Urshar Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She tends to wear a large grey jacket. Beneath her clothing is a huge mess of scar tissue. She wears a broad hat to cover her moderate length chestnut hair. She is very pretty but has cold, dead eyes.
Personality: She is witty, but her monotone delivery comes off as unnerving Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and her religion dominates her actions
Ideals: Joker. Flaws: Antagonistic. Bonds: Slave, Attractive, Religious, Mentor. Occupation: Carpenter
Voice: Rolls R's
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 pp.
Bhevek Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and dresses like a well dressed Shoemaker does. His skin is also unnaturally pale. With bright red hair and a scraggly beard. He has violet eyes.
Personality: A deeply religious man he believes everything happens for a reason. He plays an instrument quite well.
History: He was born to a criminal king-pin and mafia family He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Shoemaker.
Motivation: His religion dominates his actions.
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Religious, Criminal record. Occupation: Shoemaker
Voice: Cold and demanding tone
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 8 (-1) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10 pp.
Baz Tattersall, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a long, white cloak. His hair is black and curly. His violet unseeing eyes seem to look past you.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After months of barely getting by, Baz managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Sabotage a competitor.
Flaws: Disease, Selfish. Bonds: Job, Rich, Criminal record. Occupation: Mason
Voice: Slow speaker
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 8 (-1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 pp. 1 Masterwork Common Ranged Weapon.
Tricking In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her pastel boots flare out at the collars, and she perpetually has her scimitar ready. Her fur is red and very short. Her half smiles and blue eyes are beguiling and draw you in.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Tricking hails from a village terrorized by giants. From her teen years she was always beautiful and desirable, so people have always doted on her. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Dwarven artifacts is her passion.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Enemies. Occupation: Mayor
Voice: Scratchy, weak
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 18 (+4) | 17 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 16
Languages Common, Elven, Goblin, Terran
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Murook Shirley, Female Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, she prefers to wear white pants and tee shirts. Her chestnut hair is matted, messy, and big. Her hazel eyes dart from person to person.
Personality: She likes to make people angry or surprised. As long as the job gets done she does not care how it got done.
History: Murook was born the youngest of three triplets. Her first spouse was a Glassblower, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has been saving her money to try and buy her brother's freedom.
Motivation: To unite with her brother.
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Locksmith
Voice: Strong lisp
Attributes [hide]
Medium (6'0") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 13 (+1) | 7 (-2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Golden pearl (60 gp).
Zykroff Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. She is physically well-built. Her black crest is lengthy. She has several tiny aquamarine earrings on each ear.
Personality: Zykroff wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born at the edge of vast plains. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She wants to meet her childhood hero; and money/treasure
Ideals: Disciplined. Bonds: Rich, Nature, Adventurer. Occupation: Doctor
Voice: High pitched and raspy
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 6 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 4000 cp.
Shanairla Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and usually wears her blue robe and has her trident always slung over her shoulder. Her hair is red and very short. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is a font of random trivia from the lore and stories she has discovered
History: Shanairla hails from a village terrorized by giants. She dropped out of school before completing her studies. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shanairla fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants revenge against giants.
Ideals: Athletic, Fighting, Logical. Bonds: Attractive, Enemies. Occupation: Sellsword
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 8 (-1) | 14 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 500 sp.
Carrie Galanodel, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a tan coat over a white low-cut shirt, and a deerstalker hat upon his head. His long black hair is drawn into a two foot long braid. His blue eyes are slightly larger than normal.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His job bores him to no end. He has decided to make it more interesting.
History: He was born on a small isolated farm. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has recently gotten a pet goose that steals things from people.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Flaws: Ugly. Bonds: Adventurer, Criminal record, Nature, In love. Occupation: Shoemaker
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 10 (+0) | 17 (+3) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Elven, Sylvan, Abyssal, Druidic
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Vilberg Marleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His moppish silver hair is in a traditional bowl cut. He has a dull look in his green eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is lazy, self-centered, vain, and jealous.
History: A powerful necromancer made him what he is. From there he went from mercenary job to mercenary job. By chance he met his brother recently and the two have been together since.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Athletic. Flaws: Selfish. Bonds: Family, Mentor, Adventurer. Occupation: Adventurer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'1") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 30 gp.
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Their contribution stands as a beacon of hope for all adventurers!