Pog Offund, Male Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a tight fitting blue shirt and pants. His moppish auburn hair is in a traditional bowl cut. His half smiles and brown eyes are beguiling and draw you in.
Personality: He is fixated on the number 23. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is afraid of women and trembles around them
History: Pog was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better world.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Flaws: Insane, Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Tanner
Voice: Stutters
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Auran, Terran
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 30 gp.
Don Redfield, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. With bright blonde hair and a scraggly beard. His eyes are hazel and catlike.
Personality: Calm and collected, he is a well trained Junk Dealer. He uses divination through singing.
History: He was born in the south. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is greedy; and he is unsatisfied with his job
Ideals: Gifted. Bonds: Adventurer, Job, Immigrant, Rich. Occupation: Junk Dealer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 80 gp.
Taklinn Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man wears a brown cloak and cross-gartered blue stockings and is in decent physical shape. His chestnut hair is singed and shortened. His green eyes peer out from beneath his deerstalker brown hat.
Personality: He speaks before he thinks and is too direct. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world; and wishes to resurrect an old love
Flaws: Ugly, Impulsive, Forgetful, Disease. Bonds: Nature. Occupation: Miner
Voice: Thin and wheezing
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Oriff Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'10" when asserting herself. With wild blonde hair. Her blue eyes are passionate and lively.
Personality: She is mildly Dwarf supremacist, though she does not identify as such. She works hard and plays hard.
History: Born in the north to a Banker, Oriff learned a great deal about her father's area of expertise. Like her father and her brother before her, after school she went straight into learning to become a Banker. She has been a successful dealer in antiques buying low and selling high.
Motivation: A strong sense of loyalty to Elven people.
Ideals: Entrepeneur. Flaws: Ugly, Racist, Hedonist. Bonds: Poor, Job. Occupation: Banker
Voice: Shortens vowels
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 17 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Dwarven, Orc, Aquan, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Darkwood Shield.
Eleanor Burton, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a grey shirt with thin brown vertical stripes and tan pants. Her hair is silver and very short. Her face is scarred and worn.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Eleanor was born in the east. At a young age she loved to build and create. She was taken as a slave by a traveling circus and forced to perform She has since lost track of the people in her past.
Motivation: Marry her sister to traveling adventurers; and her relatives are trying to arrange a marriage
Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Family, Slave. Occupation: Scribe
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 600 sp. Freshwater pearl (7 gp).
Dagger Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears clothing that is held on in multiple layers but all of it is in poor condition. She wears her white fur down. Her eyes are likewise copper. Her teeth are white and perfect.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Around other people she will do her best to conceal her emotions and appear jolly.
History: Dagger was born the youngest of three triplets. Her first spouse was a Knight, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. By chance she met her brother recently and the two have been together since.
Motivation: To unite with her brother.
Ideals: Impeccable. Flaws: Shy. Bonds: Poor, Attractive, Family. Occupation: Beggar
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Large well-done wool tapestry (100 gp).
Thava Jerynomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a black vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her black boots flare out at the collars. She carries with her a set of nunchakus on her belt, each one with a amethyst on the hilt. She has done her best to style her white crest to look like a famous performer. Her gold eyes are passionate and lively.
Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She is afraid of women and trembles around them
History: The child of a Shipwright, who enjoyed hunting, Thava was taken on many hunting expeditions. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's also a talented Shipwright, but doesn't like to broadcast it.
Motivation: Expand her business; and a deep hatred of drow
Ideals: Fighting. Flaws: Shy. Bonds: Enemies, Nature, Job. Occupation: Junk Dealer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 200 sp.
Nordak Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears skinny pants and wears a grey and violet robe with the hood down. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has amber eyes and a grey hat with a violet feather.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with finding treasure.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Healer mother left him crippled. After a long history of fighting, Nordak and his spouse have recently divorced.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer, Rich. Occupation: Barber
Voice: Australian accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp.
Antinua Iranapha, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a violet shirt with thin white vertical stripes and violet pants. She has shaved her head bald. She wears round tiny glasses practically rammed into her face.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is greedy.
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Rich, Nature. Occupation: Priest
Voice: Italian accent
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 8 (-1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 350 gp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!