Three On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He is scrawny and has patchy beige fur. He wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a hunchback. His beige fur is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.
Personality: This man loves music and to teach people music more than just about anything. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: The child of southern immigrants he idolized his father. Through the years after Three was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Three's father didn't care for him much, and the feeling was mutual. He now mingles about in high society.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant. Occupation: Bowyer
Voice: Smooth and feminine
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 9000 cp. 1 Half-Plate.
Forcas Mute, Male Tiefling [Permalink]
Personal [hide]
Description: He wears long strands of topaz and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of spears, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His black hair is matted, messy, and big. His silver eyes dart from person to person to random spaces in the air.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hasn't been sleeping well lately.
Motivation: To prove his worth to the world; and he has money and likes to spend it
Ideals: Fighting. Flaws: Ugly, Insomniac, Impulsive. Bonds: Rich. Occupation: Server
Voice: Raspy
Attributes [hide]
Medium (5'0") Tiefling, Neutral Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 12 (+1) | 9 (-1) | 13 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp. Aquamarine (200 gp).
Thradal Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. His hair, while still mostly golden, has prominent grey streaks. This blue eyed easterner is not easily forgotten.
Personality: He loves telling others what to do and how they should feel about things. He is lazy, self-centered, vain, and jealous.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Navigator arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He then took over the family business and is one of the better Navigator for hire.
Motivation: Wishes to resurrect an old love; and balancing his hectic life and new navigator responsibilities is difficult
Ideals: Opinionated. Flaws: Selfish. Bonds: Rich, Job, In love. Occupation: Navigator
Voice: Creaky witch voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 8 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1900 sp. 1 Half-Plate.
Yvonne Birkenhead, Female Human [Permalink]
Personal [hide]
Description: She wears baggy brown pantaloons and a black scarf. She has a moderate pudge and is not very fit. She wears a feathered hat to hide her balding. Her gray eyes have a joyful gleam in them most of the time.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She takes great joy in being the best Spice Merchant in town.
History: Gifted from a young age, Yvonne studied abroad. She found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She's also a talented Mercenary, but doesn't like to broadcast it.
Motivation: Many goblins want her driven away; and expand her business
Ideals: Gifted. Bonds: Criminal record, Job, Adventurer, Enemies. Occupation: Spice Merchant
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'10") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 7 (-2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 30 gp. 1 Chain shirt.
Ahrim Bright, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing a long, black cloak. His chestnut hair is unkempt and raggedy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Abrasive and pushy, he has a hard time making friends. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was born blind and as such lacked many opportunities for work. He has had some formal singing training, and achieved minor success. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Ahrim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: Many dire rats want him driven away.
Ideals: Artistic. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor, Enemies. Occupation: Sculptor
Voice: Low and grunting
Attributes [hide]
Medium (6'2") Tiefling, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 400 gp. Tiger eye turquoise (16 gp).
Bulzo Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of tridents, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His long brown hair reaches down to his waist. He tend to wears goggles to shield his eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bulzo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting, Passionate. Bonds: Adventurer, Slave. Occupation: Carter
Voice: High pitched, excited
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 17 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Elven, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Azaki Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: Standing 4'9", this man wears blue trousers with green and black striped suspenders. He wears various colorful collared shirts. He wears a Stetson hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Artistic. Flaws: Insomniac, Antagonistic. Bonds: Slave, Adventurer. Occupation: Fisher
Voice: Scandinavian accent
Attributes [hide]
Medium (4'9") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 110 gp.
Sun Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she wears a fancy brown dress. Her yellow fur is lengthy and is close to two feet long. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Sun grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sun. She has built up a small fortune and can afford her own way.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she uses money and sex appeal to get what she needs
Ideals: Optimist, Entrepeneur. Bonds: Attractive, Criminal record, Rich, Enemies. Occupation: Cartwright
Voice: American accent
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 8 (-1) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 200 gp. 1 Half-Plate.
Anthony Withrethin, Male Half-Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'0". He wears a tight fitting yellow shirt and pants, and his gloved hand is found clutching a greatsword. His hair is brown, silky, and of moderate length. His eyes are brown and he is always smoking a pipe.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a ruthless business man, a trait he acquired from his mother.
History: He was born in a small mountains village. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Someone believes him a fraud; and many dire rats want him driven away
Ideals: Entrepeneur. Bonds: Attractive, Nature, Adventurer, Enemies. Occupation: Layabout
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 30 gp.
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Their contribution stands as a beacon of hope for all adventurers!
