Tricking In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and he perpetually has his shield ready. He has beige fur. He has a dull look in his yellow eyes.
Personality: He is almost excessively polite to everyone, even when angry. Flattery will make him almost putty in your hands.
History: He was raised in a white middle class family as the only child. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: His relatives are trying to arrange a marriage; and regain custody of his son
Ideals: Fighting. Flaws: Shy, Selfish, Mundane. Bonds: Family. Occupation: Sage
Voice: Indian accent
Attributes [hide]
Medium (5'5") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 290 gp.
Calcitro Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He has a moderate pudge and is not very fit. His hair is short and blonde. He wears crescent spectacles with a black brim.
Personality: Prone to second guessing himself, he comes off as nervous. He has a small toy that he constantly fidgets with.
History: He was born the only child of a wealthy merchant. A few years later when the north was not economically sound they moved to his current location. He got away from his former life and has fallen to alcoholism.
Motivation: Retire the richest man in the east; and his relatives are trying to arrange a marriage
Ideals: Entrepeneur. Flaws: Shy, Addict. Bonds: Attractive, Immigrant. Occupation: Slave Trader
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Orc, Goblin
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 400 gp. Zircon (80 gp).
Grai Alton, Female Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears an entirely black suit with tan socks and a vest with buckled shoes, and a wedding ring on her left hand. Her auburn hair is unkempt and raggedy. She wears round tiny glasses practically rammed into her face.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Born to a Barrister, her mother struggled to pay the bills. While studying, she fell in love. They married and had a son. She used her abilities to travel the world and help people.
Motivation: Wishes to resurrect an old love; and she has money and likes to spend it
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: In love, Poor. Occupation: Armorer
Voice: Uses sign language
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 2800 sp.
Peren Amastacia, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a robe, a symbol of the sun god around his neck, and a scimitar on his belt. His auburn hair is cut short with large spiked bangs in the front. He has hazel eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Peren was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Peren abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Elven artifacts is his passion; and he desires power and/or immortality
Ideals: Fighting, Philantrophist. Flaws: Fearful. Bonds: Poor, Adventurer. Occupation: Doctor
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 8 (-1) | 18 (+4) | 4 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Elven, Dwarven, Gnoll, Infernal, Druidic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. Pink pearl (70 gp). 1 Masterwork studded leather.
Malquis Ariessus, Female Elf [Permalink]
Personal [hide]
Description: She wears a blue vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her blue boots flare out at the collars. She carries with her a set of kukris, each one with a opal on the hilt. She only wears one on her belt and the other on her back. Her golden hair is thinning but still full. Her brown eyes dart from person to person.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She does not believe in violence as a means to an end. She is a dedicated Mason but believes her peers are too gung-ho.
History: Born to a poor family in the city she treasured whatever gifts she got. She moved out south to avoid the crime she committed. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Malquis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has decided she is irredeemable; and she wants to meet her childhood hero
Ideals: Fighting, Pacifist. Bonds: Adventurer, Poor, Criminal record. Occupation: Mason
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Orc, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
Laucian Amakiir, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears skinny pants and wears a blue and green robe with the hood down. He has a very tight haircut. His eyes, though not visible through his cowl, are brown.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born in the north, but his parents moved at a very young age to the west. Laucian was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Laucian decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He moves from town to town, unable to find a place to settle.
Motivation: He has decided he is irredeemable.
Ideals: Joker. Flaws: Insane. Bonds: Criminal record, Immigrant. Occupation: Navigator
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 12 (+1) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 6000 cp.
Helen Shirley, Female Human [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She carries with her a set of spears on her belt, each one with a opal on the hilt. Her black hair is smooth and relatively long. She wears large thick round spectacles.
Personality: Calm and collected, she is a well trained Actor. She does not trust anyone and sleeps with one eye open.
History: The child of eastern immigrants she idolized her mother. At a young age her mother died while driving off some orcs. Her father being the stubborn sort decided to stay and helped train her in spear use. She moves from town to town, unable to find a place to settle.
Motivation: She is unsatisfied with her job.
Ideals: Fighting. Flaws: Insomniac. Bonds: Job, Immigrant, Enemies. Occupation: Actor
Voice: Scratchy, weak
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 9 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 gp.
Sammal Guilt, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is renowned for his bright black suits and hats. Beneath his clothing is a huge mess of scar tissue. He wears his brown hair down. His skin is flawless and his white eyes scan people very quickly.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Sammal was born in the north. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He has dedicated himself to building a better trade route.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Justice, Persistence. Flaws: Secretive. Bonds: Slave, Attractive, Adventurer. Occupation: Glassblower
Voice: German accent
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 3)
Armor Class 8
Hit Points 20 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 16 (+3) | 16 (+3) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Gnome
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Onyx (40 gp). Obsidian (4 gp). Tiger eye turquoise (4 gp). 3 Antitoxin.
Alex Carlyle, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is long and brown with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. His face is scarred and worn.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Alex is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Alex hails from a village terrorized by dire rats. A gifted student he started as a Cartwright, but he got bored and became a Fisher. He's also a talented Cartwright, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Ideals: Joker. Flaws: Ugly. Bonds: Family, Enemies, Job. Occupation: Fisher
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 14 (+2) | 10 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 1000 cp.
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