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NPC Generator

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Advanced [show]


Rurik Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a simple brown robe with white stripes complete with hood, and is pretty ugly. His red hair is matted, messy, and big. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in a small village he learned the ways of the warrior from his mother. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To reunite with his absent mother; and wants to raise his children well

Ideals: Gifted, Fighting. Flaws: Ugly, Shy. Bonds: Family. Occupation: Merchant

Voice: Thin and wheezing

Attributes [hide]

Rurik Brawnanvil, Male Dwarf Sorcerer 1
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)15 (+2) 16 (+3)13 (+1)
Skills History +4, Investigation +4
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 110 gp. 1 Masterwork Heavy steel shield.


Social Check DCs


Radomir Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: He is typically in his Carpenter uniform. He sports a flattop hair cut. His eyes are blue and he is always smoking a pipe.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not trust anyone and sleeps with one eye open.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and expand his business

Flaws: Selfish, Insomniac. Bonds: Job, Rich, Nature. Occupation: Carpenter

Voice: Eastern European accent

Attributes [hide]

Radomir Littlefoot, Male Halfling Sorcerer 1
Small (3'0") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)15 (+2) 11 (+0)6 (-2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Auran
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 30 pp. 1 Chain shirt.


Social Check DCs


Burgell Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He wears just a tan suit. His skin is fair and his fingers are delicate and long. His auburn hair is styled in orderly dreadlocks. His violet eyes lackadaisically let the world flow into them.

Personality: He loves telling others what to do and how they should feel about things. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 15th year, his parents were killed by a dire rats raid, leaving Burgell alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Ideals: Opinionated. Bonds: Enemies, Military. Occupation: Shepherd

Voice: Sore throat, cough

Attributes [hide]

Burgell Ironhide, Male Gnome Sorcerer 1
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)14 (+2) 13 (+1)9 (-1)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Orc, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 100 gp.


Social Check DCs


Callie High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She likes to wear red tank tops with black skirt. Her red hair is well kept. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Born to a Carpenter, her mother struggled to pay the bills. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Cartwright. She struck the Cartwright job and began her own company from there.

Motivation: She's repulsed by the PC; and expand her business

Flaws: Antagonistic, Hedonist. Bonds: Attractive, Poor, Job. Occupation: Cartwright

Voice: Laughs frequently while speaking

Attributes [hide]

Callie High-hill, Female Halfling Sorcerer 2
Small (2'10") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)7 (-2) 17 (+3)13 (+1)
Skills Arcana +0, Intimidation +3
Senses Passive Perception 13
Languages Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 sp. Coral (100 gp). Tourmaline (100 gp).


Social Check DCs


Ovina Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her whole body is exceptionally muscular. She has no hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is lazy and tries to find solutions quickly.

History: Born in the south her family was never financially stable. A few years later when the east was not economically sound they moved to her current location. She's also a talented Actor, but doesn't like to broadcast it.

Motivation: Further expansion of business; and balancing her hectic life and new barber responsibilities is difficult

Flaws: Ugly, Mundane, Lazy. Bonds: Immigrant, Poor, Job. Occupation: Barber

Voice: Whispers

Attributes [hide]

Ovina Graybeard, Female Dwarf Sorcerer 1
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)12 (+1) 13 (+1)12 (+1)
Skills Nature +3
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 60 gp.


Social Check DCs


Bolg Hackney, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he dresses in collared shirts and wears a proper scarf over his head. His hair is red and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bolg took refuge in the large cave and found the beat up longbow and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: He would like to get married and retire; and he's repulsed by the pc

Ideals: Artistic. Flaws: Antagonistic, Addict. Bonds: Nature. Occupation: Detective

Voice: Smoker's lung

Attributes [hide]

Bolg Hackney, Male Half-Orc Sorcerer 2
Medium (5'4") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)12 (+1) 11 (+0)12 (+1)
Skills Animal Handling +2, Arcana +3
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 150 pp. 1 Masterwork Common Melee.


Social Check DCs


Spear In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is very fat, and is dressed in a clean pastel cloak covering her clean studded leather. Her fur is short and cinnamon. She has a tattooed face.

Personality: She does not believe in betrayal or weakness as things to be tolerated. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She is a Succubi in disguise. She took every job she could get her hands on, but the opportunities for Tabaxis in the west were limited. She now travels the world, in search of power and loot.

Motivation: She desires power and/or immortality; and to reunite with her old friends

Ideals: Justice. Flaws: Ugly. Bonds: Religious, Adventurer, Immigrant. Occupation: Engraver

Voice: Eastern European accent

Attributes [hide]

Spear In Woods, Female Tabaxi Sorcerer 1
Medium (4'8") Tabaxi, Lawful Evil (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 13 (+1)8 (-1) 11 (+0)13 (+1)
Skills Performance +3, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +7 / 1d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp.


Social Check DCs


Eldeth Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: This late middle aged woman wears a grey collared shirt and black skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt and is in decent physical shape. Her hair is white and curly. Her skin is flawless and her amber eyes scan people very quickly.

Personality: She hates goblins. She views them as having robbed her home of its proper glory. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born to a criminal king-pin and mafia family Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She's repulsed by the PC; and several ex partners dislike her way of doing things and want revenge

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Enemies, Criminal record. Occupation: Barber

Voice: Relaxed voice

Attributes [hide]

Eldeth Eversharp, Female Dwarf Sorcerer 1
Medium (3'10") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)10 (+0) 10 (+0)8 (-1)
Skills Investigation +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 5000 cp.


Social Check DCs


Lone Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed hammer, just in case. Her fur is yellow and very short. Her copper eyes dart from person to person to random spaces in the air.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born to a pair of big game hunters, but was frequently ill as a child. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To share knowledge with the world; and retire the richest woman in the south

Ideals: Logical, Entrepeneur. Flaws: Disease. Bonds: Attractive. Occupation: Interpreter

Voice: Irish accent

Attributes [hide]

Lone Candle, Female Tabaxi Sorcerer 2
Medium (5'2") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 9 (-1)11 (+0) 10 (+0)11 (+0)
Skills Animal Handling +2, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: Just what you see.


Social Check DCs

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