Five Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She very much looks the part of a Priest. Her fur is yellow and curly. She wears round tiny glasses practically rammed into her face.
Personality: Five is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Born in the south her family was never financially stable. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Five took refuge in the large cave and found the beat up bow and armor she uses now. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Sabotage a competitor.
Ideals: Extrovert. Bonds: Job, Poor, Nature, Adventurer. Occupation: Priest
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'10") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 20 gp.
Perra Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She is physically well-built. She wears her blue crest up. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Perra hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She has had some formal painting training, and achieved minor success. She hasn't been sleeping well lately.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Artistic, Logical. Flaws: Insomniac. Bonds: Poor, Religious. Occupation: Animal Trainer
Voice: Dutch accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 8 (-1) | 15 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Celestial, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
Anne Bradley, Female Human [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has slicked back black hair. Her eyes are likewise green. Her teeth are white and perfect.
Personality: She is a Barkeep first and foremost. She believes firmly that knowledge should be universal. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was born in the west, but her parents moved at a very young age to the north. She was an apprentice working in her mother's forge. She tends to her Barkeep job now, and dutifully fulfills any obligations she has.
Motivation: Balancing her hectic life and new Barkeep responsibilities is difficult; and she uses money and sex appeal to get what she needs
Ideals: Fighting, Athletic. Bonds: Rich, Attractive, Job, Immigrant. Occupation: Barkeep
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 4 (-3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 20 gp.
Beatrice Gracey, Female Human [Permalink]
Personal [hide]
Description: This woman stands a little under 6'1" and is a bit bulky. She is very muscular particularly in the legs. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her brown hair is heavily combed to the right. Her face is covered beneath a completely black helmet.
Personality: Overbrimming with self-confidence, Beatrice isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born a particularly ugly child, much to the horror of her parents. Before the accident, she was one of the most outspoken anti-Half-Elven activists. She was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She doesn't get along with people that don't share her tastes.
Ideals: Impeccable, Logical. Flaws: Ugly, Racist. Occupation: Tanner
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 16 (+3) | 13 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 600 sp.
Tarhun Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tight fitting clothing which further accentuates his frame. His green crest is thinning but still full. His red eyes lackadaisically let the world flow into them.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is afraid of women and trembles around them
History: Born to a pair of adventurers, Tarhun grew up listening to his father's many stories. In his 17th year, his parents were killed by a gnolls raid, leaving Tarhun alone in the world. After a stint in an orphanage, he was adopted. He then took over the family business and is one of the better Spice Merchant for hire.
Motivation: To pay off his debts; and further expansion of business
Flaws: Shy. Bonds: Attractive, Enemies, Adventurer, Job, Debt. Occupation: Spice Merchant
Voice: Indian accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 6 (-2) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 5000 cp.
Millicent Vance, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears brown leather gloves, a brown jacket, and tight pants. Her blonde hair is greasy and uncared for. She wears a mask on her face.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She receives visions of the future at random moments
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Locksmith arts, while her father instructed her in etiquette, music and courtly manner. A few years later when the west was not economically sound they moved to her current location. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure; and she's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant. Occupation: Locksmith
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 sp. 1 Darkwood Buckler.
Vezera Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: A 6'8" western woman, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her crest is gold and curly. She is baby faced.
Personality: She hates gnolls. She views them as having robbed her home of its proper glory. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Vezera hails from a village terrorized by gnolls. A few years later when the north was not economically sound they moved to her current location. She has recently gotten a pet goose that steals things from people.
Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and a need for knowledge about a nearby landmark
Bonds: Enemies, Immigrant, Criminal record, Adventurer. Occupation: Server
Voice: Soft and melodious
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Dwarven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. Alexandrite (300 gp).
Himo Cithreth, Male Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is dressed in an above average manner. He is an epitome of beauty. He has wavy auburn hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is mildly Elf supremacist, though he does not identify as such. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Himo was born with his mother's beautiful face. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Bookbinder again; and half-elven compassion
Ideals: Entrepeneur. Flaws: Racist. Bonds: Attractive, Poor, Job. Occupation: Shoemaker
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Elf, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 5 (-3) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Aasathra Raghthroknaar, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a simple black robe with tan stripes complete with hood. Her white crest is braided into rings. She is baby faced.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born in a small island village. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Aasathra took refuge in the ruined castle and found the beat up whip and armor she uses now. She is searching for what she claims is her rightful reward.
Motivation: She's in love; and a need for knowledge about a nearby landmark
Ideals: Philantrophist, Logical. Bonds: Nature, Adventurer, Has a crush. Occupation: Courier
Voice: Hollow voice
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
