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NPC Generator

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Advanced [show]


Halander Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a white vest and prefers green and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is still thick. He is baby faced.

Personality: Halander wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He is obsessed with finding treasure.

History: Halander was born in the south. At a young age he loved to build and create. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). After a long history of fighting, Halander and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Persistence. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Halander Nimblefingers, Male Halfling Sorcerer 2
Small (3'4") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)12 (+1) 15 (+2)9 (-1)
Skills History +3, Intimidation +1
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 600 sp.


Social Check DCs


Fragrant Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. He has moderate length yellow fur. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. As long as the job gets done he does not care how it got done.

History: He was born in the south, but his parents moved at a very young age to the east. A gifted student he started as a Cook, but he got bored and became a Engraver. He left for the south, certain he would find work there.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Opinionated, Professionalism. Bonds: Poor, Immigrant, Job. Occupation: Engraver

Voice: Australian accent

Attributes [hide]

Fragrant Wing, Male Tabaxi Sorcerer 2
Medium (5'3") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)17 (+3) 6 (-2)9 (-1)
Skills Investigation +5, Stealth +4
Senses Passive Perception 8
Languages Common, Druidic, Ignan, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 180 gp.


Social Check DCs


Kansif Atterton, Female Half-Orc [Permalink]

Personal [hide]

Description: A 5'9" southern woman, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her chestnut hair is kept up in a ponytail inside a deerstalker hat. Her blue eyes lackadaisically let the world flow into them.

Personality: Aggressive, abrasive, and angry, Kansif embodies much of what other species detest in the Half-Orcs. She is a bit of a xeno-phobe, disliking non-Half-Orcs.

History: Kansif was born the youngest of three triplets. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Kansif took refuge in the old dungeon and found the beat up warhammer and armor she uses now. She has since lost track of the people in her past.

Motivation: An old rival family wants her found; and doesn't want to be a adventurer and was forced into it by her family

Ideals: Entrepeneur. Flaws: Antagonistic, Racist. Bonds: Family, Nature. Occupation: Adventurer

Voice: growls and snarls, animalistic

Attributes [hide]

Kansif Atterton, Female Half-Orc Sorcerer 2
Medium (5'9") Half-Orc, Lawful Evil (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)11 (+0) 10 (+0)9 (-1)
Skills Insight +2, Intimidation +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 230 gp.


Social Check DCs


Nora Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She wears dull red sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed spear, just in case. She is portly but not overly obese. She keeps her brown hair in a flapper bob. Her gray eyes dart from person to person to random spaces in the air.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She pushes her goals aggressively. She is also a coward if confronted.

History: Nora hails from a village terrorized by gnolls. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Her religion dominates her actions; and her spouse's relatives view her with great suspicion

Ideals: Philantrophist. Flaws: Fearful. Bonds: Enemies, Family, Religious. Occupation: Jeweler

Voice: Speaks with back of mouth

Attributes [hide]

Nora Jamjar, Female Halfling Sorcerer 1
Small (2'8") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)12 (+1) 10 (+0)11 (+0)
Skills Insight +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 90 gp. Tourmaline (80 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ralf Ridley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He wears professional attire. He has a white handlebar mustache and slicked back white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to make people angry or surprised. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Ralf was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.

Motivation: He is not mentally stable, and does not behave rationally; and he has passion for adventuring and risk

Flaws: Insane, Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Sailor

Voice: Raspy

Attributes [hide]

Ralf Ridley, Male Human Sorcerer 2
Medium (5'5") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)14 (+2) 15 (+2)8 (-1)
Skills Arcana +4, Religion +4
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: Just what you see.


Social Check DCs


Gynnie Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She likes to wear ponchos typically of a light red in addition to tight pants. Her auburn hair is braided into rings. Her hazel eyes have a joyful gleam in them most of the time.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Flattery will make her almost putty in your hands.

History: She got into the Roofer business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has been saving her money to try and buy her brother's freedom.

Motivation: Wants to raise her children well.

Ideals: Athletic. Flaws: Mundane, Selfish. Bonds: Job, Family. Occupation: Roofer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gynnie Greenleaf, Female Halfling Sorcerer 2
Small (2'9") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills Acrobatics +4, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Gnome
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: Just what you see.


Social Check DCs


Vistra Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her monstrous two handed axe with her veritable burlap sack of a shirt. She carries a battered halberd and tarnished monstrous two handed axe as well. Her white hair is unkempt and raggedy. She wears large thick round spectacles.

Personality: She speaks before she thinks and is too direct. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Bellfounder hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. After a long history of fighting, Vistra and her spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Poor. Occupation: Bellfounder

Voice: Mousy voice

Attributes [hide]

Vistra Battlehammer, Female Dwarf Sorcerer 1
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)16 (+3) 12 (+1)9 (-1)
Skills Athletics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Halfling, Ignan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 80 gp.


Social Check DCs


Rael Netyoive, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a blue tunic with tan highlights, and long red pants that bunch up around his shoes. He wears his golden hair down. His blue unseeing eyes seem to look past you.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a pair of adventurers, Rael grew up listening to his mother's many stories. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Flaws: Disease, Shy, Fearful. Bonds: Adventurer. Occupation: Shoemaker

Voice: Speaks with back of mouth

Attributes [hide]

Rael Netyoive, Male Elf Sorcerer 1
Medium (4'11") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)10 (+0) 12 (+1)14 (+2)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 50 gp. Chrysoberyl (90 gp).


Social Check DCs


Rimple Welber, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has no hair. He wears an eyepatch.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not believe in violence as a means to an end. He is a dedicated Sailor but believes his peers are too gung-ho.

History: Rimple was raised in a hard working conservative environment. He worked as a nervous Sailor and found it very stressful. He has worked as a Sailor like his mother before him.

Motivation: Wants to work out more often; and expand his business

Ideals: Fighting, Athletic, Pacifist. Flaws: Ugly. Bonds: Job. Occupation: Sailor

Voice: Mumbles to self between sentences

Attributes [hide]

Rimple Welber, Male Gnome Sorcerer 2
Small (3'2") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)17 (+3) 6 (-2)13 (+1)
Skills Athletics +2, Intimidation +3
Senses Passive Perception 8
Languages Common, Gnome, Orc, Aquan, Draconic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 110 gp. Sard (50 gp). Deep green spinel (140 gp).


Social Check DCs

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