Wella Thistletop, Female Halfling [Permalink]
Personal [hide]
Description: She typically wears white cloth garments or leather armor, and she perpetually has her nunchaku ready. She wears a wide-brimmed hat to hide her balding. Her amber eyes lackadaisically let the world flow into them.
Personality: Always inclined to offer people food she seems plenty friendly. She uses divination through singing.
History: Wella lived on a farm with her father, near the main road leading to a nearby town. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Wella's homeland. Wella decided to take the middle way and become a bodyguard. She left for the east, certain she would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist, Gifted. Bonds: Family, Immigrant. Occupation: Herbalist
Voice: Strong lisp
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
Synthrin Lhamboldennish, Female Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears rags and sports a simple walking cane. Her brass crest is smooth and relatively long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Synthrin enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born in the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Synthrin's homeland. Synthrin decided to take the middle way and become a bodyguard. She left for the north, certain she would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike her way of doing things and want revenge
Ideals: Opinionated, Fighting. Flaws: Hedonist. Bonds: Poor, Attractive, Immigrant. Occupation: Navigator
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 60 gp.
Ethereal Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a custom-built plate barding that's adorned with brown lining and desert motifs, and a wedding ring on his right hand. His gray fur is still thick. His blue eyes lackadaisically let the world flow into them.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gifted student he started as a Fortune-teller, but he got bored and became a Blacksmith. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Ethereal never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He is unsatisfied with his job.
Ideals: Impeccable. Bonds: In love, Job, Slave, Immigrant. Occupation: Blacksmith
Voice: Rolls R's
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 6 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1500 sp. 1 Half-Plate.
Quillathe Callan, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She carries with her a set of greatswords on her belt, each one with a emerald on the hilt. She wears her hair in dreadlocks. Her blue eyes are slightly larger than normal.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: A powerful wizard made her what she is. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Seeks redemption; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Entrepeneur, Fighting. Flaws: Antagonistic. Bonds: Criminal record, Mentor. Occupation: Stylist
Voice: Uses sign language
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 1 Masterwork Light steel shield.
Abalaba Umbodoben, Female Gnome [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 3'2" and is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her white hair is cut short with large spiked bangs in the front. She has a dull look in her blue eyes.
Personality: She is happy with her job as a Marshal. She turns her eye from what people do, preferring to live and let live. She is a bit of a xeno-phobe, disliking non-Gnomes.
History: Born to a poor family in the city she treasured whatever gifts she got. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She tends to her Marshal job now, and dutifully fulfills any obligations she has.
Motivation: She desires power and/or immortality; and she'd like to take her coworkers down a peg
Flaws: Racist. Bonds: Job, Poor, Family, Adventurer. Occupation: Marshal
Voice: Nasally tone
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 11 (+0) | 16 (+3) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Gnome, Orc, Auran, Infernal
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Sorath Serenity, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black vest and prefers green and red shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her chestnut hair is greasy and uncared for. Her eyes are black and beady.
Personality: She never swears and excessively uses polite adverbs when speaking. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was always a brilliant, if unscrupulous mind. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Sorath grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sorath. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Optimist, Extrovert, Logical. Flaws: Ugly, Insane. Occupation: Blacksmith
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Tiefling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 7 (-2) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 100 sp. Amber (70 gp). 1 Banded mail.
Zepar Fright, Male Tiefling [Permalink]
Personal [hide]
Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his hand crossbow. He is bristling with hidden weapons, mostly hand crossbows and longswords. He wears a Stetson hat to hide his balding. His eyes are black and he is always smoking a pipe.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: His parents moved while he was still in utero so he is the first generation to be born here. He dropped out of school before completing his studies. He used his abilities to trick people and travel the world for free.
Motivation: To share knowledge with the world; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Opinionated, Logical. Bonds: Criminal record, Immigrant. Occupation: Gardener
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 16 (+3) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 140 gp.
Eldeth Broodfist, Female Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a brown tunic with pastel highlights, and long green pants that bunch up around her shoes. Her hair is greying and her face has many wrinkles. She has a dull look in her hazel eyes.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Eldeth enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Eldeth was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature bastard sword.
Motivation: She desires power and/or immortality; and meet up once more with her childhood friend
Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Poor, Adventurer, Nature. Occupation: Doctor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Halfling
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 31000 sp. 1 Minor magic item.
Mara Siannodel, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a fine chain shirt which she covers with violet colored cloaks and clothing. She wears a colorful flower in her blonde hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Mara lived on a farm with her father, near the main road leading to a nearby town. In her 17th year, her parents were killed by a gnolls raid, leaving Mara alone in the world. After a stint in an orphanage, she was adopted. She has since lost track of the people in her past.
Motivation: Revenge; and someone believes her a fraud
Flaws: Selfish, Impulsive. Bonds: Attractive, Family, Enemies. Occupation: Gardener
Voice: German accent
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 380 gp.
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Their contribution stands as a beacon of hope for all adventurers!
