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NPC Generator

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Advanced [show]


Valafar Music, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His purple hair is knotted and matted. His silver eyes dart from person to person to random spaces in the air.

Personality: Valafar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is an amazing painter.

History: He was born to loving parents in a slum to the south. He was taken from his home at a very young age. He was granted martial powers by his dying sister.

Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his old friends

Ideals: Artistic, Gifted. Bonds: Poor, Slave. Occupation: Cartwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Valafar Music, Male Tiefling Sorcerer 1
Medium (5'3") Tiefling, Lawful Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)13 (+1) 12 (+1)13 (+1)
Skills Investigation +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 80 gp.


Social Check DCs


Kallista Skill, Female Tiefling [Permalink]

Personal [hide]

Description: She typically wears green cloth garments or leather armor. She carries a battered halberd and tarnished trident as well. Her black hair is slicked back into a classic pompadour. She has a tattooed face.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was raised in a plains tribe. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kallista fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is a bit of a kleptomaniac; and she has comitted a past crime that haunts her to this day

Ideals: Fighting, Disciplined, Justice. Bonds: Criminal record, Nature. Occupation: Barber

Voice: French accent

Attributes [hide]

Kallista Skill, Female Tiefling Sorcerer 2
Medium (4'7") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)13 (+1) 12 (+1)14 (+2)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 800 sp. Aquamarine (200 gp). 1 Half-Plate.


Social Check DCs


Margery Durkin, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a simple yellow robe with black stripes complete with hood. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her blonde hair is styled in orderly dreadlocks. Her half smiles and gray eyes are beguiling and draw you in.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Carter work with an outfit from a few towns over. Carter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new carter responsibilities is difficult

Ideals: Philantrophist. Flaws: Depressed. Bonds: Attractive, Religious, Job. Occupation: Carter

Voice: Ums and uhs a lot

Attributes [hide]

Margery Durkin, Female Half-Elf Sorcerer 1
Medium (5'5") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)12 (+1) 14 (+2)11 (+0)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 500 sp. Silver chalice with lapis lazuli gems (140 gp). 1 Masterwork Heavy steel shield.


Social Check DCs


Mumpena Waggletop, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a shirt that is too small, which lets her gut show, with a ratty tan coat over it. She keeps her long blonde hair kept up in a rat tail. Her blue eyes dart from person to person.

Personality: She does not believe in betrayal or weakness as things to be tolerated. Animals are drawn to her, and she is able to talk to them.

History: When she was but 7 years old her parents immigrated from the north. Cursed with a spirit at a very young age, Mumpena has worked very hard to control her curse. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for her; and several ex partners dislike her way of doing things and want revenge

Ideals: Justice, Gifted. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Shepherd

Voice: Scratchy, weak

Attributes [hide]

Mumpena Waggletop, Female Gnome Sorcerer 3
Small (3'5") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)15 (+2) 15 (+2)10 (+0)
Skills Arcana +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nora Leagallow, Female Halfling [Permalink]

Personal [hide]

Description: This woman stands a little under 3'1" and is a bit bulky. She is very muscular particularly in the legs. She wears a red costume with the symbols of the four houses of cards on her torso. She sports a flattop hair cut. Her otherwise smooth face is marked with small tiny scars.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Born to a Tailor, her mother struggled to pay the bills. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Retire the richest woman in the east; and wants to have a good time and be beloved

Ideals: Optimist, Philantrophist, Entrepeneur. Bonds: Poor, Adventurer. Occupation: Assassin

Voice: Old Prospector

Attributes [hide]

Nora Leagallow, Female Halfling Sorcerer 2
Small (3'1") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)15 (+2) 9 (-1)17 (+3)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Auran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 180 gp.


Social Check DCs


Trail Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black fur has been sun bleached extensively. He has copper eyes and a pastel hat with a white feather.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Gifted from a young age, Trail studied abroad. After coming to the age of reason, Trail took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.

Motivation: Many giants want him driven away.

Ideals: Justice, Opinionated, Gifted, Fighting. Occupation: Herbalist

Voice: Dutch accent

Attributes [hide]

Trail Hummingbird, Male Tabaxi Sorcerer 3
Medium (5'10") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)13 (+1) 16 (+3)10 (+0)
Skills Persuasion +2
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 300 gp. Chrysoprase (40 gp).


Social Check DCs


Frouse Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a blue collared shirt and brown pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His red hair is styled in orderly dreadlocks. His eyes are blue and catlike.

Personality: Frouse is depressed about a lot of things. He tends to be a nihilist. He takes great joy in being the best Architect in town.

History: Born in the west to a Architect, Frouse learned a great deal about his mother's area of expertise. His psionic abilities were realized during a raid on his village. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Doesn't want to be a Architect and was forced into it by his family; and an old rival family wants him found

Ideals: Gifted, Entrepeneur. Flaws: Depressed. Bonds: Job, Family. Occupation: Architect

Voice: Jamaican accent

Attributes [hide]

Frouse Musgraben, Male Gnome Sorcerer 2
Small (3'6") Gnome, Neutral Good (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 15 (+2)11 (+0) 12 (+1)15 (+2)
Skills Insight +3, Investigation +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 260 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Lance Kimberley, Male Human [Permalink]

Personal [hide]

Description: This northern man wears suspenders and brown workpants. His shirt is tan, and he wears a heavy brown leather apron most of the time. His clothes are grease stained in places. He wears his hair in dreadlocks. His fierce blue eyes like to dwell on things.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised in a white middle class family as the only child. His childhood dream was to be a Spice Merchant, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: To end his boredom.

Flaws: Shy, Mundane. Bonds: Poor, Immigrant, Job. Occupation: Brewer

Voice: Speaks like tongue is numb

Attributes [hide]

Lance Kimberley, Male Human Sorcerer 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)15 (+2) 12 (+1)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Celestial, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 100 gp. Aquamarine (600 gp). Hematite (11 gp). 1 Climber’s kit. 1 Magnifying glass. 1 Climber’s kit.


Social Check DCs


Cressel Virtue, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. He is portly but not overly obese. He keeps his long red hair kept up in a rat tail. His red eyes dart from person to person.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born into a rich family. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.

Motivation: He loathes his own lifestyle; and he is wracked by social anxiety

Ideals: Philantrophist. Flaws: Insomniac, Fearful, Depressed. Bonds: Rich. Occupation: Mortician

Voice: High pitched and raspy

Attributes [hide]

Cressel Virtue, Male Tiefling Sorcerer 1
Medium (6'9") Tiefling, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 18 (+4)11 (+0) 18 (+4)16 (+3)
Skills Animal Handling +6, Persuasion +5
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 90 gp.


Social Check DCs

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