Kristryd Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: She stands about 4'0" and wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her right hand appears badly burned and disfigured. Her chestnut hair is drawn into a tight pony tail with a rose scrunchie. Her green eyes lackadaisically let the world flow into them.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is frequently practicing swordplay.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Kristryd was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Kristryd decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has achieved small success as a Assassin.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she is unsatisfied with her job
Flaws: Antagonistic. Bonds: Job, Military, Criminal record. Occupation: Assassin
Voice: Whispers
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 3 (-4) | 12 (+1) |
Senses Passive Perception 6
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 110 gp.
Adrik Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has shaved his head bald. His eyes are green.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Adrik was born in the west. At a young age he loved to build and create. He took every job he could get his hands on, but the opportunities for Dwarves in the west were limited. He moves from town to town, unable to find a place to settle.
Motivation: To settle down with his crush; and he's looking for his big break
Ideals: Joker, Persistence. Bonds: Immigrant, Has a crush, Adventurer. Occupation: Bookbinder
Voice: Sore throat, cough
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Infernal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 4000 cp. 4 Acid flasks.
Raam Fear, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His purple hair is lengthy and is close to two feet long. He is baby faced.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to fit into much smaller and tighter spaces than normal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his absent father; and to reunite with his old friends
Ideals: Gifted. Flaws: Disease. Bonds: Poor, Adventurer, Family. Occupation: Map Maker
Voice: Timid voice
Attributes [hide]
Medium (5'8") Tiefling, True Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 16 (+3) | 12 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 160 gp. Solid gold idol (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Masterwork Common Ranged Weapon.
Skoth Eastoft, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a white shirt with thin grey vertical stripes and black pants. He is an epitome of beauty. His red hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in the north to a Ploughman, Skoth learned a great deal about his father's area of expertise. Skoth liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Passionate, Fighting. Bonds: Attractive, Job, Nature. Occupation: Ploughman
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp.
Darrak Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'3" and wears a grey coat over a red low-cut shirt, and a Stetson hat upon his head. With bright brown hair and a scraggly beard. His eyes are likewise hazel.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: When he was but 3 years old his parents immigrated from the east. Darrak was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Shipwright. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Darrak was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: He has a rivalry with the Church that dominates his actions; and he is a bit of a kleptomaniac
Ideals: Passionate. Bonds: Criminal record, Immigrant, Enemies, Religious. Occupation: Shipwright
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 220 gp.
Rosamund Bradley, Female Human [Permalink]
Personal [hide]
Description: She wears brown painted combat armor at almost all times. She has a slight overbite and is overall scrawny. Her red hair is heavily combed to the right. She has a dull look in her blue eyes.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is used to getting what she wants. In part because she is a meticulous planner.
History: From birth she was tutored by a cruel and relentless mentor. She worked as a nervous Spy and found it very stressful. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Expand her business.
Ideals: Professionalism. Bonds: Job, Mentor, In love. Occupation: Spy
Voice: Smooth and feminine
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 2 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 7 (-2) | 9 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Seere Quest, Female Tiefling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she is wearing a long, green, dusty cloak. Her hair is red and curly. Her skin is flawless and her black eyes scan people very quickly.
Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born the only child of a wealthy merchant. Her childhood dream was to be a Fletcher, but she was a colossal failure. She's also a talented Fletcher, but doesn't like to broadcast it.
Motivation: She doesn't get along with people that don't share her tastes; and to be a fletcher again
Ideals: Entrepeneur, Impeccable. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Bricklayer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 100 sp. Blue quartz (13 gp).
Kildrak Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is generally well dressed albeit a few years behind the times. His silver hair, when down, is lengthy. His green eyes lackadaisically let the world flow into them.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born at the edge of vast forest. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk.
Ideals: Optimist. Bonds: Attractive, Has a crush, Adventurer, Nature. Occupation: Mason
Voice: Speaks in third person
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Abyssal, Terran
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 170 gp.
Nelkin TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He keeps his white hair in a flapper bob. This violet eyed southerner is not easily forgotten.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born in the south, but his parents moved at a very young age to the north. Through the years after Nelkin was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Nelkin's mother didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and he has decided he is irredeemable
Flaws: Ugly, Antagonistic. Bonds: Criminal record, Rich, Immigrant. Occupation: Interpreter
Voice: Scottish accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 14 (+2) | 9 (-1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 180 gp.
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Their contribution stands as a beacon of hope for all adventurers!
