Andraste Berevan, Female Half-Elf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a beer of some kind. She typically wears a sleeveless long coat of deep yellow leather and dull white iron scale mail, marred by beers. She wears a broad hat to hide her balding. Her face is scarred and worn.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is lazy, self-centered, vain, and jealous.
History: She is the product a well kept family trust fund and as such has never really known need. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Crown-heir, but doesn't like to broadcast it.
Motivation: Money/treasure; and she'd like to take her coworkers down a peg
Flaws: Ugly, Antagonistic, Selfish. Bonds: Rich, Job. Occupation: Farmer
Voice: Spits and sputters
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 9 (-1) | 9 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp. Deep blue spinel (300 gp).
Aelar Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: He wears professional attire. With a patchy red beard and wild red hair. He has gray eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He also is a firm believer in the manly ideal.
History: He is a Succubi in disguise. He made a point of taking high paying jobs and getting most of it up front. He moves from town to town, unable to find a place to settle.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Impeccable. Flaws: Impulsive. Bonds: Attractive, Adventurer, Immigrant. Occupation: Brewer
Voice: Speaks in third person
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 400 sp. 1 Masterwork Common Ranged Weapon.
Adran Berevan, Male Elf [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries with him a set of bows on his belt, each one with a opal on the hilt. His golden hair is lengthy and is close to two feet long. His green eyes lackadaisically let the world flow into them.
Personality: Calm and collected, he is a well trained Scribe. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a criminal king-pin and mafia family He found a children's book about a Elf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In the meantime he has taken over work as a Scribe and occasionally as a mercenary.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting. Bonds: Rich, Job, Adventurer, Criminal record. Occupation: Scribe
Voice: Smooth and feminine
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Barendd Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is dressed in earthy colors with a brown and grey handkerchief worn on his left side. He has styled his blonde hair well, parting it to the left. He has gray eyes and a brown hat with a grey feather.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Barendd lived on a farm with his mother, near the main road leading to a nearby town. His homeland was ravaged by war and he spent much of his life rebuilding it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Find a way to reverse the transformation of his sister; and he has decided he is irredeemable
Ideals: Logical. Flaws: Ugly, PTSD. Bonds: Family, Criminal record. Occupation: Architect
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 11 (+0) | 16 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Halfling, Terran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Ulfgar Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a simple burlap shirt and baggy pants. He conceals his warhammer with his veritable burlap sack of a shirt. His silver hair is kept up in a ponytail inside a top hat. He wears large thick round spectacles.
Personality: He can speak with the recently deceased. He also hits on women, regardless of circumstances.
History: He was born to a criminal king-pin and mafia family He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Interpreter soon after.
Motivation: Further expansion of business; and he's attracted to the pc
Ideals: Athletic, Gifted. Bonds: Has a crush, Criminal record, Job. Occupation: Interpreter
Voice: Hissing voice
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 50 gp. Hematite (15 gp).
Brogg Reid, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red hair is long and unkept. His eyes are blue.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken from his home at a very young age. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He is currently in port desperately looking for someone to get him out; and his spouse's relatives view him with great suspicion
Ideals: Optimist. Flaws: Ugly. Bonds: Family, Rich, Slave. Occupation: Navigator
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 9 (-1) | 12 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Orc, Halfling
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 30 gp.
Myria Underbough, Female Halfling [Permalink]
Personal [hide]
Description: This southern woman is generally well dressed albeit a few years behind the times. Her clothes are grease stained in places. With wild blonde hair. She wears large thick round spectacles.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She receives visions of the future at random moments
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She took every job she could get her hands on, but the opportunities for Halflings in the south were limited. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and she feels that her past leaves her morally obligated to help
Ideals: Optimist, Gifted. Bonds: Attractive, Poor, Immigrant. Occupation: Hunter
Voice: Soothing and warm
Attributes [hide]
Small (2'8") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 14 (+2) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp. 1 Masterwork Common Melee.
Halander High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He wears his chestnut hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a poor family in the city he treasured whatever gifts he got. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.
Motivation: He feels that his past leaves him morally obligated to help; and to get a good night's sleep
Ideals: Optimist. Flaws: Insomniac. Bonds: Attractive, Poor, Criminal record. Occupation: Gardener
Voice: Low range voice
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 240 gp.
Carrie Amakiir, Male Elf [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His whole body is exceptionally muscular. His hair, while still mostly white, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: A powerful necromancer made him what he is. His family was turned out during the war. He and his family wandered west to less war torn lands. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and to get a good night's sleep
Flaws: Antagonistic, Secretive, PTSD. Bonds: Immigrant, Mentor. Occupation: Stableman
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 300 sp. 1 Breastplate.
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Their contribution stands as a beacon of hope for all adventurers!
