Adrik Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many blue ritualistic tattoos. He does not wear sleeves and tends to eschew shirts when he can avoid it. With a patchy red beard and wild red hair. He wears crescent spectacles with a black brim.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Find a way to reverse the transformation of his sister; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Family. Occupation: Actor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 17 (+3) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 200 gp.
Rimple Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the sun god around his neck, and a longbow on his belt. He is portly but not overly obese. He has a auburn handlebar mustache and slicked back auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Brilliant and gifted he never wanted to apply himself. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He wants to get laid.
Ideals: Fighting, Optimist, Gifted. Bonds: Has a crush, Rich. Occupation: Spice Merchant
Voice: Creaky witch voice
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Auran, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10 pp. Blue quartz (15 gp).
Cockaby Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light blue in addition to tight pants. He carries a battered longbow and tarnished bow as well. His tied-back hair is brown. His face is scarred and worn.
Personality: He is happy with his job as a Stableman. He turns his eye from what people do, preferring to live and let live. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His childhood dream was to be a Cook, but he was a colossal failure. Days after completing his studies, news broke out that his hometown was attacked by brigands. Cockaby was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: He'd like to take his coworkers down a peg; and a deep hatred of brigands
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Job, Enemies, Rich. Occupation: Stableman
Voice: Creaky witch voice
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 17 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Terran, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. 1 Masterwork Common Melee.
Gennal Withrethin, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a robe, a symbol of his god around his neck, and a club on his belt. He wears his blonde hair down. His eyes are likewise hazel.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is lazy, self-centered, vain, and jealous.
History: Gennal lived on a farm with his mother, near the main road leading to a nearby town. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gennal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Marry his sister to traveling adventurers; and to reunite with his absent mother
Ideals: Fighting, Joker. Flaws: Selfish, PTSD. Bonds: Family. Occupation: Jeweler
Voice: Low range voice
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 6 (-2) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 110 gp. Tourmaline (90 gp).
Perra Hshhsstoroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She is wearing a long, black cloak. She wears a colorful flower in her white crest. Her red eyes lackadaisically let the world flow into them.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is obsessed with her god.
History: Perra hails from a village terrorized by drow. In her 10th year, her parents were killed by a drow raid, leaving Perra alone in the world. After a stint in an orphanage, she was adopted. She now mingles about in high society.
Motivation: Revenge; and many drow want her driven away
Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies, Rich. Occupation: Cartwright
Voice: Sore throat, cough
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 11 (+0) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 600 sp. Obsidian (15 gp).
Wrenn Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He sports tan clothing, slightly heavier than average wear. He carries with him a set of greatswords, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has wavy brown hair. His thin eyebrows rest above his beady blue eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Wrenn lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality.
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Miller
Voice: Pirate accent
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. 1 Banded mail.
Solomon Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a hunchback. His long chestnut hair is drawn into a two foot long braid. He wears an eyepatch.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. As long as the job gets done he does not care how it got done.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 11th year, his parents were killed by a drow raid, leaving Solomon alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants revenge against drow.
Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Rich, Enemies. Occupation: Soapmaker
Voice: Indian accent
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 3200 sp.
Tethren Guile, Male Tiefling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black cloak and cross-gartered grey stockings. He keeps his long blue hair kept up in a rat tail. He has gleaming, smiling black eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a great chef.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was taken from his home at a very young age. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He wants nothing more than to rejoin the army; and he wants revenge against illithids
Ideals: Impeccable, Gifted. Bonds: Slave, Enemies, Military. Occupation: Animal Trainer
Voice: Timid voice
Attributes [hide]
Medium (6'6") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Gnome
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 350 gp.
Great Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her beige fur is thinning but still full. Her ears are large.
Personality: Great is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Around other people she will do her best to conceal her emotions and appear jolly.
History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She feels threatened by others; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Extrovert, Fighting. Flaws: Ugly, Shy. Occupation: Sage
Voice: Soft and mumbly
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 8 (-1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
