Hadarai Brinker, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears a yellow coat over a violet low-cut shirt, and a deerstalker hat upon his head and is in decent physical shape. His hair is black, silky, and of moderate length. He has a tattooed face.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: A powerful slaver made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. Being a Architect kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Mentor, Criminal record. Occupation: Architect
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 8 (-1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 pp.
Aelar Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: Standing 5'4", this man prefers to wear flannel. He has brown hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in the east, but his parents moved at a very young age to the south. He worked as a nervous Apothecary and found it very stressful. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and balancing his hectic life and new apothecary responsibilities is difficult
Ideals: Professionalism. Bonds: Attractive, Job, Immigrant, Rich. Occupation: Apothecary
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 10 (+0) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 160 gp. Red-brown spinel (50 gp). 7 Acid flasks.
Nedda High-hill, Female Halfling [Permalink]
Personal [hide]
Description: She wears white painted combat armor at almost all times. Her white hair is smooth and relatively long. She tend to wears goggles to shield her eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Nedda is combative with any and all who dare try her patience in the slightest.
History: Born in the north to a Tanner, Nedda learned a great deal about her father's area of expertise. A few years later when the east was not economically sound they moved to her current location. She then took over the family business and is one of the better Tanner for hire.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Justice. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Tanner
Voice: Eastern European accent
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 700 sp.
Left-Handed In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she tends to wear a large brown jacket. Her lavender fur is slicked back into a classic pompadour. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She also has developed a complete distrust of the Fisher profession.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She has chosen to use the inheritance that was left to her frivolously. She then took over the family business and is one of the better Seamstress for hire.
Motivation: Further expansion of business.
Flaws: Antagonistic. Bonds: Job, Military, Rich. Occupation: Seamstress
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 5000 cp.
Raymond Read, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep grey leather and dull violet iron scale mail. His hair is short and golden. His eyes are brown and catlike.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He worked as a nervous Doctor and found it very stressful. He inherited the family business which he has now maintained for 7 years.
Motivation: He desires power and/or immortality.
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Doctor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 130 gp. 1 Masterwork Musical instrument.
Fulbar Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He wears just a red suit. He has white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Disciplined, Optimist, Logical. Bonds: In love, Rich. Occupation: Fortune-teller
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Druidic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 70 gp.
Enidda Leffery, Female Gnome [Permalink]
Personal [hide]
Description: She wears just a blue suit. She carries with her a set of ceremonial daggers, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her hair is short and golden. Her eyes are green and beady.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Born to a pair of adventurers, Enidda grew up listening to her father's many stories. She found a children's book about a Gnome Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She's looking for her big break.
Ideals: Fighting. Flaws: Ugly, Antagonistic, Forgetful. Bonds: Adventurer. Occupation: Roofer
Voice: Switch between two voices
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Elven, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Senteq Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'3". He wears loose pants and a collared shirt complete with sweater beneath his coat, and his gloved hand is found clutching a sai. He wears a small hat to cover his moderate length chestnut hair. He has several tiny topaz earrings on each ear.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. Further he is a bit of a stoner and is frequently out of it.
History: Gifted from a young age, Senteq studied abroad. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He got away from his former life and has fallen to alcoholism.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Artistic, Gifted, Impeccable. Flaws: Addict. Bonds: Rich. Occupation: Interpreter
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 4000 cp. Jade (90 gp).
Luthra Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: This woman stands a little under 3'3" and is a bit bulky. She is very muscular particularly in the legs. She wears tight fitting clothing which further accentuates her frame. She wears her golden hair up. She has hazel eyes.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Luthra was born with her mother's beautiful face. Before the accident, she was one of the most outspoken anti-Halfling activists. She was mortally wounded, saved by a kind and fast-acting Halfling doctor. She has drifted from career to career and currently works as a Layabout.
Motivation: To be a Cartwright again; and retire the richest woman in the west
Ideals: Entrepeneur. Flaws: Fearful, Racist. Bonds: Attractive, Job. Occupation: Layabout
Voice: Old Prospector
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 30 pp. 1 Darkwood Shield.
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Their contribution stands as a beacon of hope for all adventurers!
