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NPC Generator

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Advanced [show]


Seven Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman stands a little under 6'0" and is a bit bulky. She is very muscular particularly in the legs. She wears brown painted combat armor at almost all times. She keeps her long cinnamon fur kept up in a rat tail. She is baby faced.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Born in the west her family was never financially stable. She moved from fad to fad and when she turned 15 she discovered dancing. She has never given up on her dancing dream.

Motivation: She's looking for her big break; and to be a roofer again

Ideals: Gifted, Artistic. Flaws: Forgetful. Bonds: Poor. Occupation: Laborer

Voice: Uses sign language

Attributes [hide]

Seven Wind, Female Tabaxi Sorcerer 1
Medium (6'0") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)15 (+2) 12 (+1)13 (+1)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Terran, Ignan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 130 gp.


Social Check DCs


Thomas Enfield, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large grey jacket. His chestnut hair is cut jaggedly and amateurishly. His eyes are hazel and catlike.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a minor phobia of water and hates getting wet.

History: He was raised in a plains tribe. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and wants his loneliness to end

Flaws: Fearful. Bonds: Adventurer, Nature, Rich, Has a crush. Occupation: Navigator

Voice: Excited and jittery

Attributes [hide]

Thomas Enfield, Male Human Sorcerer 1
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)14 (+2) 10 (+0)17 (+3)
Skills Nature +4, Performance +5
Senses Passive Perception 10
Languages Common, Undercommon, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 50 gp. 1 Darkwood Shield.


Social Check DCs


Roywyn Fabblestabble, Female Gnome [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her hair is always cut to a buzz. She has gray eyes and a tan hat with a blue feather.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born in the north, but her parents moved at a very young age to the west. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She inherited the family business which she has now maintained for 11 years.

Motivation: Money/treasure.

Ideals: Fighting. Bonds: Rich, Nature, Immigrant, Job. Occupation: Tailor

Voice: High pitched and raspy

Attributes [hide]

Roywyn Fabblestabble, Female Gnome Sorcerer 2
Small (3'2") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)14 (+2) 17 (+3)17 (+3)
Skills Deception +5, Religion +4
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Aquan
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 300 gp. Silver pearl (100 gp). Zircon (50 gp). Carnelian (50 gp). 1 Chain shirt.


Social Check DCs


Dalgal Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His skin is fair and his fingers are delicate and long. He wears his silver hair up in a very large beehive style do. His skin is flawless and his gray eyes scan people very quickly.

Personality: Aggressive, abrasive, and angry, Dalgal embodies much of what other species detest in the Dwarves. He uses divination through singing.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He married young, but lost his spouse to dire rats. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Many dire rats want him driven away; and he wants revenge against dire rats

Ideals: Gifted. Flaws: Antagonistic, Depressed. Bonds: Attractive, Enemies. Occupation: Ruler

Voice: Can't modulate volume

Attributes [hide]

Dalgal Holderhek, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)10 (+0) 15 (+2)11 (+0)
Skills Arcana +2, Nature +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: Just what you see.


Social Check DCs


Uadjit Umbyrphrael, Female Dragonborn [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a simple green robe with white stripes complete with hood. Her silver crest is knotted and matted. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She always tries to repair and not replace. It was this mentality that drove her into the Mayor business.

History: Uadjit was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Uadjit was born on a far southern desert where she grew up under the tutelage of her mother, an expert Mayor. She now travels the world, in search of power and loot.

Motivation: She desires power and/or immortality.

Ideals: Optimist, Persistence. Bonds: Immigrant, Poor, Adventurer. Occupation: Mayor

Voice: Cold and demanding tone

Attributes [hide]

Uadjit Umbyrphrael, Female Dragonborn Sorcerer 3
Medium (6'7") Dragonborn, Lawful Evil (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)8 (-1) 9 (-1)15 (+2)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Lavinia Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft brown waves gently in the breeze. Beneath her clothing is a huge mess of scar tissue. Her white hair is cut short. Her otherwise smooth face is marked with small tiny scars.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born blind and as such lacked many opportunities for work. She has chosen to use the inheritance that was left to her frivolously. She's also a talented Architect, but doesn't like to broadcast it.

Motivation: To be a Architect again.

Flaws: Disease. Bonds: Rich, Slave, Attractive, Job. Occupation: Stableman

Voice: Posh accent

Attributes [hide]

Lavinia Quickstep, Female Halfling Sorcerer 2
Small (2'11") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)10 (+0) 13 (+1)11 (+0)
Skills Animal Handling +3, Deception +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 2000 sp.


Social Check DCs


Numba Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a tan vest with golden trim over her white shirt. Her red leather gloves and pants are well-kept, and her tan boots flare out at the collars. She wears a top hat to cover her moderate length chestnut hair. She has blue eyes.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born in a small island village. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Numba took refuge in the ruined castle and found the beat up falchion and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise her children well; and regain custody of her son

Flaws: Antagonistic, Ugly. Bonds: Slave, Nature, Family. Occupation: Locksmith

Voice: Speaks with lips pursed

Attributes [hide]

Numba Albaratie, Female Gnome Sorcerer 1
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)11 (+0) 7 (-2)11 (+0)
Skills Acrobatics +2, Animal Handling +0
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 80 gp.


Social Check DCs


Ahrim Gluttony, Male Tiefling [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He wears a black broad hat and black clothes. His blue hair is braided into rings. His eyes are likewise white.

Personality: His tongue was cut out and he uses sign language. He would rather hide behind his crafts than deal with other people.

History: He was born into a rich family. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is a bit of a kleptomaniac.

Ideals: Artistic. Flaws: Disease, Shy. Bonds: Attractive, Rich, Criminal record. Occupation: Dilettante

Voice: Pronounces O like U

Attributes [hide]

Ahrim Gluttony, Male Tiefling Sorcerer 4
Medium (6'5") Tiefling, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)17 (+3) 9 (-1)14 (+2)
Skills Acrobatics +5, Religion +5
Senses Passive Perception 9
Languages Common, Terran, Sylvan, Giant
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366300000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Cecily Zheng, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman stands a little under 5'1" and is a bit bulky. She is very muscular particularly in the legs. She is wearing a long, violet, dusty cloak. Her brown hair is styled in orderly dreadlocks. She tend to wears goggles to shield her eyes.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A friendly and beautiful Half-Elf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: Cecily was born with her father's beautiful face. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Cecily took refuge in the large cave and found the beat up sai and armor she uses now. After a long history of fighting, Cecily and her spouse have recently divorced.

Motivation: An old rival family wants her found; and wants to raise her children well

Flaws: Antagonistic. Bonds: Attractive, Nature, Family. Occupation: Bounty Hunter

Voice: Eastern European accent

Attributes [hide]

Cecily Zheng, Female Half-Elf Sorcerer 1
Medium (5'1") Half-Elf, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)12 (+1) 9 (-1)15 (+2)
Skills Insight +1, Intimidation +4
Senses Passive Perception 9
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs

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