Valida Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: A middle-aged woman, she prefers to wear flannel, and is pretty ugly. Her hair is cut close to her head. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Valida enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Valida was born in the north. At a young age she loved to build and create. She dropped out of school before completing her studies. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and balancing her hectic life and new shepherd responsibilities is difficult
Ideals: Persistence, Logical. Flaws: Ugly, Antagonistic, Hedonist. Occupation: Shepherd
Voice: Aggressive tone
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 11 (+0) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 120 gp. Azurite (7 gp).
Felosial Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She is wearing the road beaten gear of a warrior. Beneath her clothing is a huge mess of scar tissue. Her white hair is wavy and long. She wears an eyepatch.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her arcane abilities were realized during a raid on her village. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Felosial fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Slave, Adventurer, Religious. Occupation: Herbalist
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 18 (+4) | 7 (-2) |
Senses Passive Perception 16
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 6000 cp.
Euron Anger, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a green tunic with brown highlights, and long pastel pants that bunch up around his shoes. His dark red hair has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a font of random trivia from the lore and stories he has discovered
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Priest arts, while his father instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Priest. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Joker, Logical. Bonds: Rich, Job. Occupation: Priest
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 15 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Druidic, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1300 sp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Masterwork Uncommon Weapon.
Uzza Aid, Female Tiefling [Permalink]
Personal [hide]
Description: She is wearing a long, green, dusty cloak, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'11" when asserting herself. She has chestnut hair. She has red eyes and a green hat with a grey feather.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Uzza grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Uzza. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She is a bit of a kleptomaniac.
Ideals: Justice. Flaws: Shy, Antagonistic. Bonds: Criminal record. Occupation: Map Maker
Voice: Dutch accent
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 220 gp. Brass mug with jade inlays (500 gp). Finely wrought small gold bracelet (10 gp).
Melissa Prescott, Female Human [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a grey and white robe with the hood down. Her long blonde hair reaches down to her waist. Her hazel eyes are passionate and lively.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Apothecary work with an outfit from a few towns over. Apothecary work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Apothecary for the past few years.
Motivation: She'd like to take her coworkers down a peg; and she has comitted a past crime that haunts her to this day
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Apothecary
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'8") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 9 (-1) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Aquan
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
Sindri Gummen, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he is well dressed, but even with his fine clothing he looks run-down. His chestnut hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His homeland was ravaged by war and he spent much of his life rebuilding it. He has never given up on his dancing dream.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Fighting, Artistic. Flaws: Shy, PTSD. Bonds: Adventurer. Occupation: Fletcher
Voice: Speaks in third person
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 24 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 17 (+3) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 200 gp. 1 Half-Plate.
Medrash Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man wears just a black suit. He wears his brass crest up. His gold unseeing eyes seem to look past you.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Flaws: Disease, Hedonist. Bonds: Poor, Adventurer, Religious. Occupation: Spy
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp.
Huru Lindsay, Female Half-Orc [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a lot of dark rich colors, with gold accents. Her red hair is thinning but still full. She wears round tiny glasses practically rammed into her face.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is able to make almost anything out of random pieces of junk.
History: Born to a Tanner, her mother struggled to pay the bills. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is content; and to find somewhere to settle down
Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Poor, Nature. Occupation: Body Guard
Voice: Rolls R's
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp.
Zook Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. With a patchy blonde beard and wild blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He uses divination through singing.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To pay off his debts.
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Religious. Occupation: Butcher
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Aquan, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
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Their contribution stands as a beacon of hope for all adventurers!