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NPC Generator

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Advanced [show]


Mehen Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He sports green clothing, slightly heavier than average wear. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His crest is bronze and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is lazy and tries to find solutions quickly.

History: Mehen was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to work out more often; and to get a good night's sleep

Ideals: Athletic. Flaws: Insomniac, Lazy. Bonds: Attractive. Occupation: Brewer

Voice: Timid voice

Attributes [hide]

Mehen Turnuroth, Male Dragonborn Sorcerer 2
Medium (6'2") Dragonborn, True Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)14 (+2) 14 (+2)15 (+2)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Aquan, Infernal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 180 gp.


Social Check DCs


Elysande Beitz, Female Human [Permalink]

Personal [hide]

Description: This woman wears a grey armored body suit, with a simple green line shooting up and back down, and sports empty pouches on her belt. Her silver hair, when down, is lengthy. She tend to wears goggles to shield her eyes.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is lazy and tries to find solutions quickly.

History: Elysande was born with her father's beautiful face. She was an athlete and attended two major summer competitions. She never won. After a long history of fighting, Elysande and her spouse have recently divorced.

Motivation: Retire the richest woman in the north; and she's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic, Lazy. Bonds: Attractive. Occupation: Ploughman

Voice: Soft and mumbly

Attributes [hide]

Elysande Beitz, Female Human Sorcerer 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 8 (-1)10 (+0) 11 (+0)12 (+1)
Skills Arcana +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 50 gp. Deep green spinel (150 gp).


Social Check DCs


Nija Rescue, Female Tiefling [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across her face, she wears green trousers with pastel and white striped suspenders. She wears various colorful collared shirts. Her white hair is lengthy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Always inclined to offer people food she seems plenty friendly. She pushes her goals aggressively. She is also a coward if confronted.

History: She served in the navy to pay for her family's outstanding loans. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nija took refuge in the large cave and found the beat up ceremonial dagger and armor she uses now. She now spends her time doing works of charity.

Motivation: She feels threatened by others.

Ideals: Philantrophist. Flaws: Insomniac, Fearful. Bonds: Military, Nature. Occupation: Layabout

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Nija Rescue, Female Tiefling Sorcerer 1
Medium (5'10") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)18 (+4) 13 (+1)13 (+1)
Skills Investigation +6, Performance +3
Senses Passive Perception 11
Languages Common, Infernal, Undercommon, Ignan, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 20 pp. Pink pearl (100 gp).


Social Check DCs


Heather Kane, Female Half-Elf [Permalink]

Personal [hide]

Description: She stands about 4'10" and is wearing colorful clothing, dressed as a Spy. Her left hand appears badly burned and disfigured. Her hair, while still mostly blonde, has prominent grey streaks. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She speaks before she thinks and is too direct. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Heather was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.

Motivation: She is wracked by social anxiety; and she has a rivalry with the church that dominates her actions

Flaws: Impulsive, Fearful. Bonds: Attractive, Religious, Enemies. Occupation: Spy

Voice: Soft and melodious

Attributes [hide]

Heather Kane, Female Half-Elf Sorcerer 1
Medium (4'10") Half-Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 8 (-1)7 (-2) 8 (-1)16 (+3)
Skills Investigation +0, Religion +0
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 5000 cp. Cloth of gold vestments (50 gp). 1 Masterwork Artisan’s tools.


Social Check DCs


Ar-Kaius Blakely, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a long, black, dusty cloak. He has moderate length white hair. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is skeptical of what others tell him and is slow to trust.

History: Born to a pair of adventurers, Ar-Kaius grew up listening to his mother's many stories. Ar-Kaius abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been saving his money to try and buy his sister's freedom.

Motivation: He is terrified, and will act out of fear; and he's looking for his big break

Flaws: Shy, Fearful. Bonds: Attractive, Adventurer, Family. Occupation: Spice Merchant

Voice: Thin and wheezing

Attributes [hide]

Ar-Kaius Blakely, Male Half-Orc Sorcerer 1
Medium (6'2") Half-Orc, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)18 (+4) 15 (+2)9 (-1) 13 (+1)11 (+0)
Skills Deception +2, Nature +1
Senses Passive Perception 11
Languages Orc
Attacks Melee +6 / 1d4+4, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Felosial Caphaxath, Female Elf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears silk and lounges about seductively. Her white hair is styled in orderly dreadlocks. Her eyes, though not visible through her cowl, are brown.

Personality: Stoic and calm, she prefers to meditate than take action. She enjoys reading and quiet.

History: Felosial was born the youngest of three triplets. She dropped out of school to support her sick father, and resented it. She has never given up on her painting dream.

Motivation: Marry her brother to traveling adventurers; and her relatives are trying to arrange a marriage

Ideals: Disciplined, Logical, Artistic. Bonds: Attractive, Family. Occupation: Roofer

Voice: Slurs words

Attributes [hide]

Felosial Caphaxath, Female Elf Sorcerer 1
Medium (5'0") Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)14 (+2) 12 (+1)9 (-1)
Skills Deception +1, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Auran, Gnome
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 300 sp.


Social Check DCs


Erky Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a lot of dark rich colors, with gold accents. He wears a broad hat to cover his moderate length golden hair. His blue eyes peer out from beneath his broad tan hat.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with a lost civilization.

History: He was born in the east. He found a children's book about a Gnome Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to work out more often.

Ideals: Athletic, Fighting. Bonds: Attractive, Adventurer, Immigrant. Occupation: Shipwright

Voice: Tuts and clicks tongue

Attributes [hide]

Erky Fiddlefen, Male Gnome Sorcerer 2
Small (3'3") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)12 (+1) 13 (+1)10 (+0)
Skills Athletics +1, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 600 sp. Obsidian (8 gp).


Social Check DCs


Tricking In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries a battered dagger and tarnished club as well. He has done his best to style his yellow fur to look like a famous performer. His eyes are copper and catlike.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the west to a Shoemaker, Tricking learned a great deal about his father's area of expertise. A gifted student he started as a Butcher, but he got bored and became a Shoemaker. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Optimist, Entrepeneur. Bonds: Job. Occupation: Shoemaker

Voice: Speaks with squeezed throat

Attributes [hide]

Tricking In the Wind, Male Tabaxi Sorcerer 1
Medium (5'8") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)14 (+2) 15 (+2)7 (-2)
Skills History +4, Intimidation +0
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 120 gp. 4 Tanglefoot bags.


Social Check DCs


Foxilon Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a robe, a symbol of the four houses of cards around his neck, and a axe on his belt. He has shaved his head bald. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the recently deceased. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fortune-teller arts, while his father instructed him in etiquette, music and courtly manner. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Addict. Bonds: Adventurer, Rich. Occupation: Fortune-teller

Voice: Speaks through clenched teeth

Attributes [hide]

Foxilon Goodearth, Male Halfling Sorcerer 1
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 1 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 5 (-3)16 (+3) 11 (+0)11 (+0)
Skills History +5, Nature +5
Senses Passive Perception 10
Languages Common, Halfling, Terran, Undercommon, Orc
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 140 gp. Red spinel (80 gp).


Social Check DCs

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