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NPC Generator

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Advanced [show]


Dabbledob Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: He wears suspenders and blue workpants. His shirt is grey, and he wears a heavy blue leather apron most of the time. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised in a mountains tribe. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well; and balancing his hectic life and new layabout responsibilities is difficult

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Nature, Family. Occupation: Layabout

Voice: Sensual and smooth

Attributes [hide]

Dabbledob Umbodoben, Male Gnome Sorcerer 2
Small (3'7") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)6 (-2) 12 (+1)16 (+3)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1000 cp.


Social Check DCs


Gilthur Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'1". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a top hat to hide his balding. His eyes are likewise violet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gilthur took refuge in the old dungeon and found the beat up spear and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and he wants revenge against dire rats

Ideals: Joker. Flaws: Ugly. Bonds: Job, Nature, Enemies. Occupation: Barkeep

Voice: Slow speaker

Attributes [hide]

Gilthur Battlehammer, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)13 (+1) 16 (+3)8 (-1)
Skills Persuasion +1, Stealth +4
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 1500 sp.


Social Check DCs


Tûmhom Cornish, Male Half-Orc [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears light armors faded through time and improper care. His silver hair is still thick. He has gleaming, smiling gray eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: The child of eastern immigrants he idolized his father. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now owns his own business.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Bonds: Job, Slave, Immigrant. Occupation: Spice Merchant

Voice: Eastern European accent

Attributes [hide]

Tûmhom Cornish, Male Half-Orc Sorcerer 1
Medium (5'9") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)11 (+0) 15 (+2)13 (+1)
Skills Religion +2, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 5000 cp.


Social Check DCs


Peter Bentley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his auburn hair down. His violet eyes dart from person to person.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Seeks redemption; and he's repulsed by the pc

Ideals: Athletic, Disciplined. Flaws: Antagonistic. Bonds: Mentor. Occupation: Shepherd

Voice: Switch between two voices

Attributes [hide]

Peter Bentley, Male Human Sorcerer 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)7 (-2) 13 (+1)10 (+0)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 700 sp.


Social Check DCs


Bucklal Thistletop, Male Halfling [Permalink]

Personal [hide]

Description: He wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. He has a moderate pudge and is not very fit. His brown hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are amber.

Personality: He never swears and excessively uses polite adverbs when speaking. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Sold as a small child to a wizard, Bucklal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To settle down with his crush; and he's attracted to the pc

Ideals: Optimist. Bonds: In love, Mentor, Criminal record, Has a crush. Occupation: Laborer

Voice: Scottish accent

Attributes [hide]

Bucklal Thistletop, Male Halfling Sorcerer 3
Small (2'10") Halfling, True Neutral (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)13 (+1) 16 (+3)17 (+3)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 100 gp.


Social Check DCs


Quilla Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She is a husky woman, who wears tight fighting clothing, which leaves very little to the imagination. She has styled her brown hair well, parting it to the left. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She works hard and plays hard.

History: A powerful slaver made her what she is. She took every job she could get her hands on, but the opportunities for Gnomes in the east were limited. She moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Mentor, Immigrant. Occupation: Butcher

Voice: Boston accent

Attributes [hide]

Quilla Horcusporcus, Female Gnome Sorcerer 1
Small (3'0") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)16 (+3) 10 (+0)10 (+0)
Skills Nature +5, Persuasion +2
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Draconic, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 1000 cp.


Social Check DCs


Oppah Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: This late middle aged woman wears clothing that is held on in multiple layers but all of it is in poor condition and is in decent physical shape. Her hair, while still mostly silver, has prominent grey streaks. She has a dull look in her violet eyes.

Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She is frequently practicing swordplay.

History: She was born in a small mountains village. Cursed with vampirism at a very young age, Oppah has worked very hard to control her curse. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Revenge.

Flaws: Disease. Bonds: Poor, Enemies, Military, Nature. Occupation: Spy

Voice: Spanish accent

Attributes [hide]

Oppah Scheppen, Female Gnome Sorcerer 2
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)14 (+2) 8 (-1)11 (+0)
Skills Performance +2
Senses Passive Perception 9
Languages Common, Gnome, Gnoll, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: Just what you see.


Social Check DCs


Melissa Ashley, Female Human [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). She wears a colorful flower in her black hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. There was a wharf not far from home where she often wandered off to fish. She bought a halberd and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She wants to meet her childhood hero; and meet up once more with her childhood friend

Bonds: Attractive, Criminal record, Adventurer, Slave, Nature. Occupation: Mason

Voice: Nasally tone

Attributes [hide]

Melissa Ashley, Female Human Sorcerer 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)11 (+0) 5 (-3)14 (+2)
Skills Performance +4, Religion +2
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 1500 sp.


Social Check DCs


Zykroff Pyraxtallinost, Female Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'3", this woman wears just a black suit. Her crest is greying and her face has many wrinkles. She has a dull look in her gold eyes.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Zykroff was born in the north. At a young age she loved to build and create. Through the years after Zykroff was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Zykroff's mother didn't care for her much, and the feeling was mutual. She became a Knight soon after.

Motivation: She uses money and sex appeal to get what she needs; and balancing her hectic life and new knight responsibilities is difficult

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Job, Rich. Occupation: Knight

Voice: German accent

Attributes [hide]

Zykroff Pyraxtallinost, Female Dragonborn Sorcerer 1
Medium (6'3") Dragonborn, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)18 (+4) 17 (+3)13 (+1)
Skills Medicine +5, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Giant, Celestial, Auran, Goblin
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 120 gp.


Social Check DCs

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