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NPC Generator

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Advanced [show]


Ûshgol Ainsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a tan coat with brown slacks, and he perpetually has his club ready. His hair is auburn and very short. He has hazel eyes and a black hat with a tan feather.

Personality: He acts crazy and hedonistic. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ûshgol was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ûshgol decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Fighting, Gifted. Flaws: Hedonist. Bonds: Enemies, Criminal record. Occupation: Mayor

Voice: Soft and mumbly

Attributes [hide]

Ûshgol Ainsworth, Male Half-Orc Sorcerer 3
Medium (6'9") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)9 (-1) 10 (+0)10 (+0)
Skills Investigation +1, Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ellyjoybell Ningel, Female Gnome [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest. Her skin is fair and her fingers are delicate and long. She has wavy silver hair. Her brown eyes are slightly larger than normal.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was born blind and as such lacked many opportunities for work. Brilliant and gifted she never wanted to apply herself. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She is terrified, and will act out of fear; and meet up once more with her childhood friend

Ideals: Gifted, Justice. Flaws: Disease, Fearful. Bonds: Adventurer. Occupation: Fletcher

Voice: German accent

Attributes [hide]

Ellyjoybell Ningel, Female Gnome Sorcerer 2
Small (3'4") Gnome, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 2 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 7 (-2)16 (+3) 12 (+1)11 (+0)
Skills Deception +2, Religion +5
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Elven, Aquan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 1400 sp.


Social Check DCs


Seddit Grace, Female Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she prefers to wear green pants and tee shirts. Her long blue hair is drawn into a two foot long braid. She wears an eyepatch.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Tieflings in the south were limited. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with her absent mother; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Immigrant. Occupation: Armorer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Seddit Grace, Female Tiefling Sorcerer 2
Medium (6'3") Tiefling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 16 (+3)9 (-1) 11 (+0)13 (+1)
Skills Investigation +1, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 350 gp.


Social Check DCs


Hunter Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, and carries ceremonial daggers. His hair is golden and very short. He wears round tiny glasses practically rammed into his face.

Personality: He speaks before he thinks and is too direct. He also has developed a complete distrust of the Stylist profession.

History: Gifted from a young age, Hunter studied abroad. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He has drifted from career to career and currently works as a Bather.

Motivation: To be a Stylist again; and wants to open a new tavern

Ideals: Fighting, Gifted. Flaws: Impulsive, Racist. Bonds: Job. Occupation: Bather

Voice: Russian accent

Attributes [hide]

Hunter Dayton, Male Human Sorcerer 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)11 (+0) 9 (-1)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 3000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cressel Still, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy dark red stubble. He wears many layers of old clothing at all times. He has a hunchback. He has done his best to style his dark red hair to look like a famous performer. He wears a mask on his face.

Personality: He has always had a great fascination with Elven culture. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Cressel hails from a village terrorized by illithids. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Ugly, Racist. Bonds: Poor, Religious, Enemies, Immigrant. Occupation: Slave Trader

Voice: Boston accent

Attributes [hide]

Cressel Still, Male Tiefling Sorcerer 1
Medium (5'11") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)15 (+2) 13 (+1)19 (+4)
Skills History +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 1000 cp. 1 Banded mail.


Social Check DCs


Alex Marley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is renowned for his bright brown suits and hats. He sports a long golden beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.

Personality: He is very quiet and rarely speaks above a whisper. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Alex took refuge in the ruined castle and found the beat up sai and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and further expansion of business

Flaws: Shy. Bonds: Rich, Nature, Adventurer, Job. Occupation: Armorer

Voice: Pronounces difficult words wrong

Attributes [hide]

Alex Marley, Male Human Sorcerer 2
Medium (5'7") Human, Neutral Good (CR 2)
Armor Class 8
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 11 (+0)16 (+3) 12 (+1)15 (+2)
Skills Medicine +3, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Aquan, Terran, Druidic
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 9000 cp. Amethyst (100 gp). 1 Half-Plate.


Social Check DCs


Raam Mystery, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 6'10" and wears a lot of dark rich colors, with gold accents. His left hand appears badly burned and disfigured. His dark red hair is heavily combed to the left. He has a tattooed face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a Spice Merchant, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now mingles about in high society.

Motivation: To share knowledge with the world; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Logical. Flaws: Greedy. Bonds: Attractive, Poor. Occupation: Junk Dealer

Voice: Australian accent

Attributes [hide]

Raam Mystery, Male Tiefling Sorcerer 2
Medium (6'10") Tiefling, True Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)14 (+2) 17 (+3)16 (+3)
Skills Performance +5, Religion +4
Senses Passive Perception 13
Languages Common, Aquan, Celestial
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hatae Iranapha, Female Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her silver hair is lengthy and is close to two feet long. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is happy with her job as a Animal Trainer. She turns her eye from what people do, preferring to live and let live. She also is a firm believer in the womanly ideal.

History: She was born a particularly ugly child, much to the horror of her parents. Like her mother and her brother before her, after school she went straight into learning to become a Animal Trainer. She ran away from her former home and has been making her living as a Animal Trainer for the past few years.

Motivation: Balancing her hectic life and new Animal Trainer responsibilities is difficult.

Flaws: Ugly, Addict, Impulsive. Bonds: Rich, Job, Religious. Occupation: Animal Trainer

Voice: Sighs a lot, exhausted

Attributes [hide]

Hatae Iranapha, Female Half-Elf Sorcerer 2
Medium (4'11") Half-Elf, Neutral Good (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)9 (-1) 12 (+1)11 (+0)
Skills Arcana +1, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 270 gp.


Social Check DCs


Eldeth Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dwarf, and stands approximately 3'9". She wears a brown feathered hat and brown clothes, and her gloved hand is found clutching a glaive. She wears a colorful flower in her red hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: Cocky and sure of herself, she believes she is the best Healer born in the past three hundred years. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born in the east. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She left for the east, certain she would find work there.

Motivation: An old rival family wants her found; and expand her business

Ideals: Optimist, Gifted. Bonds: Attractive, Job, Immigrant, Family. Occupation: Healer

Voice: Squeaky

Attributes [hide]

Eldeth Trueanvil, Female Dwarf Sorcerer 1
Medium (3'9") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)8 (-1) 15 (+2)4 (-3)
Skills Athletics +3, Performance -1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp.


Social Check DCs

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