Adam Thackeray, Male Human [Permalink]
Personal [hide]
Description: He wears a grey shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He is physically well-built. His golden hair is smooth and relatively long. His blue eyes lackadaisically let the world flow into them.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He uses divination through singing.
History: Gifted from a young age, Adam studied abroad. He struck it rich when he found rare goods in large quantities. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To find somewhere to settle down; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Gifted. Flaws: Greedy, Mundane. Bonds: Rich, In love. Occupation: Bricklayer
Voice: Jittery and nervous
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 40 gp.
Melissa Alston, Female Human [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Human, and stands approximately 5'3". She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, and her gloved hand is found clutching a glaive. She wears her black hair up in a very large beehive style do. She wears a mask on her face.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She takes great joy in being the best Adventurer in town.
History: Melissa was born in the east. At a young age she loved to build and create. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Adventurer work with an outfit from a few towns over. Adventurer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Wants to raise her children well; and sabotage a competitor
Ideals: Persistence. Flaws: Disease. Bonds: Rich, Job, Enemies, Family. Occupation: Adventurer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 18 (+4) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Draconic, Halfling, Undercommon, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
Enialis Selevarun, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many tan ritualistic tattoos. He is well dressed, but even with his fine clothing he looks run-down. He has wavy silver hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Aggressive, abrasive, and angry, Enialis embodies much of what other species detest in the Elves. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Through the years after Enialis was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Enialis's mother didn't care for him much, and the feeling was mutual. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Insomniac, Antagonistic, Fearful, Disease. Bonds: Criminal record. Occupation: Adventurer
Voice: Sleepy voice
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Bendoo Colby, Female Half-Orc [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. Sporting a silver mohawk this woman's hair draws a lot of attention. Her amber eyes dart from person to person.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Stableman arts, while her mother instructed her in etiquette, music and courtly manner. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is wracked by social anxiety; and she has money and likes to spend it
Flaws: Emotional, Antagonistic, Fearful. Bonds: Rich, Attractive. Occupation: Stableman
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'2") Half-Orc, True Neutral (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 16 (+3) | 7 (-2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Orc
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 sp.
Hubert Xiloscient, Male Half-Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a yellow costume with the symbols of strength on his torso. He keeps his blonde hair in a flapper bob. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Hubert wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He receives visions of the future at random moments
History: A powerful slaver made him what he is. When Hubert reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted necromantic powers by his dying brother.
Motivation: He wants nothing more than to rejoin the army; and to settle down with his crush
Ideals: Disciplined, Gifted. Bonds: Attractive, Mentor, Military. Occupation: Assassin
Voice: Soothing and warm
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Ignan, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 pp.
Ella Gobblefirn, Female Gnome [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is auburn and curly. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Sold as a small child to a necromancer, Ella was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her mother had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Entrepeneur, Fighting. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Bricklayer
Voice: Farmer accent
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 2)
Armor Class 8
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 5 (-3) | 16 (+3) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Celestial, Goblin
Attacks Melee +0 / 1d6-2, Ranged -1 / 1d6-3, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. 4 Holy water.
Druuk Westbrook, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears very tight pants and wife beaters, though occasionally he sports a white coat. He sports a long white beard, and similarly colored long hair. His eyes are hazel and he is always smoking a pipe.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born in the west. In his 16th year, his parents were killed by a giants raid, leaving Druuk alone in the world. After a stint in an orphanage, he was adopted. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Artistic. Bonds: Has a crush, Adventurer, Immigrant, Enemies. Occupation: Architect
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 40 gp.
Godfrey Carlton, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He has a slight overbite and is overall scrawny. He has a long silver beard with little hanging trinkets. His thin eyebrows rest above his beady brown eyes.
Personality: He is mildly Human supremacist, though he does not identify as such. He is able to make almost anything out of random pieces of junk.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His psionic abilities were realized during a raid on his village. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Rich, Adventurer. Occupation: Layabout
Voice: Pirate accent
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 8
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 4 (-3) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 30 pp.
Naal Kane, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a simple yellow robe with black stripes complete with hood. His white hair is singed and shortened. He has gleaming, smiling blue eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also hits on women, regardless of circumstances.
History: He comes from a rich western family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Naal grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Naal. Recently he has begun working with bootleggers and crooks.
Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day
Flaws: Ugly, Antagonistic. Bonds: Has a crush, Rich, Criminal record. Occupation: Bookbinder
Voice: Boston accent
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 18 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Terran, Abyssal, Druidic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. Eye agate (14 gp).
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