Dee Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She wears a colorful flower in her silver hair. Her face is covered beneath a completely black helmet.
Personality: Abrasive and pushy, she has a hard time making friends. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She took every job she could get her hands on, but the opportunities for Halflings in the west were limited. After a long history of fighting, Dee and her spouse have recently divorced.
Motivation: She is currently in port desperately looking for someone to get her out; and her name or reputation has been wronged in the past by gnolls, and she desires to right it
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Slave, Immigrant. Occupation: Detective
Voice: Old thin voice
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 8 (-1) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 90 gp. 1 Masterwork Common Melee.
Shivering In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her red fur is lengthy and is close to two feet long. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She hates orcs. She views them as having robbed her home of its proper glory. She believes the world needs to unite to get rid of orcs once and for all.
History: She comes from a rich southern family. She has chosen to use the inheritance that was left to her frivolously. Some 8 years later her spouse died after the birth of her daughter. Heartbroken, Shivering never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero
Flaws: Addict. Bonds: Enemies, Rich, In love, Adventurer. Occupation: Animal Trainer
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 600 sp.
Thamuz Joy, Male Tiefling [Permalink]
Personal [hide]
Description: He typically wears green cloth garments or leather armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blue hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He works hard and plays hard.
History: He was born to a criminal king-pin and mafia family Brilliant and gifted he never wanted to apply himself. After months of barely getting by, Thamuz managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Dwarven compassion; and he is not mentally stable, and does not behave rationally
Ideals: Persistence. Flaws: Insane, Hedonist. Bonds: Attractive. Occupation: Farmer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'10") Tiefling, Lawful Good (CR 2)
Armor Class 9
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 7 (-2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 2000 cp.
Valida Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze. Her hair, while still mostly white, has prominent grey streaks. She wears round tiny glasses practically rammed into her face.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born to a criminal king-pin and mafia family She struck it rich when she found rare goods in large quantities. She now mingles about in high society.
Motivation: She doesn't get along with people that don't share her tastes; and an old rival family wants her found
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Criminal record, Family. Occupation: Performer
Voice: Smoker's lung
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Elven
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 700 sp. Banded agate (15 gp). 1 Small steel mirror.
Pyxrin Verthisathurgiesh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a mite stocky and is generally shirtless and showing off her tattooed chest. Her crest is greying and her face has many wrinkles. Her gold eyes dart around the room hyper actively observing anyone and anything.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born to loving parents in a slum to the south. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Cook. Recently she has begun working with bootleggers and crooks.
Motivation: She's in love; and a rival would like her out of the picture
Ideals: Entrepeneur. Bonds: Job, Poor, Criminal record, Has a crush. Occupation: Cook
Voice: Spanish accent
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 3000 cp.
Serpent Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she tends to wear a large pastel jacket. Her fur, while still mostly yellow, has prominent grey streaks. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She also hits on women, regardless of circumstances.
History: Serpent was born the youngest of three triplets. A gifted student she started as a Tailor, but she got bored and became a Merchant. She has drifted from career to career and currently works as a Merchant.
Motivation: Many goblins want her driven away; and someone believes her a fraud
Flaws: Insomniac. Bonds: Job, Has a crush, Family, Enemies. Occupation: Merchant
Voice: Sounds elderly
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 600 sp.
Elizabeth Snape, Female Human [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears a grey coat over a red low-cut shirt, and a small hat upon her head. Her blonde hair is cut short with large spiked bangs in the front. Her face is scarred and worn.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Elizabeth was raised in a hard working conservative environment. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She ran away from her former home and has been making her living as a Fortune-teller for the past few years.
Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions
Flaws: Ugly, Terse, Hedonist. Bonds: Job, Religious. Occupation: Fortune-teller
Voice: Sounds elderly
Attributes [hide]
Medium (4'11") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 15 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Druidic, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
Myria Thistletop, Female Halfling [Permalink]
Personal [hide]
Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. Her blonde hair has been sun bleached extensively. Her eyes are gray.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was born in the south, but her parents moved at a very young age to the east. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has been saving her money to try and buy her brother's freedom.
Motivation: Someone believes her a fraud; and to reunite with her absent mother
Ideals: Philantrophist. Flaws: PTSD. Bonds: Family, Immigrant, Enemies. Occupation: Doctor
Voice: Australian accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Darrow Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a long silver beard with little hanging trinkets. He wears large thick round spectacles.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Darrow was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Darrow took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He ran away from his former home and has been making his living as a Armorer for the past few years.
Motivation: Balancing his hectic life and new Armorer responsibilities is difficult.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Family, Nature. Occupation: Armorer
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 2)
Armor Class 14
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 18 (+4) | 16 (+3) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Halfling, Terran, Auran, Giant
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!