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NPC Generator

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Advanced [show]


Nora Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She wears her blonde hair up in a very large beehive style do. She has gleaming, smiling green eyes.

Personality: A deeply religious woman she believes everything happens for a reason. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her mother took her hunting and taught her how to get in the mind of other creatures. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She is compelled to act according to her religious beliefs.

Flaws: Disease. Bonds: Rich, Religious, Attractive, Nature. Occupation: Courier

Voice: Slurs words

Attributes [hide]

Nora Fastfoot, Female Halfling Sorcerer 2
Small (2'8") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)15 (+2) 13 (+1)11 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Orc
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 70 gp. 1 Bullseye lantern.


Social Check DCs


Millicent Badger, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her brown hair is drawn into a tight pony tail with a butterfly scrunchie. She wears round tiny glasses practically rammed into her face.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Animals are drawn to her, and she is able to talk to them.

History: Millicent lived on a farm with her mother, near the main road leading to a nearby town. Her childhood dream was to be a Priest, but she was a colossal failure. She was granted necromantic powers by her dying sister.

Motivation: To unite with her sister; and wants to open a new tavern

Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Insane. Bonds: Family, Job. Occupation: Roofer

Voice: Speaks with lips pursed

Attributes [hide]

Millicent Badger, Female Human Sorcerer 2
Medium (6'1") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)11 (+0) 9 (-1)8 (-1)
Skills Performance +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 500 sp.


Social Check DCs


Dimble Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His long golden hair reaches down to his waist. He has hazel eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: Many orcs want him driven away; and revenge

Ideals: Justice. Flaws: Ugly. Bonds: Immigrant, Religious, Enemies. Occupation: Bounty Hunter

Voice: American accent

Attributes [hide]

Dimble Wildwander, Male Gnome Sorcerer 2
Small (3'7") Gnome, Lawful Neutral (CR 2)
Armor Class 15
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 19 (+4)7 (-2) 16 (+3)11 (+0)
Skills Nature +0, Persuasion +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 130 gp.


Social Check DCs


Patrin Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His rusty crest, when down, is lengthy. His fierce gold eyes like to dwell on things.

Personality: He likes to make people angry or surprised. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a poor family in the city he treasured whatever gifts he got. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Seamstress soon after.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Poor, Job. Occupation: Seamstress

Voice: Russian accent

Attributes [hide]

Patrin Yarjerit, Male Dragonborn Sorcerer 2
Medium (6'7") Dragonborn, Lawful Good (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)9 (-1) 12 (+1)8 (-1)
Skills Athletics +3, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 290 gp.


Social Check DCs


Hunter Charlton, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this northern man wears silk and lounges about seductively. His red hair is still thick. His half smiles and gray eyes are beguiling and draw you in.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His mother raised him in a mountain cabin. Hunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Since then, he has sought to make the best of life.

Motivation: He loathes his own lifestyle.

Ideals: Athletic, Optimist. Flaws: Depressed. Bonds: Attractive, Nature. Occupation: Assassin

Voice: Uses sign language

Attributes [hide]

Hunter Charlton, Male Human Sorcerer 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)13 (+1) 15 (+2)12 (+1)
Skills Persuasion +3, Survival +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 30 gp.


Social Check DCs


Quick In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears many layers of old clothing at all times. His fur is lavender and curly. His copper unseeing eyes seem to look past you.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born several months after his mother was called into army service. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Optimist, Entrepeneur. Flaws: Ugly, Disease. Bonds: Poor, Military. Occupation: Sage

Voice: Prounounces S like Z

Attributes [hide]

Quick In Woods, Male Tabaxi Sorcerer 3
Medium (6'10") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)13 (+1) 11 (+0)16 (+3)
Skills Acrobatics +6, Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 100 gp.


Social Check DCs


Tordek Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His golden hair is cut jaggedly and amateurishly. His violet eyes peer out from beneath his broad brown hat.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born several months after his mother was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cook. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Further expansion of business; and a need for knowledge about a nearby landmark

Ideals: Persistence. Bonds: Adventurer, Military, Job. Occupation: Cook

Voice: Soft and melodious

Attributes [hide]

Tordek Trueblood, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)8 (-1) 12 (+1)15 (+2)
Skills Acrobatics +3, Religion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 220 gp. 3 Acid flasks.


Social Check DCs


Lilli Waggletop, Female Gnome [Permalink]

Personal [hide]

Description: This woman stands a little under 3'5" and is a bit bulky. She is very muscular particularly in the legs. She wears a tan tunic with blue highlights, and long red pants that bunch up around her shoes. She keeps her blonde hair in a pixie cut. Her fair skin shows little sign of her aristocratic breeding.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: She got into the Soapmaker business at a young age. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Lilli grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lilli. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: A deep hatred of giants; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Attractive, Guardian, Enemies, Job, Criminal record. Occupation: Soapmaker

Voice: French accent

Attributes [hide]

Lilli Waggletop, Female Gnome Sorcerer 1
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)14 (+2) 14 (+2)13 (+1)
Skills Persuasion +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Orc, Ignan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 120 gp.


Social Check DCs


Great In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She is scrawny and has patchy brown fur. She wears a pastel vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her pastel boots flare out at the collars. She has a hunchback. Her brown fur is long and unkept. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it.

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Military, Rich. Occupation: Butcher

Voice: Timid voice

Attributes [hide]

Great In the Storm, Female Tabaxi Sorcerer 2
Medium (5'6") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)12 (+1) 17 (+3)16 (+3)
Skills Deception +5, Medicine +5
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 160 pp.


Social Check DCs

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