Krimmon Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears white leather gloves, a white jacket, and tight pants. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.
Personality: His tongue was cut out and he uses sign language. He has a small toy that he constantly fidgets with.
History: He was born in the west. Cursed with vampirism at a very young age, Krimmon has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Flaws: Ugly, Disease, Addict. Bonds: Poor, Immigrant. Occupation: Dyer
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 13 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Orc, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Malachite (9 gp). White pearl (70 gp).
Fax Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His crest is short and white. His red eyes dart from person to person to random spaces in the air.
Personality: He likes to make people angry or surprised. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a poor family in the city he treasured whatever gifts he got. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Poor. Occupation: Herbalist
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 8 (-1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 40 pp. Jade (140 gp).
Loopmottin Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: She is in excellent shape and likes to wear tan tank tops with yellow skirt. Her golden hair is smooth and relatively long. Her brown eyes are slightly larger than normal.
Personality: She is irascible and easily irritated. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She served in the navy to pay for her family's outstanding loans. She has had some formal music training, and achieved minor success. She inherited the family business which she has now maintained for 4 years.
Motivation: To be a Performer again; and balancing her hectic life and new stableman responsibilities is difficult
Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Job, Military. Occupation: Stableman
Voice: Soft and melodious
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 10 (+0) | 4 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 800 sp. 1 Healer’s kit.
Three Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man is well dressed, but even with his fine clothing he looks run-down. His fur is greying and his face has many wrinkles. His yellow eyes dart from person to person.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He has a habit of throwing himself into exceedingly dangerous situations.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. There was a wharf not far from home where he often wandered off to fish. He was granted arcane powers by his dying brother.
Motivation: To prove his worth to the world.
Ideals: Gifted. Flaws: Impulsive. Bonds: Poor, Attractive, Nature. Occupation: Locksmith
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Celestial, Terran, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 360 gp. 1 Half-Plate.
Emma Lester, Female Human [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Human, and stands approximately 5'11". She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, and her gloved hand is found clutching a halberd. Her hair is short and chestnut. She has a tattooed face.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She comes from a rich western family. She moved from fad to fad and when she turned 15 she discovered poetry. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She has money and likes to spend it.
Ideals: Joker, Artistic, Entrepeneur. Flaws: Fearful. Bonds: Rich. Occupation: Interpreter
Voice: High pitched and raspy
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Hadarai Goltorah, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing a long, violet cloak. He carries with him a set of daggers on his belt, each one with a amethyst on the hilt. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are amber and catlike.
Personality: He is happy with his job as a Bricklayer. He turns his eye from what people do, preferring to live and let live. A true patriot, Hadarai would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Hadarai hails from a village terrorized by goblins. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bricklayer work with an outfit from a few towns over. Bricklayer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Bricklayer job and began his own company from there.
Motivation: Sabotage a competitor.
Ideals: Fighting. Bonds: Job, Military, Enemies. Occupation: Bricklayer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Orc, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Gubu Cornish, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears black trousers with red and blue striped suspenders. He wears various colorful collared shirts. His chestnut hair is cut short. His fair skin shows little sign of his aristocratic breeding.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with his Body Guard mother left him crippled. He has achieved small success as a Actor.
Motivation: To be a Body Guard again.
Ideals: Opinionated. Flaws: Mundane, Disease. Bonds: Attractive, Job. Occupation: Actor
Voice: Hollow voice
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 6 (-2) | 12 (+1) | 5 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common, Orc, Auran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Zedaar Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a green shirt with thin grey vertical stripes and black pants. His crest, while still mostly gold, has prominent grey streaks. His eyes are red and he is always smoking a pipe.
Personality: Always inclined to offer people food he seems plenty friendly. He plays an instrument quite well.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He has never given up on his poetry dream.
Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Philantrophist, Artistic, Logical. Flaws: Ugly, Insane. Occupation: Crown-heir
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +7 / 1d8+5, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 400 sp.
Faran Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man is wearing a long, red cloak. His long golden hair reaches down to his waist. His eyes are amber and catlike.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He takes great joy in being the best Ploughman in town.
History: Faran lived on a farm with his father, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been saving his money to try and buy his brother's freedom.
Motivation: Doesn't want to be a Ploughman and was forced into it by his family.
Bonds: Poor, Job, Family, Attractive. Occupation: Ploughman
Voice: Uses sign language
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 2)
Armor Class 15
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 13 (+1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 280 gp. 1 Half-Plate.
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