Nalaed Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: She very much looks the part of a Ruler. She is portly but not overly obese. Her brown hair is thinning but still full. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She has always had a great fascination with Tabaxi culture. The war was a terrible time for her, and Nalaed does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Nalaed was raised in a hard working conservative environment. A gifted student she started as a Engraver, but she got bored and became a Ruler. She has achieved small success as a Ruler.
Motivation: She wants nothing more than to rejoin the army; and a strong sense of loyalty to tabaxi people
Flaws: Addict, Racist, Depressed. Bonds: Job, Military. Occupation: Ruler
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 6 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 500 sp. Rhodochrosite (13 gp). Smoky quartz (70 gp).
Zâthra Berkeley, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing left arm. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Zâthra was born in the south. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world
Ideals: Persistence, Fighting. Flaws: Ugly, Impulsive. Occupation: Merchant
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 5000 cp.
Drogo Willoughby, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting brown shirt and pants. His brown hair is lengthy and is close to two feet long. He has a dull look in his blue eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He got into the Architect business at a young age. A gifted student he started as a Masseuse, but he got bored and became a Architect. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and he is greedy
Ideals: Entrepeneur. Flaws: Mundane. Bonds: Attractive, Job, Rich. Occupation: Architect
Voice: Dark and ominous
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 20 gp.
Kilvar Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many violet ritualistic tattoos. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has chestnut hair. His face is covered beneath a completely black helmet.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Kilvar and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist, Gifted, Athletic. Flaws: Antagonistic. Occupation: Engraver
Voice: Spanish accent
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 18 (+4) | 16 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Aquan, Giant
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. 1 Breastplate.
Markosian Lithe, Female Tiefling [Permalink]
Personal [hide]
Description: This woman stands a little under 5'9" and is a bit bulky. She is very muscular particularly in the legs. She is wearing a perfectly clean shirt and pair of pants. She sports a flattop hair cut. She has gold eyes and a green hat with a white feather.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is a font of random trivia from the lore and stories she has discovered
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Brilliant and gifted she never wanted to apply herself. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is content; and she seems to be bored by most things
Ideals: Logical, Gifted. Flaws: Shy, Disease, Mundane. Bonds: Attractive. Occupation: Masseuse
Voice: Loud with bravado
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Infernal, Aquan
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Melee.
Odo Upton, Male Human [Permalink]
Personal [hide]
Description: An older man who wears very tight pants and wife beaters, though occasionally he sports a brown coat, he is not a threatening figure. His tied-back hair is red. His gray eyes dart from person to person to random spaces in the air.
Personality: He is calm most of the time but flees social interaction. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Sold as a small child to a slaver, Odo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend.
Flaws: Shy. Bonds: Adventurer, Mentor. Occupation: Cook
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Ignan, Terran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1 Breastplate.
Hadarai Iranapha, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His red hair is kept up in a ponytail inside a Stetson hat. His eyes are likewise green.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Rich, Criminal record. Occupation: Mayor
Voice: Squeaky
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Draconic
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. Amethyst (160 gp). 1 Masterwork Common Melee.
Numba Timbers, Female Gnome [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. Her hair is short and white. Her eyes, though not visible through her cowl, are hazel.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Barber arts, while her mother instructed her in etiquette, music and courtly manner. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.
Motivation: She is greedy; and she's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature, Rich. Occupation: Barber
Voice: Dark and ominous
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 600 sp.
Numba Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her blonde hair is lengthy. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: She is extraordinarily eccentric. Numba is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She is the product a well kept family trust fund and as such has never really known need. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She is not mentally stable, and does not behave rationally; and she has money and likes to spend it
Flaws: Insane. Bonds: Rich, Attractive, Family. Occupation: Engraver
Voice: Breathy voice
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 360 gp.
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