Nalaed Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a fine chain shirt which she covers with grey colored cloaks and clothing. Her hair is short and brown. She wears round tiny glasses practically rammed into her face.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was raised in a white middle class family as the only child. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Nalaed grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nalaed. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: Many illithids want her driven away; and she is being blackmailed/forced/etc and this influences her actions
Flaws: Antagonistic, Mundane. Bonds: Criminal record, Has a crush, Enemies. Occupation: Laborer
Voice: Thin and wheezing
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 8 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1500 sp.
Ea Charity, Female Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is wearing a perfectly clean shirt and pair of pants. Her red hair is knotted and matted. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She cannot resist a sob story and will often dote over anyone who has one.
History: Ea lived on a farm with her mother, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is unsatisfied with her job; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Family, Job, Adventurer. Occupation: Interpreter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 600 sp. 1 Masterwork Common Melee.
Reeza Tewksbury, Female Half-Orc [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She keeps her brown hair in a flapper bob. She has gleaming, smiling violet eyes.
Personality: She is extraordinarily eccentric. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Reeza hails from a village terrorized by illithids. Reeza liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Marry her brother to traveling adventurers; and seeks redemption
Flaws: Insane. Bonds: Enemies, Nature, Family, Criminal record. Occupation: Guard
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Evil (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 5 (-3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 400 gp.
Elizabeth Barclay, Female Human [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her hair, while still mostly golden, has prominent grey streaks. She wears an eyepatch.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She cannot resist a sob story and will often dote over anyone who has one.
History: Elizabeth was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. After coming to the age of reason, Elizabeth took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted martial powers by her dying brother.
Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and to reunite with her old friends
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Soapmaker
Voice: Italian accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 9 (-1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 200 sp.
Clerebold Allerton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a well pressed and immaculate suit (or dress). He sports a long golden beard, and similarly colored long hair. His gray eyes dart from person to person to random spaces in the air.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Clerebold took refuge in the old dungeon and found the beat up halberd and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He feels that his past leaves him morally obligated to help; and to protect his home
Ideals: Athletic, Philantrophist. Bonds: In love, Nature, Guardian. Occupation: Mercenary
Voice: Nasally tone
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 10 (+0) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp. 1 Banded mail.
Verin Failure, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She typically wears black cloth garments or leather armor. Her hair, while still mostly silver, has prominent grey streaks. She wears crescent spectacles with a black brim.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Verin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Verin. After a long history of fighting, Verin and her spouse have recently divorced.
Motivation: She's looking for her big break; and she feels that her past leaves her morally obligated to help
Ideals: Disciplined, Philantrophist. Flaws: Antagonistic. Bonds: Criminal record, Adventurer. Occupation: Hunter
Voice: Shortens vowels
Attributes [hide]
Medium (5'4") Tiefling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 10 (+0) | 9 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 280 gp.
Akra Beryntolthropal, Female Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She prefers to wear flannel. Her rusty crest is heavily combed to the right. Her gold eyes lackadaisically let the world flow into them.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Akra was born in the north. At a young age she loved to build and create. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She feels that her past leaves her morally obligated to help; and she has decided she is irredeemable
Ideals: Persistence. Flaws: Antagonistic, Insane. Bonds: Criminal record, Religious. Occupation: Beggar
Voice: Spits words with contempt
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 15 (+2) | 10 (+0) | 13 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +7 / 1d6+5, Ranged +4 / 1d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 70 gp.
Drenna Stanford, Female Half-Orc [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her small hat is riddled with cuts and holes. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Drenna is depressed about a lot of things. She tends to be a nihilist. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was born a particularly ugly child, much to the horror of her parents. She was an athlete and attended two major summer competitions. She never won. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Athletic. Flaws: Ugly, Insane, Depressed. Occupation: Masseuse
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Draconic, Ignan, Auran
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. 2 Holy water.
Nicholas Clinton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and tends to wear a large brown jacket. His hair is black and very short. He has gleaming, smiling hazel eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not trust anyone and sleeps with one eye open.
History: He was raised in a desert tribe. There was a wharf not far from home where he often wandered off to fish. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he desires power and/or immortality
Ideals: Athletic, Philantrophist. Flaws: Insomniac. Bonds: Nature, In love, Adventurer. Occupation: Guard
Voice: Pirate accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Terran, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 1000 cp. Silver pearl (100 gp).
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