Werydd Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with top hat. She carries a battered hammer and tarnished longbow as well. She has done her best to style her white hair to look like a famous performer. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She does not believe in violence as a means to an end. She is a dedicated Bather but believes her peers are too gung-ho.
History: Sold as a small child to a brothel owner, Werydd was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Werydd fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business
Ideals: Fighting, Pacifist. Flaws: Ugly, Shy. Bonds: Mentor. Occupation: Bather
Voice: Speaks with back of mouth
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: Eye agate (10 gp). Deep blue spinel (900 gp). Golden yellow topaz (900 gp).
Ahlyssa Moreno, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is always cut to a buzz. She wears round tiny glasses practically rammed into her face.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born to loving parents in a slum to the east. Ahlyssa abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature bastard sword.
Motivation: She wants to meet her childhood hero; and meet up once more with her childhood friend
Ideals: Entrepeneur, Philantrophist. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Mercenary
Voice: Irish accent
Attributes [hide]
Medium (4'7") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 1000 cp. 1 Masterwork Common Melee.
Felosial Siannodel, Female Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Elf, and stands approximately 5'2". She wears a blue collared shirt and pastel skirt. She accessorizes with a red scarf around the waist and a strap diagonally across her shirt, and her gloved hand is found clutching a bow. She has wavy brown hair. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She has a small toy that she constantly fidgets with.
History: She was born in the east, but her parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to her current location. She has been a successful dealer in antiques buying low and selling high.
Motivation: She is greedy; and money/treasure
Ideals: Entrepeneur. Flaws: Emotional, Addict. Bonds: Immigrant, Rich. Occupation: Ploughman
Voice: Raspy
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 10 (+0) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 1 Antitoxin.
Osco Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He is portly but not overly obese. He has moderate length chestnut hair. His eyes are likewise violet. His teeth are white and perfect.
Personality: Prone to second guessing himself, he comes off as nervous. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: Osco lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Osco fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Find a way to reverse the transformation of his brother; and regain custody of his son
Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Attractive, Family. Occupation: Detective
Voice: Posh accent
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Halfling, Ignan, Goblin, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 330 gp.
Galinndan Brinker, Male Half-Elf [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep violet leather and dull yellow iron scale mail. He has a moderate pudge and is not very fit. He keeps his long golden hair kept up in a rat tail. His brown eyes dart from person to person.
Personality: A skeptical and narcissistic man, Galinndan's first love is himself. His second love is also himself. He plays an instrument quite well.
History: He was born in the west. A few years later when the south was not economically sound they moved to his current location. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He wants nothing more than to rejoin the army; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Artistic. Bonds: Immigrant, Family, Military. Occupation: Shoemaker
Voice: Australian accent
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Giant, Infernal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 200 sp. Freshwater pearl (7 gp). Carnelian (20 gp).
Furrele Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: This slender woman stands about 6'6". She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has styled her copper crest well, parting it to the right. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is overprotective of those who hire her services. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was raised in a white middle class family as the only child. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: An old rival family wants her found.
Ideals: Justice. Flaws: Addict, Mundane. Bonds: Guardian, Family. Occupation: Guard
Voice: Spanish accent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 360 gp.
Quarethon Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'6" and wears a weathered and beat up set of banded mail beneath an oversized black coat. His left hand appears badly burned and disfigured. His crest is cut close to his head. He wears crescent spectacles with a black brim.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born blind and as such lacked many opportunities for work. Quarethon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend.
Ideals: Fighting. Flaws: Disease. Bonds: Adventurer. Occupation: Adventurer
Voice: Smooth and feminine
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 150 gp. Brown-green garnet (140 gp).
Gubrash Alston, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a fancy white suit. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Gubrash was born in the south. At a young age he loved to build and create. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. By chance he met his brother recently and the two have been together since.
Motivation: Marry his brother to traveling adventurers; and regain custody of his son
Ideals: Joker, Persistence. Flaws: Insomniac, Racist. Bonds: Attractive, Family. Occupation: Blacksmith
Voice: Whispers
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 700 sp. 1 Masterwork Common Melee.
Zook Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing right leg. He is dressed in a clean tan cloak covering his clean studded leather. His white hair is cut short. His otherwise smooth face is marked with small tiny scars.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born in the north, but his parents moved at a very young age to the south. His homeland was ravaged by war and he spent much of his life rebuilding it. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and a rival would like him out of the picture
Ideals: Joker. Flaws: PTSD. Bonds: Military, Immigrant. Occupation: Slave Trader
Voice: Aggressive tone
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 7 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 3000 cp. 1 Superior lock.
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Their contribution stands as a beacon of hope for all adventurers!
