Rangrim Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His skin is fair and his fingers are delicate and long. His hair is greying and his face has many wrinkles. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Rangrim is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He served in the navy to pay for his family's outstanding loans. His family was turned out during the war. He and his family wandered north to less war torn lands. He's since become an addict/alcoholic.
Motivation: Doesn't want to be a Slave Trader and was forced into it by his family.
Flaws: Addict, Antagonistic, PTSD. Bonds: Family, Military. Occupation: Slave Trader
Voice: Squeaky
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 280 gp. Amber (80 gp). Malachite (7 gp). White pearl (80 gp).
Nadarr Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of shortbows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has red crest. His eyes, though not visible through his cowl, are red.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dragonborn in existence. He receives visions of the future at random moments
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. At a young age his father died while driving off some goblins. His mother being the stubborn sort decided to stay and helped train him in shortbow use. He was granted psionic powers by his dying brother.
Motivation: Several ex partners dislike his way of doing things and want revenge; and many goblins want him driven away
Ideals: Fighting, Justice, Gifted. Bonds: Religious, Enemies. Occupation: Stylist
Voice: Scratchy, weak
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Infernal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 400 sp.
Silent Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears brown trousers with violet and brown striped suspenders. He wears various colorful collared shirts. He has done his best to style his black fur to look like a famous performer. He is baby faced.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Sorcerer school at a young age so that he could practice his druidic talents. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His spouse's relatives view him with great suspicion; and to clean up the streets
Ideals: Justice, Gifted. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Farmer
Voice: Hollow voice
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Ignan, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Burana Linxakasendalor, Female Dragonborn [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across her face, she likes to wear ponchos typically of a light black in addition to tight pants. She has dyed her greying silver crest a little too much giving a sharp silver color. She wears crescent spectacles with a black brim.
Personality: This woman loves dancing and to teach people dancing more than just about anything. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born into a rich family. She moved from fad to fad and when she turned 15 she discovered dancing. She has been saving her money to try and buy her sister's freedom.
Motivation: Regain custody of her daughter.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Detective
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Jet (40 gp).
Lidda Underbough, Female Halfling [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination, and she perpetually has her nunchaku ready. Her hair is chestnut and curly. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. Animals are drawn to her, and she is able to talk to them.
History: Lidda was born the youngest of three triplets. Brilliant and gifted she never wanted to apply herself. She was granted necromantic powers by her dying sister.
Motivation: She feels that her past leaves her morally obligated to help; and her spouse's relatives view her with great suspicion
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Criminal record, Family. Occupation: Shipwright
Voice: Soothing and warm
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 12 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 10 (+0) | 17 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Sylvan, Druidic
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Coral (120 gp). Peridot (60 gp). Lapis lazuli (7 gp). Aquamarine (500 gp).
Ida Lathalas, Female Half-Elf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a chocolate of some kind. She wears an old set of leather armor, nicked and torn by the ravages of time and battle, marred by chocolates. Her long blonde hair is drawn into a two foot long braid. She wears round tiny glasses practically rammed into her face.
Personality: She snorts whenever she laughs or is feeling confident. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Ida was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: To unite with her sister; and regain custody of her son
Flaws: Ugly. Bonds: Has a crush, Poor, Family. Occupation: Navigator
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp. Rhodochrosite (11 gp).
Nadarr Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an entirely green suit with red socks and a vest with buckled shoes. He has no crest. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: Nadarr speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Sold as a small child to a brothel owner, Nadarr was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nadarr grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nadarr. He now spends his time doing works of charity.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Mentor, Criminal record. Occupation: Beggar
Voice: Spits and sputters
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Auran
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp. Rhodochrosite (11 gp). Blue quartz (11 gp). Lapis lazuli (11 gp). 1 Masterwork Common Melee.
Oriff Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She is portly but not overly obese. Her hair is golden, silky, and of moderate length. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Oriff was born with her father's beautiful face. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She then took over the family business and is one of the better Unemployed for hire.
Motivation: To be a Spice Merchant again.
Ideals: Entrepeneur. Flaws: Insane. Bonds: Attractive, Job, Family. Occupation: Unemployed
Voice: French accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Elven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 110 gp.
Jabbie Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with tan colored cloaks and clothing, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'6" when asserting himself. He wears his auburn hair up. He tend to wears goggles to shield his eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He also has developed a complete distrust of the Sage profession.
History: A powerful brothel owner made him what he is. He helped his mother out around the business and became quite the natural. He has dedicated himself to building a better kind of golem.
Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Bonds: Job, Mentor, Adventurer. Occupation: Apothecary
Voice: Dutch accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 4000 cp. 3 Thunderstones.
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Their contribution stands as a beacon of hope for all adventurers!
