Brottor Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a fancy brown suit. He carries with him a set of axes, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His white hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: Brottor hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He has a minor phobia of water and hates getting wet.
History: He was born blind and as such lacked many opportunities for work. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has never given up on his dancing dream.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Fighting, Artistic. Flaws: Fearful, Disease. Bonds: Attractive. Occupation: Fisher
Voice: Italian accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 40 gp. Tiger eye turquoise (10 gp).
Erevan Tiltathana, Male Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a weathered and beat up set of banded mail beneath an oversized violet coat. He has a small bristly mustache and wavy brown hair. He has a tattooed face.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Cook hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to work out more often.
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Cook
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 6000 cp. Bloodstone (70 gp). 1 Masterwork Common Ranged Weapon.
Ronk Winterbourne, Male Half-Orc [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He typically wears black cloth garments or leather armor, marred by sweets. He wears a small hat to cover his moderate length golden hair. His hazel eyes dart from person to person.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He believes the world needs to unite to get rid of brigands once and for all.
History: Born to a Jeweler, his father struggled to pay the bills. Ronk abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Flaws: Ugly, Antagonistic. Bonds: Enemies, Poor, Adventurer. Occupation: Ploughman
Voice: Australian accent
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 9 (-1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp.
Rolf Accord, Male Half-Elf [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and likes to wear yellow tank tops with white pants. His skin is also unnaturally pale. His white hair is unkempt and raggedy. His violet eyes peer out from beneath his top yellow hat.
Personality: He is happy with his job as a Bricklayer. He turns his eye from what people do, preferring to live and let live. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Rolf was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When Rolf reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Expand his business; and he desires power and/or immortality
Flaws: Ugly. Bonds: Poor, Job, Military, Adventurer. Occupation: Bricklayer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 20 gp.
Kathra Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light brown in addition to tight pants. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is black and curly. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She speaks before she thinks and is too direct. Flattery will make her almost putty in your hands.
History: She was born the only child of a wealthy merchant. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the east.
Ideals: Entrepeneur. Flaws: Impulsive, Selfish. Bonds: Attractive, Military. Occupation: Laborer
Voice: Booming voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 11 (+0) | 8 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Mardnab Garrick, Female Gnome [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft brown waves gently in the breeze. Her auburn hair is smooth and relatively long. Her ears are large.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Dyer arts, while her father instructed her in etiquette, music and courtly manner. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Mardnab grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mardnab. She now spends her time doing works of charity.
Motivation: She has decided she is irredeemable.
Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Rich, Criminal record. Occupation: Dyer
Voice: Dutch accent
Attributes [hide]
Small (3'0") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp.
Valanthe Galanodel, Female Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is wearing a perfectly clean shirt and pair of pants. Her auburn hair is still thick. This green eyed westerner is not easily forgotten.
Personality: She acts crazy and hedonistic. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has recently gotten a pet goose that steals things from people.
Motivation: A rival would like her out of the picture; and she has comitted a past crime that haunts her to this day
Flaws: Hedonist, Insane. Bonds: Attractive, Criminal record, Religious, Enemies. Occupation: Unemployed
Voice: Slurs words
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 8 (-1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Giant
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 500 sp. Tourmaline (90 gp). 1 Banded mail.
Emeny Nailo, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a fancy violet dress. She carries with her a set of daggers on her belt, each one with a jet on the hilt. Her auburn hair is slicked back into a classic pompadour. Her fierce amber eyes like to dwell on things.
Personality: She is irascible and easily irritated. She is able to make almost anything out of random pieces of junk.
History: She was raised in a forest tribe. Her mother took her hunting and taught her how to get in the mind of other creatures. She then took over the family business and is one of the better Seamstress for hire.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing her hectic life and new seamstress responsibilities is difficult
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Seamstress
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 7 (-2) | 16 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Orc, Terran, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Adrex Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'5" and lanky with angular features, he is an attractive figure. He wears a green tunic with brown highlights, and long tan pants that bunch up around his shoes. His gold crest is heavily combed to the left. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He feeds upon the attention of others.
History: Adrex was born with his mother's beautiful face. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He uses money and sex appeal to get what he needs.
Flaws: Antagonistic, Secretive. Bonds: Attractive, Rich. Occupation: Ploughman
Voice: High pitched and raspy
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 8 (-1) | 9 (-1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp. 1 Masterwork Heavy steel shield.
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