Borun Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he very much looks the part of a Mason. He has a white handlebar mustache and slicked back white hair. His fierce violet eyes like to dwell on things.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Borun was born with his father's beautiful face. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. After a long history of fighting, Borun and his spouse have recently divorced.
Motivation: Sabotage a competitor; and further expansion of business
Flaws: Emotional, Antagonistic. Bonds: Job, Attractive, Nature. Occupation: Mason
Voice: Indian accent
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 7 (-2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp. 1 Antitoxin.
Edge Running, Female Tabaxi [Permalink]
Personal [hide]
Description: She stands about 6'1" and is wearing colorful clothing, dressed as a Assassin. Her right hand appears badly burned and disfigured. Her fur is cut close to her head. She has a dull look in her copper eyes.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: The child of a Animal Trainer, who enjoyed hunting, Edge was taken on many hunting expeditions. There was a wharf not far from home where she often wandered off to fish. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: She is greedy; and to reunite with her absent mother
Flaws: Antagonistic, Impulsive. Bonds: Nature, Family, Rich. Occupation: Assassin
Voice: Pronounces O like U
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 7 (-2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 120 gp.
Medrash Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: He tends to wear a green poncho over his likewise colored trousers and shirt. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a card on it. His silver crest is lengthy and is close to two feet long. He has red eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Medrash was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Crown-heir work with an outfit from a few towns over. Crown-heir work suited him well, and with each successful project, he earned more gold and more respect from his peers. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He loathes his own lifestyle; and wants to open a new tavern
Ideals: Joker. Flaws: Depressed. Bonds: Job, Poor, Adventurer. Occupation: Crown-heir
Voice: Booming voice
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 5 Acid flasks.
Hamil Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with red colored cloaks and clothing. He is physically well-built. He has a small bristly mustache and wavy chestnut hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He speaks before he thinks and is too direct. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Hamil lived on a farm with his father, near the main road leading to a nearby town. He has had some formal singing training, and achieved minor success. Due to his spouse's obsession with being a Laborer they were divorced and he won custody of their daughter. He worked as a Slave Trader, and he later adopted a second daughter.
Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage
Ideals: Artistic. Flaws: Addict, Impulsive. Bonds: Attractive, Family. Occupation: Slave Trader
Voice: Smooth and feminine
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 10 (+0) | 8 (-1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp. Tourmaline (120 gp). 1 Banded mail.
Ohr Altham, Male Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a faded coat and loose pants complete with wide-brimmed hat. His hair is always cut to a buzz. His amber eyes peer out from beneath his wide-brimmed white hat.
Personality: He is very quiet and rarely speaks above a whisper. He invites people to come help in his community garden.
History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ohr took refuge in the ruined castle and found the beat up crossbow and armor he uses now. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Assassin
Voice: Voice breaks
Attributes [hide]
Medium (6'6") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 11 (+0) | 9 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 pp.
Wymar Holimion, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with violet colored cloaks and clothing, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'9" when asserting himself. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hasn't been sleeping well lately.
Motivation: He loathes his own lifestyle.
Flaws: Sensitive, Fearful, Depressed. Bonds: Attractive, Military. Occupation: Spy
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 400 sp. A roughly beaten golden orb (150 gp).
Emerald Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears just a pastel suit. Her red fur is heavily combed to the left. Her eyes, though not visible through her cowl, are copper.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Born to a pair of adventurers, Emerald grew up listening to her mother's many stories. She worked as a nervous Courier and found it very stressful. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she wants to meet her childhood hero
Ideals: Passionate, Impeccable. Flaws: Greedy. Bonds: Adventurer, Job. Occupation: Courier
Voice: Scratchy, weak
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 8 (-1) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 sp.
Ermina Washington, Female Human [Permalink]
Personal [hide]
Description: This woman stands a little under 4'10" and is a bit bulky. She is very muscular particularly in the legs. She wears a brown tunic with grey highlights, and long black pants that bunch up around her shoes. Her chestnut hair is kept up in a ponytail inside a feathered hat. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Ermina was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. Due to her spouse's obsession with being a Bounty Hunter they were divorced and she won custody of their son. She worked as a Herbalist, and she later adopted a second son.
Motivation: To unite with her brother; and her name or reputation has been wronged in the past by illithids, and she desires to right it
Ideals: Philantrophist. Flaws: PTSD. Bonds: Family, Poor, Enemies. Occupation: Herbalist
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Draconic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: Jasper (30 gp). Tiger eye turquoise (12 gp).
Mastema Calm, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears green trousers with blue and grey striped suspenders. She wears various colorful collared shirts. She has dyed her greying purple hair a little too much giving a sharp purple color. Her eyes are black and she is always smoking a pipe.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is a great chef.
History: Mastema was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. After coming to the age of reason, Mastema took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Due to her spouse's obsession with being a Animal Trainer they were divorced and she won custody of their son. She worked as a Barrister, and she later adopted a second son.
Motivation: She feels kind of lost in life; and wants to raise her children well
Ideals: Gifted. Flaws: Antagonistic, Depressed. Bonds: Poor, Family. Occupation: Barrister
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 17 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc, Giant, Goblin
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 380 gp.
Shout outs: Stacey, HilloDark, Brian Tanner, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Robin Ellis-Foster, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Keaton Permenter, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!