [hide]

Ar-Karo Marston, Male Half-Orc Sorcerer 1
Medium (5'10") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)13 (+1) 9 (-1)11 (+0)
Skills Arcana +3, Insight +1
Senses Passive Perception 9
Languages Common, Orc, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 140 gp.


Social Check DCs


Hork Atherton, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'8" and muscular, this southern man is typically in his Bricklayer uniform. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He got into the Bricklayer business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bricklayer work with an outfit from a few towns over. Bricklayer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has a crush on the local Laborer.

Ideals: Athletic, Disciplined. Bonds: Job, Has a crush, Adventurer. Occupation: Bricklayer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hork Atherton, Male Half-Orc Sorcerer 1
Medium (6'8") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)10 (+0) 12 (+1)5 (-3)
Skills Nature +2, Performance -1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 10 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cory Spalding, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. His auburn hair is heavily combed to the left. He wears an eyepatch.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Cory hails from a village terrorized by dire rats. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and someone believes him a fraud

Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Mentor, Enemies. Occupation: Beggar

Voice: Rolls R's

Attributes [hide]

Cory Spalding, Male Human Sorcerer 2
Medium (5'2") Human, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)16 (+3) 7 (-2)4 (-3)
Skills Performance -1
Senses Passive Perception 8
Languages Common, Goblin, Celestial, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 390 gp. Solid gold idol (300 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Qualen Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a well pressed and immaculate suit (or dress). He has a penchant for wearing a ring with an oversized amethyst on his right hand. His white hair is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.

Personality: Abrasive and pushy, he has a hard time making friends. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Qualen was born the youngest of three triplets. Qualen was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Ruler. By chance he met his brother recently and the two have been together since.

Motivation: Money/treasure; and marry his brother to traveling adventurers

Flaws: Ugly, Antagonistic. Bonds: Rich, Family, Immigrant. Occupation: Ruler

Voice: Gruff and masculine

Attributes [hide]

Qualen Quillsharpener, Male Gnome Sorcerer 2
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)12 (+1) 17 (+3)8 (-1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 400 sp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Crowbar.


Social Check DCs


Zaffrab Timbers, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear fine silks, though has several suits of combat armor for his hunting needs and is in decent physical shape. He wears his chestnut hair up. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is business-like. He takes instructions and follows them to the letter. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Gifted from a young age, Zaffrab studied abroad. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Rich, Job, Military. Occupation: Adventurer

Voice: Soft and melodious

Attributes [hide]

Zaffrab Timbers, Male Gnome Sorcerer 1
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 19 (+4)12 (+1) 10 (+0)11 (+0)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 90 gp. White pearl (60 gp).


Social Check DCs


Senteq Munggen, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a simple tan robe with brown stripes complete with hood. He keeps his long chestnut hair kept up in a rat tail. He has violet eyes.

Personality: He dislikes all the random violence that takes place in the north. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Sold as a small child to a slaver, Senteq was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Senteq was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Senteq decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: Someone believes him a fraud.

Ideals: Pacifist. Bonds: Attractive, Criminal record, Mentor, Enemies. Occupation: Fortune-teller

Voice: Breathy voice

Attributes [hide]

Senteq Munggen, Male Gnome Sorcerer 2
Small (3'4") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)9 (-1) 12 (+1)9 (-1)
Skills Intimidation +1, Investigation +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 sp. 1 Masterwork Artisan’s tools.


Social Check DCs

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