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NPC Generator

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Advanced [show]


Fallond Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears a grey coat over a brown low-cut shirt, and a top hat upon his head. He has done his best to style his chestnut hair to look like a famous performer. He has a dull look in his amber eyes.

Personality: His tongue was cut out and he uses sign language. He is obsessed with finding treasure.

History: Born in the south to a Scribe, Fallond learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Scribe. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: To reunite with his old friends; and his religion dominates his actions

Flaws: Disease. Bonds: Adventurer, Job, Religious. Occupation: Scribe

Voice: Shortens vowels

Attributes [hide]

Fallond Broodfist, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)10 (+0) 9 (-1)13 (+1)
Skills Athletics +2, Insight +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 1500 sp. Pink pearl (60 gp). Obsidian (13 gp).


Social Check DCs


Vicky Van Es, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she typically wears grey cloth garments or leather armor. Her head has been shaved. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Calm and collected, she is a well trained Miller. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the south to a Miller, Vicky learned a great deal about her mother's area of expertise. A gifted student she started as a Stableman, but she got bored and became a Miller. She inherited the family business which she has now maintained for 5 years.

Motivation: Wants to open a new tavern.

Ideals: Optimist. Flaws: Ugly, Insomniac. Bonds: Job. Occupation: Miller

Voice: Squeaky

Attributes [hide]

Vicky Van Es, Female Human Sorcerer 1
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)17 (+3) 14 (+2)15 (+2)
Skills Arcana +5, Stealth +5
Senses Passive Perception 12
Languages Common, Infernal, Abyssal, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 40 gp.


Social Check DCs


Skûn Quinton, Male Half-Orc [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears white trousers with grey and black striped suspenders. He wears various colorful collared shirts, marred by beers. He is bald on top and has large blonde tufts of hair around his ears. His gray eyes dart from person to person to random spaces in the air.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of a Shipwright, who enjoyed hunting, Skûn was taken on many hunting expeditions. He moved out north to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable

Ideals: Gifted, Optimist. Flaws: Ugly. Bonds: Nature, Criminal record. Occupation: Sellsword

Voice: Spanish accent

Attributes [hide]

Skûn Quinton, Male Half-Orc Sorcerer 1
Medium (6'1") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)10 (+0) 15 (+2)12 (+1)
Skills Athletics +2, Intimidation +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 40 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Orianna Vice, Female Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears long strands of jet and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She wears a Stetson hat to cover her moderate length chestnut hair. Her eyes are silver and beady.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Orianna lived on a farm with her father, near the main road leading to a nearby town. She found a children's book about a Tiefling Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She is searching for what she claims is her rightful reward.

Motivation: Obtaining odd cultural Dragonborn artifacts is her passion; and she desires power and/or immortality

Flaws: Ugly, Secretive. Bonds: Rich, Adventurer, Family. Occupation: Beggar

Voice: Timid voice

Attributes [hide]

Orianna Vice, Female Tiefling Sorcerer 3
Medium (6'3") Tiefling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)16 (+3) 11 (+0)16 (+3)
Skills Medicine +2, Nature +5
Senses Passive Perception 10
Languages Common, Goblin, Halfling, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: Amber (140 gp).


Social Check DCs


Morthos Haunted, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is renowned for his bright black suits and hats. His white hair is still thick. He has black eyes and a black hat with a tan feather.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Stableman arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he wants revenge against drow

Ideals: Joker, Impeccable. Bonds: Rich, Adventurer, Enemies. Occupation: Stableman

Voice: Sore throat, cough

Attributes [hide]

Morthos Haunted, Male Tiefling Sorcerer 4
Medium (5'4") Tiefling, Neutral Evil (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)11 (+0) 16 (+3)14 (+2)
Skills Performance +4, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 200 gp. Black pearl (700 gp). Eye agate (6 gp). Moss agate (6 gp). Carnelian (20 gp). 1 Minor magic item.


Social Check DCs


Jocelyn Staurheim, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing colorful clothing, dressed as a Sailor. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: He is extraordinarily eccentric. He cannot resist a sob story and will often dote over anyone who has one.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels threatened by others; and wants to work out more often

Ideals: Athletic, Philantrophist, Gifted. Flaws: Insane, Fearful. Bonds: Rich. Occupation: Sailor

Voice: Sore throat, cough

Attributes [hide]

Jocelyn Staurheim, Male Half-Elf Sorcerer 1
Medium (5'4") Half-Elf, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 17 (+3)16 (+3) 12 (+1)17 (+3)
Skills Animal Handling +3, Investigation +5
Senses Passive Perception 11
Languages Common, Elven, Ignan, Abyssal, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 400 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cask Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is generally well dressed albeit a few years behind the times. His lavender fur is drawn into a tight pony tail with a dagger scrunchie. His eyes, though not visible through his cowl, are green.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is able to fit into much smaller and tighter spaces than normal.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his father out around the business and became quite the natural. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To be a Armorer again; and wants to open a new tavern

Ideals: Fighting, Gifted. Bonds: Attractive, Job, Nature. Occupation: Body Guard

Voice: Speaks with lips pursed

Attributes [hide]

Cask Of World, Male Tabaxi Sorcerer 2
Medium (6'3") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)17 (+3) 10 (+0)14 (+2)
Skills Acrobatics +2, Insight +2
Senses Passive Perception 10
Languages Common, Auran, Orc, Draconic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 2000 cp. 1 Simple lock.


Social Check DCs


Gardain Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He carries with him a set of glaives on his belt, each one with a emerald on the hilt. His golden hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Gardain was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Joker. Flaws: Insomniac, Insane. Bonds: Attractive. Occupation: Junk Dealer

Voice: Jittery and nervous

Attributes [hide]

Gardain Steelfist, Male Dwarf Sorcerer 3
Medium (4'5") Dwarf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 1 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 7 (-2)4 (-3) 10 (+0)9 (-1)
Skills Insight +2, Intimidation +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 400 gp.


Social Check DCs


Pirithin Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a white collared shirt and green pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He wears a colorful flower in his auburn hair. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the south to a Roofer, Pirithin learned a great deal about his mother's area of expertise. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has drifted from career to career and currently works as a Roofer.

Motivation: Regain custody of his son; and to reunite with his absent mother

Ideals: Entrepeneur. Bonds: Attractive, Enemies, Job, Family. Occupation: Roofer

Voice: French accent

Attributes [hide]

Pirithin Goodbarrel, Male Halfling Sorcerer 1
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)11 (+0) 13 (+1)17 (+3)
Skills Religion +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 100 sp. Alexandrite (300 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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