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NPC Generator

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Advanced [show]


Isabella Blakeley, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman very much looks the part of a Server. Her brown hair is thinning but still full. Her violet eyes are passionate and lively.

Personality: Abrasive and pushy, she has a hard time making friends. She is a logical person and will generally grow upset if things defy logic and science.

History: She was raised by priests from a young age. Through the years after Isabella was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Isabella's mother didn't care for her much, and the feeling was mutual. She has achieved small success as a Server.

Motivation: Her religion dominates her actions; and further expansion of business

Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Religious, Mentor. Occupation: Server

Voice: Low range voice

Attributes [hide]

Isabella Blakeley, Female Human Sorcerer 1
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)10 (+0) 13 (+1)15 (+2)
Skills History +2, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 600 sp.


Social Check DCs


Nurkara Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'11" when asserting herself. Her hair is brown, silky, and of moderate length. She wears crescent spectacles with a black brim.

Personality: Her tongue was cut out and she uses sign language. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Born to a pair of adventurers, Nurkara grew up listening to her father's many stories. She found a children's book about a Dwarf Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She's looking for her big break; and she wants to get laid

Flaws: Disease. Bonds: Attractive, Has a crush, Adventurer. Occupation: Laborer

Voice: Mumbles to self between sentences

Attributes [hide]

Nurkara Strakeln, Female Dwarf Sorcerer 1
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 8 (-1)18 (+4) 13 (+1)12 (+1)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Gnoll, Ignan, Elven
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 20 gp. Deep green spinel (130 gp). 1 Magnifying glass.


Social Check DCs


Jezean Nemmonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She is portly but not overly obese. Her crest is brass, silky, and of moderate length. She wears large thick round spectacles.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She has a habit of throwing herself into exceedingly dangerous situations.

History: Born in the north to a Engraver, Jezean learned a great deal about her father's area of expertise. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She then took over the family business and is one of the better Engraver for hire.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she'd like to take her coworkers down a peg

Flaws: Impulsive. Bonds: Attractive, Criminal record, Job. Occupation: Engraver

Voice: Whispers

Attributes [hide]

Jezean Nemmonis, Female Dragonborn Sorcerer 1
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)9 (-1) 8 (-1)13 (+1)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp. 1 Simple lock.


Social Check DCs


Fenriz Art, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is red and very short. He wears an eyepatch.

Personality: This man loves painting and to teach people painting more than just about anything. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to loving parents in a slum to the south. He found a children's book about a Tiefling Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Spy

Voice: Dark and ominous

Attributes [hide]

Fenriz Art, Male Tiefling Sorcerer 2
Medium (5'11") Tiefling, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)12 (+1) 13 (+1)15 (+2)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 360 gp.


Social Check DCs


Mary Cooper, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'1" and prefers to wear grey clothing when she does not wear armor. Her right hand appears badly burned and disfigured. Her auburn hair is lengthy and is close to two feet long. This gray eyed westerner is not easily forgotten.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a pair of adventurers, Mary grew up listening to her father's many stories. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: To get a good night's sleep; and retire the richest woman in the west

Ideals: Justice, Entrepeneur. Flaws: Shy, Insomniac. Bonds: Adventurer. Occupation: Mayor

Voice: Draws out vowels

Attributes [hide]

Mary Cooper, Female Human Sorcerer 1
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)16 (+3) 14 (+2)10 (+0)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Undercommon, Orc, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 700 sp.


Social Check DCs


Windy Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She keeps her long beige fur kept up in a rat tail. Her eyes, though not visible through her cowl, are copper.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was raised by priests from a young age. Windy liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the east; and she is compelled to act according to her religious beliefs

Ideals: Entrepeneur, Fighting. Bonds: Nature, Religious, Mentor. Occupation: Sage

Voice: Hollow voice

Attributes [hide]

Windy Plume, Female Tabaxi Sorcerer 2
Medium (6'5") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)15 (+2) 18 (+4)11 (+0)
Skills Nature +4, Survival +6
Senses Passive Perception 14
Languages Common, Auran, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: Just what you see.


Social Check DCs


Wrenn Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'2" and is dressed in earthy colors with a blue and brown handkerchief worn on his right side. His right leg appears badly burned and disfigured. His hair is always cut to a buzz. His violet eyes are passionate and lively.

Personality: He is a Glassblower first and foremost. He believes firmly that knowledge should be universal. He is harsh and unforgiving.

History: He was born in the north, but his parents moved at a very young age to the west. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He struck the Glassblower job and began his own company from there.

Motivation: To end his boredom; and an old rival family wants him found

Flaws: Antagonistic, Mundane. Bonds: Job, Immigrant, Family. Occupation: Glassblower

Voice: Spanish accent

Attributes [hide]

Wrenn Gummen, Male Gnome Sorcerer 1
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 19 (+4)16 (+3) 10 (+0)17 (+3)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Aquan, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 80 gp.


Social Check DCs


Ownka Chatham, Female Half-Orc [Permalink]

Personal [hide]

Description: An older woman who wears a worn and beaten armor, she is not a threatening figure. Her hair is long and red with streaks of blonde, and is pulled back with small black clips. Her eyes are violet and beady.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She invites people to come help in her community garden.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Mercenary arts, while her mother instructed her in etiquette, music and courtly manner. She took every job she could get her hands on, but the opportunities for Half-Orcs in the south were limited. She now mingles about in high society.

Motivation: She is greedy.

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Rich, Immigrant. Occupation: Mercenary

Voice: Eastern European accent

Attributes [hide]

Ownka Chatham, Female Half-Orc Sorcerer 1
Medium (6'0") Half-Orc, Lawful Good (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 6 (-2)7 (-2) 9 (-1)11 (+0)
Skills Animal Handling +1, Performance +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 sp.


Social Check DCs


Balam Passion, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is red, silky, and of moderate length. His black eyes dart from person to person to random spaces in the air.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a poor family in the city he treasured whatever gifts he got. From his teen years he was always beautiful and desirable, so people have always doted on him. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Justice. Bonds: Poor, Attractive. Occupation: Banker

Voice: Low range voice

Attributes [hide]

Balam Passion, Male Tiefling Sorcerer 2
Medium (6'5") Tiefling, Chaotic Good (CR 2)
Armor Class 8
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)9 (-1) 10 (+0)15 (+2)
Skills Intimidation +4, Sleight of Hand +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Melee.


Social Check DCs

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