Sora Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dragonborn, and stands approximately 6'2". She is wearing colorful clothing, dressed as a Mercenary, and her gloved hand is found clutching a morningstar. She keeps her green crest in a pixie cut. She has a tattooed face.
Personality: Sora is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Sora was born the youngest of three triplets. Sora was born on a far northern forest where she grew up under the tutelage of her mother, an expert Mercenary. She has been saving her money to try and buy her sister's freedom.
Motivation: She has money and likes to spend it; and an old rival family wants her found
Ideals: Extrovert. Flaws: Impulsive. Bonds: Family, Immigrant, Rich. Occupation: Mercenary
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Silver chalice with lapis lazuli gems (120 gp).
Lewis Southey, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'5" and wears a robe, a symbol of the sun god around his neck, and a axe on his belt. His black hair is smooth and relatively long. His fierce hazel eyes like to dwell on things.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is lazy and tries to find solutions quickly.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At some point he was captured by orcs and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by orcs. Lewis was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: A deep hatred of orcs; and revenge
Ideals: Fighting, Gifted. Flaws: Lazy. Bonds: Slave, Enemies. Occupation: Cartwright
Voice: Spits words with contempt
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 110 gp. 1 Masterwork Musical instrument.
Alberich Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: 4'5" and lanky with angular features, he is an attractive figure. He likes to wear brown tank tops with blue pants. His tied-back hair is chestnut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He acts crazy and hedonistic. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was raised in a forest tribe. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Joker. Flaws: Hedonist. Bonds: Attractive, Nature, Rich. Occupation: Cook
Voice: Boston accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 6 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1000 cp.
Ermina Toti, Female Half-Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Elf, and stands approximately 5'8". She is generally shirtless and showing off her tattooed chest, and her gloved hand is found clutching a hand crossbow. She has done her best to style her brown hair to look like a famous performer. Her fierce violet eyes like to dwell on things.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the west was not economically sound they moved to her current location. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's in love; and she would like to get married and retire
Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Immigrant, Has a crush. Occupation: Fletcher
Voice: Whispers
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 18 (+4) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Aquan
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. 1 Masterwork Common Melee.
Yurgunn Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged woman has the majority of her body covered in plate, and a wedding ring on her left hand. Her brown hair is cut short. Her thin eyebrows rest above her beady hazel eyes.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born to a criminal king-pin and mafia family She moved out east to avoid the crime she committed. Recently she has begun working with bootleggers and crooks.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and wishes to resurrect an old love
Flaws: Ugly, Emotional. Bonds: In love, Criminal record. Occupation: Animal Trainer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Terran, Halfling
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
Grigi Stanton, Female Half-Orc [Permalink]
Personal [hide]
Description: She dresses well, wearing white shirts, loose pants, and blazers most of the time, and carries tridents. Her silver hair is slicked back into a classic pompadour. Her eyes are amber and she is always smoking a pipe.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She got into the Guard business at a young age. A gifted student she started as a Spice Merchant, but she got bored and became a Guard. She has set out to sabotage the competition.
Motivation: She is unsatisfied with her job; and her religion dominates her actions
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Religious, Job. Occupation: Guard
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 16 (+3) | 7 (-2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 120 gp. Smoky quartz (80 gp).
Yurgunn Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a grey costume with the symbols of strength on her torso. She has done her best to style her white hair to look like a famous performer. Her violet eyes dart from person to person.
Personality: Yurgunn is depressed about a lot of things. She tends to be a nihilist. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was born several months after her father was called into army service. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 8 years later her spouse died after the birth of her son. Heartbroken, Yurgunn never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: Revenge; and she wants revenge against brigands
Flaws: Ugly, Depressed. Bonds: Enemies, Military, In love. Occupation: Slave Trader
Voice: Breathy voice
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 4000 cp.
Althaea Amakiir, Female Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears rags and sports a simple walking cane. She has no hair. She wears round tiny glasses practically rammed into her face.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: She was born to loving parents in a slum to the south. She took every job she could get her hands on, but the opportunities for Elves in the south were limited. By chance she met her brother recently and the two have been together since.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Poor, Family, Immigrant. Occupation: Shepherd
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 10 pp.
Hobart Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many black ritualistic tattoos. He dresses like a well dressed Carter does. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are gray and he is always smoking a pipe.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised in a plains tribe. Over the years he perfected his riding and shooting skills. He ran away from his former home and has been making his living as a Carter for the past few years.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and to be a blacksmith again
Flaws: Antagonistic. Bonds: Job, Military, Nature, Enemies. Occupation: Carter
Voice: Loud with bravado
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 10 (+0) | 17 (+3) | 18 (+4) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 400 gp. 1 Masterwork Common Melee.
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