Paymon Sly, Male Tiefling [Permalink]
Personal [hide]
Description: A 6'1" western man, he wears a robe, a symbol of his god around his neck, and a halberd on his belt. His hair, while still mostly purple, has prominent grey streaks. His eyes are likewise red. His teeth are yellowed and unaligned.
Personality: He is overprotective of those who hire his services. When he's not drinking or sleeping the drinks off, he's doing singing.
History: Paymon was born in the west. At a young age he loved to build and create. He has had some formal singing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To clean up the streets.
Ideals: Fighting, Artistic, Persistence. Flaws: Ugly. Bonds: Guardian. Occupation: Spy
Voice: Old Prospector
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 14 (+2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Ignan, Draconic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 130 gp.
Robbie Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she is generally shirtless and showing off her tattooed chest. Her moppish blonde hair is in a traditional bowl cut. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is able to make almost anything out of random pieces of junk.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Robbie reached her early adolescence her Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: She is currently in port desperately looking for someone to get her out; and she wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Military, Enemies, Slave. Occupation: Interpreter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 130 gp. Jasper (40 gp). Banded agate (7 gp). Rose (40 gp). 1 Masterwork Common Ranged Weapon.
Juliana Bohm, Female Half-Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft grey waves gently in the breeze. Her moppish chestnut hair is in a traditional bowl cut. Her hazel unseeing eyes seem to look past you.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Bricklayer father left her crippled. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Wants to work out more often; and she has money and likes to spend it
Ideals: Athletic, Optimist. Flaws: Disease, Impulsive. Bonds: Rich. Occupation: Barkeep
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Giant
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 1 Masterwork Thieves’ tools.
Numba Leffery, Female Gnome [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She is dressed in earthy colors with a tan and red handkerchief worn on her right side. Her black hair is still thick. She wears round tiny glasses practically rammed into her face.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She is the product a well kept family trust fund and as such has never really known need. She was an athlete and attended two major summer competitions. She never won. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She feels that her past leaves her morally obligated to help; and her religion dominates her actions
Ideals: Athletic. Flaws: Emotional. Bonds: Attractive, Criminal record, Rich, Religious. Occupation: Animal Trainer
Voice: Scratchy, weak
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 16 (+3) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Aquan, Auran, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: Jasper (20 gp).
Oriel Walpole, Female Human [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her auburn hair is kept up in a ponytail inside a wide-brimmed hat. Her eyes are likewise gray.
Personality: She dislikes all the random violence that takes place in the west. She invites people to come help in her community garden.
History: Born in a small village she learned the ways of the warrior from her father. She was an athlete and attended two major summer competitions. She never won. She used her abilities to travel the world and help people.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Pacifist, Philantrophist. Flaws: Ugly. Occupation: Map Maker
Voice: Sleepy voice
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Jet (130 gp).
Riswynn Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: This late middle aged woman likes to wear ponchos typically of a light grey in addition to tight pants and is in decent physical shape. She has shaved her head bald. Her eyes are amber and catlike.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She served in the navy to pay for her family's outstanding loans. She was taken from her home at a very young age. During her travels, Riswynn and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Riswynn discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Riswynn fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Wants to raise her children well; and marry her sister to traveling adventurers
Flaws: Disease. Bonds: Adventurer, Military, Slave, Family. Occupation: Shoemaker
Voice: Nasally tone
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 18 (+4) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Ignan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 30 pp. Pink pearl (60 gp).
Ella Kenley, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is wearing colorful clothing, dressed as a Glassblower. Her silver hair has been sun bleached extensively. She wears an eyepatch.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born at the edge of vast forest. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She would like to get married and retire; and she has a crush on the local tailor
Ideals: Opinionated, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Nature, Has a crush. Occupation: Glassblower
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 300 gp. 1 Darkwood Shield. 1 Half-Plate. 1 Masterwork studded leather.
Seraphina Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears white trousers with black and white striped suspenders. She wears various colorful collared shirts. She wears her golden hair up. She tend to wears goggles to shield her eyes.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She can't help but pocket interesting objects she comes across
History: She was born to a criminal king-pin and mafia family Her mother was a mechanic, and taught her how to fix just about anything. After a long history of fighting, Seraphina and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and she has comitted a past crime that haunts her to this day
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Animal Trainer
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 18 (+4) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Goblin, Ignan, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 11000 cp. Eye agate (14 gp).
Percival Mystralath, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Percival wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He is an amazing painter.
History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a strong sense of loyalty to dwarven people
Ideals: Disciplined, Gifted. Flaws: Racist. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Fisher
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'0") Half-Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 17 (+3) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1 Darkwood Buckler.
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Their contribution stands as a beacon of hope for all adventurers!
