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NPC Generator

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Advanced [show]


Loopmottin Sympony, Female Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a well pressed and immaculate suit (or dress). Sporting a black mohawk this woman's hair draws a lot of attention. Her hazel eyes dart from person to person.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Loopmottin was born in the east. At a young age she loved to build and create. From there she went from mercenary job to mercenary job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and she wants to meet her childhood hero

Ideals: Impeccable, Persistence. Flaws: Ugly, Depressed. Bonds: Adventurer. Occupation: Seamstress

Voice: Laughs frequently while speaking

Attributes [hide]

Loopmottin Sympony, Female Gnome Sorcerer 1
Small (3'1") Gnome, True Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)12 (+1) 10 (+0)11 (+0)
Skills Perception +2, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 3000 cp.


Social Check DCs


Gildmak Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery, and sports empty pouches on his belt. His golden hair has been sun bleached extensively. He has gleaming, smiling brown eyes.

Personality: Gildmak is depressed about a lot of things. He tends to be a nihilist. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in the north, but his parents moved at a very young age to the west. He was taken as a slave by a traveling circus and forced to perform He left for the north, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs; and he feels kind of lost in life

Ideals: Philantrophist. Flaws: Depressed. Bonds: Immigrant, Slave, Religious. Occupation: Architect

Voice: Sighs a lot, exhausted

Attributes [hide]

Gildmak Warmwater, Male Halfling Sorcerer 2
Small (3'4") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)8 (-1) 13 (+1)15 (+2)
Skills Insight +3, Performance +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Arnold Blakely, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he has a large grey mantle and cape that has been intricately interwoven into his tan robe. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His fierce gray eyes like to dwell on things.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He served in the navy to pay for his family's outstanding loans. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He moves from town to town, unable to find a place to settle.

Motivation: To protect his home; and his spouse's relatives view him with great suspicion

Ideals: Passionate. Bonds: Family, Military, Immigrant, Guardian. Occupation: Herbalist

Voice: Smoker's lung

Attributes [hide]

Arnold Blakely, Male Human Sorcerer 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)12 (+1) 16 (+3)13 (+1)
Skills Athletics +5, Performance +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 60 gp. 1 Masterwork Musical instrument.


Social Check DCs


Rimmon Grief, Male Tiefling [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His white hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now travels the world, in search of power and loot.

Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion

Flaws: Terse, Racist. Bonds: Adventurer, Religious, Family. Occupation: Seamstress

Voice: pre-pubescent

Attributes [hide]

Rimmon Grief, Male Tiefling Sorcerer 3
Medium (5'9") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)14 (+2) 8 (-1)16 (+3)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 300 gp. Blue quartz (12 gp). Obsidian (12 gp). Banded agate (12 gp). 1 Disguise kit. 1 Healer’s kit.


Social Check DCs


Kallista Wary, Female Tiefling [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, she is an attractive figure. She is wearing colorful clothing, dressed as a Tailor. She wears a feathered hat to cover her moderate length blue hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She exudes charisma. She is a tour de force of persuasion. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was born the only child of a wealthy merchant. Her father had invested heavily in several trade routes and wanted her to inherit them. She bought a club and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is greedy; and she seems to be bored by most things

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Attractive, Rich, Nature. Occupation: Tailor

Voice: Laughs frequently while speaking

Attributes [hide]

Kallista Wary, Female Tiefling Sorcerer 1
Medium (6'5") Tiefling, Lawful Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 12 (+1)14 (+2) 14 (+2)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Just what you see.


Social Check DCs


Dynamic Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: A 5'1" southern woman, she is dressed in a clean brown cloak covering her clean studded leather. She keeps her long gray fur kept up in a rat tail. Her hazel eyes lackadaisically let the world flow into them.

Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure; and she wants revenge against dire rats

Flaws: Disease. Bonds: Enemies, Rich. Occupation: Priest

Voice: Soothing and warm

Attributes [hide]

Dynamic Grass, Female Tabaxi Sorcerer 1
Medium (5'1") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)15 (+2) 6 (-2)16 (+3)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Elven, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 4000 cp. Jade (90 gp).


Social Check DCs


Eldeth Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: This slender woman stands about 4'3". She wears a grey costume with the symbols of strength on her torso. She keeps her white hair in a flapper bob. She is baby faced.

Personality: She is very quiet and rarely speaks above a whisper. Her job bores her to no end. She has decided to make it more interesting.

History: She was born at the edge of vast island. Eldeth was born on a far northern island where she grew up under the tutelage of her father, an expert Shepherd. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has comitted a past crime that haunts her to this day

Flaws: Shy. Bonds: Adventurer, Criminal record, Nature, Immigrant. Occupation: Shepherd

Voice: Timid voice

Attributes [hide]

Eldeth Eversharp, Female Dwarf Sorcerer 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)15 (+2) 15 (+2)16 (+3)
Skills Animal Handling +4, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 300 sp.


Social Check DCs


Nimble Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she wears a brown costume with the symbols of death on her torso. Her cinnamon fur is unkempt and raggedy. She wears a mask on her face.

Personality: She can speak with the recently deceased. She pushes her goals aggressively. She is also a coward if confronted.

History: Nimble was born the youngest of three triplets. When money was particularly tight she was walking through alleys when she overheard a Barkeep hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has since lost track of the people in her past.

Motivation: To unite with her sister; and an old rival family wants her found

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Poor, Family. Occupation: Barkeep

Voice: Hard of hearing, loud

Attributes [hide]

Nimble Mirror, Female Tabaxi Sorcerer 1
Medium (6'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)14 (+2) 14 (+2)13 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Giant, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 200 sp. 1 Masterwork Musical instrument.


Social Check DCs


Mord Bradley, Male Half-Orc [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and is dressed in earthy colors with a black and pastel handkerchief worn on his right side. His skin is also unnaturally pale. His golden hair is unkempt and raggedy. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Regain custody of his daughter; and he desires power and/or immortality

Ideals: Passionate. Flaws: Ugly. Bonds: Poor, Adventurer, Immigrant, Family. Occupation: Locksmith

Voice: Prounounces S like Z

Attributes [hide]

Mord Bradley, Male Half-Orc Sorcerer 1
Medium (6'10") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)8 (-1) 13 (+1)11 (+0)
Skills Intimidation +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp.


Social Check DCs

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