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NPC Generator

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Advanced [show]


Ea Fluke, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a lot of dark rich colors, with gold accents. She wears a deerstalker hat to cover her moderate length white hair. Her white eyes are passionate and lively.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was raised by priests from a young age. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Religious, Mentor. Occupation: Hunter

Voice: Low and grunting

Attributes [hide]

Ea Fluke, Female Tiefling Sorcerer 1
Medium (6'5") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)10 (+0) 10 (+0)13 (+1)
Skills Investigation +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 140 gp.


Social Check DCs


Zog Ainsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is generally shirtless and showing off his tattooed chest. His black hair is kept up in a ponytail inside a top hat. He has brown eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. He always tries to repair and not replace. It was this mentality that drove him into the Sculptor business.

History: Born in a small village he learned the ways of the warrior from his father. Through the years after Zog was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Zog's father didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Justice, Persistence, Fighting. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Sculptor

Voice: Timid voice

Attributes [hide]

Zog Ainsworth, Male Half-Orc Sorcerer 3
Medium (5'5") Half-Orc, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 16 (+3)11 (+0) 9 (-1)7 (-2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 200 gp. Large well-done wool tapestry (500 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp).


Social Check DCs


Malmûg Mori, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he usually wears his black robe and has his lance always slung over his shoulder. With a patchy brown beard and wild brown hair. His face is scarred and worn.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a ruthless business man, a trait he acquired from his father.

History: The child of a Miller, who enjoyed hunting, Malmûg was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Malmûg took refuge in the large cave and found the beat up lance and armor he uses now. He now mingles about in high society.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he wants to meet his childhood hero

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Nature, Rich, Adventurer. Occupation: Hunter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Malmûg Mori, Male Half-Orc Sorcerer 3
Medium (5'8") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)9 (-1) 9 (-1)9 (-1)
Skills Investigation +1, Perception +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Manfred Hill, Male Half-Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a violet shirt with thin yellow vertical stripes and tan pants. His long red hair reaches down to his waist. His fierce violet eyes like to dwell on things.

Personality: He is irascible and easily irritated. He is afraid of women and trembles around them

History: Born to a Crown-heir, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and human compassion

Flaws: Ugly, Antagonistic, Shy. Bonds: Poor, In love. Occupation: Sailor

Voice: Soft and mumbly

Attributes [hide]

Manfred Hill, Male Half-Elf Sorcerer 1
Medium (4'9") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)16 (+3) 10 (+0)7 (-2)
Skills Arcana +5, Deception +0
Senses Passive Perception 10
Languages Common, Elven, Auran, Celestial, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 40 pp.


Social Check DCs


Chenna Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears rags and sports a simple walking cane. Her hair is blonde and curly. Her skin is flawless and her green eyes scan people very quickly.

Personality: This woman loves music and to teach people music more than just about anything. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born in the east, but her parents moved at a very young age to the west. She took every job she could get her hands on, but the opportunities for Halflings in the east were limited. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: To unite with her sister.

Ideals: Artistic, Professionalism. Bonds: Poor, Immigrant, Attractive, Family. Occupation: Bowyer

Voice: Voice breaks

Attributes [hide]

Chenna Stoutman, Female Halfling Sorcerer 1
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)13 (+1) 14 (+2)16 (+3)
Skills Persuasion +5, Stealth +2
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 2000 cp. Brass mug with jade inlays (100 gp).


Social Check DCs


Qemuel Gluttony, Male Tiefling [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears clothing that is held on in multiple layers but all of it is in poor condition. His brown hair is greasy and uncared for. His black eyes are passionate and lively.

Personality: He is fixated on the number 49. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Qemuel took refuge in the ruined castle and found the beat up scythe and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane, Impulsive. Bonds: Poor, Nature. Occupation: Crown-heir

Voice: growls and snarls, animalistic

Attributes [hide]

Qemuel Gluttony, Male Tiefling Sorcerer 3
Medium (5'2") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)7 (-2) 11 (+0)18 (+4)
Skills Deception +6, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp.


Social Check DCs


Foxilon Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: An older man who wears light armors faded through time and improper care, he is not a threatening figure. His Stetson hat is riddled with cuts and holes. His brown eyes are slightly larger than normal.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.

Motivation: Many goblins want him driven away; and he's attracted to the pc

Ideals: Philantrophist. Flaws: Ugly, Sensitive. Bonds: Mentor. Occupation: Servant

Voice: Thin and wheezing

Attributes [hide]

Foxilon Bigheart, Male Halfling Sorcerer 1
Small (3'4") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)13 (+1) 12 (+1)9 (-1)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 30 gp.


Social Check DCs


Shax Hurt, Female Tiefling [Permalink]

Personal [hide]

Description: She has a missing right arm. She prefers to wear black clothing when she does not wear armor. Her red hair is slicked back into a classic pompadour. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep silver.

Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She receives visions of the future at random moments

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Gifted, Artistic. Flaws: Insomniac. Bonds: Attractive. Occupation: Architect

Voice: Sounds elderly

Attributes [hide]

Shax Hurt, Female Tiefling Sorcerer 2
Medium (6'5") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)13 (+1) 12 (+1)18 (+4)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 190 gp.


Social Check DCs


Taklinn Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears many layers of old clothing at all times. Beneath his clothing is a huge mess of scar tissue. His hair is cut close to his head. He wears crescent spectacles with a black brim.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Slave, Job. Occupation: Hunter

Voice: Indian accent

Attributes [hide]

Taklinn Hammerstone, Male Dwarf Sorcerer 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)15 (+2) 10 (+0)15 (+2)
Skills Persuasion +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 300 gp.


Social Check DCs

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