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NPC Generator

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Advanced [show]


Williamina Ansley, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 5'5" and is a bit bulky. She is very muscular particularly in the legs. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her brown hair, when down, is lengthy. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Williamina is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She always tries to repair and not replace. It was this mentality that drove her into the Mason business.

History: Williamina hails from a village terrorized by illithids. Her father was a mechanic, and taught her how to fix just about anything. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She has money and likes to spend it; and someone believes her a fraud

Ideals: Extrovert, Persistence. Bonds: Enemies, Guardian, Rich. Occupation: Mason

Voice: High pitched and raspy

Attributes [hide]

Williamina Ansley, Female Human Sorcerer 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)9 (-1) 7 (-2)9 (-1)
Skills Medicine +0, Nature +1
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp. Bloodstone (60 gp). 1 Superior lock.


Social Check DCs


Azza Secret, Female Tiefling [Permalink]

Personal [hide]

Description: She is scrawny and has patchy white stubble. She wears a robe, a symbol of magic around her neck, and a scimitar on her belt. She has a hunchback. Her hair is white and curly. She wears crescent spectacles with a black brim.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Born to a poor family in the city she treasured whatever gifts she got. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has drifted from career to career and currently works as a Slave Trader.

Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Passionate. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Slave Trader

Voice: High pitched, excited

Attributes [hide]

Azza Secret, Female Tiefling Sorcerer 1
Medium (4'10") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)16 (+3) 12 (+1)18 (+4)
Skills History +5, Intimidation +6
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 40 pp.


Social Check DCs


Mara Xiloscient, Female Elf [Permalink]

Personal [hide]

Description: She wears a tan vest and prefers grey and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. She is bristling with hidden weapons, mostly nunchakus and greatswords. She wears her golden hair down. She has green eyes and a tan hat with a grey feather.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Born to a Miner, her mother struggled to pay the bills. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She feels that her past leaves her morally obligated to help.

Flaws: Ugly, Shy, Antagonistic. Bonds: Criminal record, Poor. Occupation: Layabout

Voice: Cold and demanding tone

Attributes [hide]

Mara Xiloscient, Female Elf Sorcerer 2
Medium (5'5") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)12 (+1) 12 (+1)15 (+2)
Skills Stealth +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 1800 sp. 1 Holy water.


Social Check DCs


Bharash Caavylteradyn, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his hand crossbow. His blue crest is braided into rings. His red eyes peer out from beneath his wide-brimmed black hat.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dragonborn in existence. He is a ruthless business man, a trait he acquired from his father.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Barrister hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Retire the richest man in the south; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Justice, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Barrister

Voice: Jittery and nervous

Attributes [hide]

Bharash Caavylteradyn, Male Dragonborn Sorcerer 1
Medium (6'3") Dragonborn, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 12 (+1)13 (+1) 10 (+0)14 (+2)
Skills Religion +3, Stealth +5
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Jade (40 gp).


Social Check DCs


Eleanor Ostoroth, Female Half-Elf [Permalink]

Personal [hide]

Description: A 4'8" northern woman, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her blonde hair is wavy and long. Her blue unseeing eyes seem to look past you.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: When she was but 3 years old her parents immigrated from the north. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited her well, and with each successful project, she earned more gold and more respect from her peers. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: To be a Dyer again; and wants a kiss

Flaws: Disease, Secretive. Bonds: Job, Immigrant, Has a crush. Occupation: Fortune-teller

Voice: Creaky witch voice

Attributes [hide]

Eleanor Ostoroth, Female Half-Elf Sorcerer 2
Medium (4'8") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)12 (+1) 10 (+0)15 (+2)
Skills Deception +4, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 390 gp.


Social Check DCs


Oppleby Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a tan vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his tan boots flare out at the collars. He wears his white hair up. He is baby faced.

Personality: He speaks before he thinks and is too direct. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Fighting. Flaws: Ugly, Impulsive, Mundane. Bonds: Poor. Occupation: Bather

Voice: Hard of hearing, loud

Attributes [hide]

Oppleby Cobblelob, Male Gnome Sorcerer 2
Small (3'4") Gnome, Lawful Evil (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)13 (+1) 16 (+3)11 (+0)
Skills Persuasion +2, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 1400 sp. Amethyst (150 gp). Star rose quartz (80 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Barendd Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many yellow ritualistic tattoos. He is generally well dressed albeit a few years behind the times. He wears a feathered hat to cover his moderate length black hair. He wears a mask on his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Animals are drawn to him, and he is able to talk to them.

History: Barendd hails from a village terrorized by drow. In his 10th year, his parents were killed by a drow raid, leaving Barendd alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister

Ideals: Philantrophist, Gifted. Bonds: Attractive, Enemies, Family. Occupation: Navigator

Voice: Australian accent

Attributes [hide]

Barendd Steelfist, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)13 (+1) 14 (+2)9 (-1)
Skills Animal Handling +4, Athletics +1
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 360 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). Black velvet mask with numerous citrines (110 gp). 3 Acid flasks.


Social Check DCs


Darrak Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor. He has a slight overbite and is overall scrawny. His head has been shaved. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Darrak embodies much of what other species detest in the Dwarves. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised by priests from a young age. Through the years after Darrak was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Darrak's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious, Mentor. Occupation: Fisher

Voice: Soothing and warm

Attributes [hide]

Darrak Foamtankard, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)12 (+1) 8 (-1)5 (-3)
Skills Acrobatics +5, Insight +1
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 320 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cockaby Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has wavy silver hair. His eyes are green and catlike.

Personality: He is fixated on the number 6. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in the south, but his parents moved at a very young age to the north. He dropped out of school before completing his studies. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world.

Ideals: Opinionated, Logical. Flaws: Insane. Bonds: Poor, Immigrant. Occupation: Blacksmith

Voice: Draws out vowels

Attributes [hide]

Cockaby Wildwander, Male Gnome Sorcerer 2
Small (3'5") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)16 (+3) 11 (+0)15 (+2)
Skills Investigation +5, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Goblin, Druidic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 330 gp.


Social Check DCs

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