Suhnae Teinithra, Male Elf [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, he is an attractive figure. He wears a tan tunic with yellow highlights, and long white pants that bunch up around his shoes. His red hair is drawn into a tight pony tail with a butterfly scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He snorts whenever he laughs or is feeling confident. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born at the edge of vast forest. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He hasn't been sleeping well lately.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Nature, Adventurer. Occupation: Shepherd
Voice: Raspy
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1300 sp.
Adrik Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears dark leathers with embroidery, and a wedding ring on his right hand. He wears his golden hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He uses divination through singing.
History: Adrik hails from a village terrorized by brigands. While studying, he fell in love. They married and had a daughter. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Wishes to resurrect an old love; and many brigands want him driven away
Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: In love, Enemies. Occupation: Apothecary
Voice: Excited and jittery
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. Banded agate (8 gp). 1 Darkwood Buckler.
Euphemia Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across her face, she typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. Her white hair is long and unkept. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: She is fixated on the number 96. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She is the product a well kept family trust fund and as such has never really known need. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: She is greedy; and her spouse's relatives view her with great suspicion
Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Rich, Family. Occupation: Interpreter
Voice: Breathy voice
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 2000 cp. Carnelian (20 gp). 1 Masterwork Musical instrument.
Yebe Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a fancy tan dress. With bright silver hair. Her eyes are likewise hazel.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Yebe hails from a village terrorized by orcs. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has dedicated herself to building a better trade route.
Motivation: Doesn't want to be a Barrister and was forced into it by her family; and marry her sister to traveling adventurers
Ideals: Disciplined. Flaws: PTSD. Bonds: Attractive, Adventurer, Enemies, Family. Occupation: Barrister
Voice: Slow speaker
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 900 sp. Red spinel (150 gp). Coral (150 gp). Star rose quartz (50 gp).
Andry Cherrycheeks, Female Halfling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her blonde hair is still thick. Her skin is flawless and her violet eyes scan people very quickly.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is a font of random trivia from the lore and stories she has discovered
History: The child of a Hunter, who enjoyed hunting, Andry was taken on many hunting expeditions. Her father had invested heavily in several trade routes and wanted her to inherit them. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She is greedy; and money/treasure
Ideals: Passionate, Logical. Bonds: Rich, Attractive, Nature. Occupation: Shepherd
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Ignan, Aquan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Virra Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: This slender woman stands about 3'5". She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her moppish golden hair is in a traditional bowl cut. She wears round tiny glasses practically rammed into her face.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Virra was born with her father's beautiful face. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to open a new tavern.
Ideals: Entrepeneur, Opinionated. Flaws: Depressed. Bonds: Attractive, Job. Occupation: Fortune-teller
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 14 (+2) | 8 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp.
Traki Amastacia, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he typically wears violet cloth garments or leather armor. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.
Personality: He will rave to anyone who will listen. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born blind and as such lacked many opportunities for work. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He ran away from his former home and has been making his living as a Stylist for the past few years.
Motivation: Further expansion of business.
Flaws: Insane, Disease. Bonds: Job, Rich. Occupation: Stylist
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'10") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Gnoll
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 340 gp.
Gorbundus Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his black crest in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: The child of a Armorer, who enjoyed hunting, Gorbundus was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gorbundus took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Retire the richest man in the north.
Ideals: Passionate, Entrepeneur. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Servant
Voice: Soft and mumbly
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1 Smokesticks.
Sekhmet Guile, Female Tiefling [Permalink]
Personal [hide]
Description: She tends to wear a large green jacket. She carries a battered spear and tarnished lance as well. Her wide-brimmed hat is riddled with cuts and holes. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: This woman loves music and to teach people music more than just about anything. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Sekhmet's homeland. Sekhmet decided to take the middle way and become a bodyguard. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She seems to be bored by most things.
Ideals: Fighting, Artistic. Flaws: Ugly, Mundane. Bonds: Rich, Immigrant. Occupation: Brewer
Voice: Nasally tone
Attributes [hide]
Medium (6'4") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 18 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Abyssal, Ignan, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 180 gp. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
